Trying to replace Malenia Hand strong attack with Serpentbone Blade, however the strong attack only hits once per input unless i change behaviorVariationId on malenia hand with the same value as serpentbone. However if i do this Waterfowl dance stop hitting at all. PLease i need some help.
very late and not really a fix but all i was able to find out not a modder myself u can allow to change the weapon art of the hand of malenia and give it a regular one like repeating thrust and both hits from the serpent bone katanas heavy attack register this way atleast u have a functioning AoW and the heavy attack of serpent bone blade
if anyone reads this and knows how to fix this issue please reply i couldnt find anything on the internet
So here's the question, can an Ash of war be substituted for a charged attack. I want to make Bloodhound Finesse the Greatswords charged attack then make wolf's Assult the greatswords Ashes of war. In my mind these two moves are THE PERFECT move sets for a "Guts" sword but they can't be placed on the weapon. SO if there would be a way to have both of them on one weapon I think that would be awesome but I don't know if this is even possible any help would be awesome.
I realise this is a big ask, but is there anyway to modify the Guard (L1) button to be other stuff, such as attack or cast? I've tried simply exchanging the data for a weapons guard with the data for attacking / a move set, but it doesn't seem to work and remains as a guard.
I'm not really expecting an answer, but on the off-chance someone sees this and knows a solution... (And maybe this will help someone else reading the comments?)
With DSMapStudio, I changed the moveset for the Sacred Relic Sword (a greatsword) to that of a longsword by editing the Weapon Motion Category, Weapon Motion Position - 1h, and Weapon Motion Position - 2h parameters for the weapon in EquipParamWeapon. It worked great, except the final (fifth) hit of the edited sword didn't connect and did no damage. This is because a greatsword only hits four times (with light attacks), while a longsword hits five times. After reading comments on here, I went and changed the Behavior Variation ID parameter to also match the longsword I referenced for the other parameters. This did fix the issue of the fifth hit not doing any damage, but now the Ash of War doesn't work.
I'm going to revert the Behavior Variation ID parameter back to its original value, because I'd rather my Ash of War work rather than the fifth hit, but is there any solution to this? Any way to edit whatever the Behavior Variation ID parameter is referencing to include a fifth hit?
how would i go about adding the sound effect from firing the ballista to say crossbows when fired, i want to keep the normal motions and attack on the crossbow. i am only looking to modify the sound and smoke emitted when firing the weapon
does anyone know how to change the poise damage of movesets? like how greatsword small stagger (or flinch) horse riding kaiden whilst straight sword doesnt small stagger (or flinch) horse riding kaiden. I really want to use the powerstance straight swords but the no flinch nature of it makes it extremely annoyingly hard than just using a big weapon.
164 comments
u can allow to change the weapon art of the hand of malenia and give it a regular one like repeating thrust and both hits from the serpent bone katanas heavy attack register
this way atleast u have a functioning AoW and the heavy attack of serpent bone blade
if anyone reads this and knows how to fix this issue please reply i couldnt find anything on the internet
With DSMapStudio, I changed the moveset for the Sacred Relic Sword (a greatsword) to that of a longsword by editing the Weapon Motion Category, Weapon Motion Position - 1h, and Weapon Motion Position - 2h parameters for the weapon in EquipParamWeapon. It worked great, except the final (fifth) hit of the edited sword didn't connect and did no damage. This is because a greatsword only hits four times (with light attacks), while a longsword hits five times. After reading comments on here, I went and changed the Behavior Variation ID parameter to also match the longsword I referenced for the other parameters. This did fix the issue of the fifth hit not doing any damage, but now the Ash of War doesn't work.
I'm going to revert the Behavior Variation ID parameter back to its original value, because I'd rather my Ash of War work rather than the fifth hit, but is there any solution to this? Any way to edit whatever the Behavior Variation ID parameter is referencing to include a fifth hit?