Kenshi
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[Shopping] Let the Cats out of the Bag
   
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Dec 1, 2018 @ 9:47pm
Dec 15, 2018 @ 5:16pm
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[Shopping] Let the Cats out of the Bag

Description
Let the cats out of the bag! Most people will have basic income to buy stuff. More AI types will go shopping. They will buy food, then first-aid/drinks, then splint/repair kit/bolts/tools/materials/misc items in that order.

Most NPCs now have income based on their social status/skills. Typically around 300~400 cats a day for common people. Just enough to feed themselves. (300 cats can buy just a bit over 50 nu, just enough to feed a Shek) Some may earn more. Town citizens earn more than rural famers. Experienced drifters earn more than random poor drifters in bars, higher ranked soldiers earn more than recruits, nobles earn more than commoners, trade caravans earn more than patrols, etc.

However, be noted that ration pack is really expensive at ~1,000 cats, and even authentic repair kit cost almost 2,000. So they won't really sell, except if they somehow accumulate the wealth. Ration should still sell occasionally, but repair kits would be really difficult to.

I also edited various AI packages to allows more people/squads to shop for stuff. This includes military patrols, trade caravans, nomads, slavers, generic wanderers, tech hunters, nobles, bar patrons, residents, etc.

NPCs seems to need some time to get the money, despite the 'minimum money' setting. Give the NPC a day or two to earn money to buy your stuff.

The mod will take full effect only if you imported. Though you can play without importing the save. Newly generated caravans and wandering squads will have the updated money/shopping list. But old NPCs won't be updated without import.

You also might want to pick up an accompanying mod: Backpack Distribution on https://steamcommunity.com/sharedfiles/filedetails/?id=1587201079 which give caravans and travellers some backpacks so that they have more space to buy your stuff. NPCs living long enough to have that much money should be rare though.

Alternatively, there is another mod which does similar job, the "Enhanced Shopping Economy [EN/JP]" on https://steamcommunity.com/sharedfiles/filedetails/?id=1581929438 The difference between the two is that "Let the Cats out of the Bag" mod also changed AI packages, allowing more type of squads to shop for stuff, while "Enhanced Shopping Economy [EN/JP]" doesn't, but some NPCs in the econ mod earn significantly more than the cats mod. In effects, cats mod would have more potential buyers, though not very reliable buyers as most of them are poor, econ mods would have more limited buyers, but certain characters can buy more regularly.

Check the changes in the change log

If there is anything weird or any comment, leave them down below.
Popular Discussions View All (1)
0
Jan 25, 2019 @ 3:13pm
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
50 Comments
Wuctred Apr 11 @ 12:21pm 
Therefore? How do I put back what this mod deleted? It seems that removing the Mod is not enough
GatorByte Aug 10, 2023 @ 7:08pm 
someone else fix it.
Warren Aug 10, 2023 @ 3:53pm 
pls fix bro pls bro
rollingeggswithtea Jul 12, 2023 @ 1:55am 
Either the mod author accidentally removed the HN and other stuff or letting them be in the game caused something to break. Still it would be great if there was an explanation.
Itz Da Booty Invadahs Mar 21, 2023 @ 12:20pm 
@Kyo21943 is right why did you remove the vanilla references from many holy faction units as well as other NPC's your biggest sin is removing castus rum and rice bowls from many npc's in your changes why did you do this? Your mod is great its unfortunate you take two steps back by doing this with no explanation. When I attempt to fix the holy nation mistake, I end finding way more questionable changes. I have since remove this mod unfortunately due to this hiccup. If you have the time can you fix these quirks or tell us why you've made them I tried to find reasoning behind the changes but some characters that buy some of the stuff you listed make no sense whatsoever like some characters don't need a repair kit because they are human yet they buy that and not cactus rum and rice bowls??? Anyhow if you get to these comments please let us know what's up?
Exa Nov 19, 2022 @ 4:08am 
can i play with Populated Cities ??
Kyo21943 Sep 29, 2022 @ 10:05am 
@Smartest 8-Year-Old You Know It's not a bug, the modder decided to remove all weapon entries from the Holy Servant NPCs, even the basic Iron Club.

He also removed items from other NPCs and even shopping AI items (for example, Holy Nation Citizens no longer buy Rice Bowls, lol), the reason for these changes and why aren't they even mention is beyond me, but this isn't the first time i've seen this and is why i recommend going over mods in the FCS by yourself.

"Modders" should stop changing random stuff which have nothing to do with the reason thousands of people download the bloody mod for, more often than not they do something people didn't want or even outright break something else.
Smartest 8-Year-Old You Know Jul 13, 2022 @ 6:24pm 
I found an interesting bug/side effect of this mod. It removes the weapons from Holy Servants. They still have all their clothes, but now they're all unarmed instead of using an iron club. I'm not sure if it messes up other inventories.

I did a test with just this mod running, and the Holy Servants were unarmed. I turn it off (vanilla) and they all get their weapons back.
ReverendJanglebones Feb 4, 2022 @ 11:57am 
I would also love to use the combo mod. How do I go about getting it?
*****_ali Dec 7, 2021 @ 8:47am 
@TheRestartPrince Hey, would you be so kind to drop a link for this combo mod ? I'd gladly use it too.