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Published by Sanguinetti, 2022-07-17 03:17:26

Gary Gygax's Extraordinary Book of Names

[Wordbuild] 2004 Troll Lord Games

Book Four: Places

Place Names

A place name describes a locality, from continent, coast, and as well. Understanding how real names are constructed lets you
country, down to mountains, hills, lakes, streams, meadows, create names that sound solid, and that will last and enrich the
woods, cities, towns, and villages. Often habitations are named campaign, whether you're filling in a few villages in a prepared
after nearby geographic features, so those types of names milieu or creating an entire world.
overlap. People may have surnames deriving from their places of
origin, just as places can be named after people, so names of Place names don't spring fully formed from the brow of Jove.
places and people can transfer back and forth as well. This Most in fact are plain descriptions of a landscape or settlement,
section looks at how to create suitable place names for your constructed in the same specific + generic pattern: Twin Rivers,
campaign, whether to fill in a map or just to give a character a Oxford, Newtown. Oxford was a ford where oxen crossed, for
place in the world. instance. The pattern of a feature plus a descriptive term or
another distinguishing feature applies to place names in most
It’s Elementary cultures. Some stock modern place-name elements and
synonyms are listed below.
Adventurers may come and go, but places abide, so place names
should be enduring. In a fantasy world, they should be inspiring

Description

General: old (elder, ancient), new (fresh, young), big (great, huge, large, vast), little (small), hot (burning, fiery), cold (bitter, bleak,
chill, icy), wet (damp, dank, sodden), dry (arid, parched); fair (good, fine, rich), foul (bad, rank, poor); fire, wind

Directions: high (up, steep), low (deep, sunken), near, far, over, under; north, south, east, west

Colours: black, blue, green, grey, red, white, yellow; brown, orange, purple; dark, bright; golden, silver, iron

Other: local flora and fauna, names of settlers and explorers, etc.

Feature

Relief: mountain (height, mount, peak), hill (hillock, knoll, mound), cliff (bluff, crag, scarp), cave (cavern, grotto), pass (gap, col),
plateau, ridge, slope (rise), bank (edge, rim), valley (dale, glen, vale; gorge, ravine, canyon), hollow (basin, bowl, pit), plain (flat),
swamp (bog, fen, marsh, mire, morass), desert (waste, wilds, barrens), volcano, stone (rock)

Vegetation: forest (wood, scrub, bush), grove, tree, clearing (glade), meadow

Habitation: field, farm (grange, holding, homestead), village (hamlet), town, city, fort (castle, citadel), wall, border (frontier, limit),
province (district, region, territory), tomb (crypt, grave, vault), church (shrine, temple), well, bridge, road (street, avenue, terrace),
path (track, trail, walk), alley, fork, crossroads, corner

Water: water, sea (ocean), lake, pond (pool), river, stream (brook), ford, waterfall (fall), spring

Land: land, island (isle), cape (head, point), shore (beach, coast), harbour (port), bay (cove, gulf, sound), inlet (creek), mouth

To create a generic modern place name, link a description and people note? At a ford or beach, perhaps mud, sand, pebbles,
feature, or two features: Red Sea, Yellow River, Dobb’s Lake, boulders, a rock shelf; and there you have Pebbleford, Boulder
Wood Hill, Bridgetown, Jonestown, and so on. A mountain might Beach, and the rest. Perhaps plants or animals: Dolphin Spit,
be North Mountain, a town Northtown - or it could take its name Thar Hill, Berry Copse. Dandelion Hill would suit a homely place,
from its locale and be called Northmount. Add a few other terms Shatterpeak somewhere dramatic. More allusive names might fit:
and metaphors and alter the results to fit. A ‘black forest' could Thunder Ravine, home to a noisy waterfall; Lion Rock for a
become Ravenwood, using the bird for its colour, and the bird's feliform outcrop; Cats’ Feast for a locale overrun with mice;
associations may hint at the nature of the wood. A typical sea Death by Midges for a bog.
cliff name like Lover’s Leap could be changed to Smuggler’s
Leap, and perhaps suggest a story about that jagged bluff above You can adjust the available elements to suit place and time, for
the secluded cove. instance by adding in local terms. America would have gulch
(19th century) and canyon (Spanish) for valleys; prairie (French)
When creating and naming places in an imaginary world, you and savannah (Amerindian) for grassy plains; and bayou (via
can let the name dictate the place or vice versa. If the latter, think French, from Choctaw ‘bayuk’) for a sluggish swampy tributary.
about the place envisioned. What would be there? What would Russia would have tundra, taiga, and steppe (permafrost plain,

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Gary Gygax’s Book of Names

subarctic coniferous forest, and grassland). In a future setting, way, but have been blurred by vocabulary changes and the
terms from any nation could be used, and people's names, of any passing years. This is where seeing that descriptive pattern
type, would also be more frequent. becomes a useful insight, since we can use it to construct place
names that sound genuinely old, that give imaginary castles and
Plain modern names are fine, but in quantity can seem a little villages a sense of being wrought of stone and rooted in the
bland, lacking any sheen of use and time. The distinctive earth rather than being flimsy façades slapped together out of
character of older place names, with patina aplenty, makes them lath and plaster.
seem unrelated to modern ones. In fact they are formed the same

British Place Names

The place names of Britain are directly useful to many fantasy elements: Upton (higher), Netherton (lower), Marston (by a
campaigns, since many names are medieval or older, and suit the marsh), Acton (amid oaks), Stanton (by a stone). As settlements
expected background. They have also been copied about the multiplied, other terms were used to describe them - home (ham),
world in younger countries. Because of Britain’s layered history, place (stede), farm (worth, wic), and many more. The terms could
its names are rich and varied, ranging from poetic (Windermere) be combined: ham + stede gave the place Hampstead and the
to comical (Nether Wallop). The name elements were plain words word homestead.
once, and many still are, but a mix of languages and changes in
sense over time have disguised many more. The names still mean All villages needed a water source, and either had woods nearby
something ordinary like Joe's Hut or Bill’s Farm or Barley Town and pastures and arable land for stock and crops, or were sited
under the dust of centuries. at a river crossing or along a trade route. They often took name
elements from the landscape: meadows, hills, valleys, woods,
The various waves of immigrants brought their own names for groves, and bodies of water. A common ending is ‘ley’ (a lea),
things with them, and used or adapted existing ones. When the originally a clearing or open glade, since such a site was good
Normans took stock of their conquest, they found the land fully for a settlement. (England had more trees early on.) A village
named. They added to the language with words like castle, farm, might grow up around or be known by a bridge, ford, farm,
forest, lake, mountain, river, tower, chase, and village, but these church, or fortress, a building (a mill, say, as in Milton), or a
terms were too late to make many place names. Often such words place to meet or trade. It could be named after people (denoting
were added redundantly to existing names, for instance, title, not tribute, save for a few saints). The familiar ‘ington’ or
Sherwood (bright wood) had 'forest' attached. The Normans 'ingham’ suffixes usually follow a brief form of an Anglo-Saxon
were not alone in this. An amusing example is England's leader's name, indicating where his band settled. Reada’s band
Torpenhow Hill, successively built up by different groups: 'tor', would be the Readingas; their village could be Readingham or
‘pen’, and ‘how’ all mean ‘hill’ too! Many names of English Reddington (or even Reading).
rivers (Arrow,Avon, Axe, Don, Dore, Dover, Esk, Exe, Lent,
Ouse) also originally just meant river or water in the local Grammar played a small part in place names. Prepositions (at,
speech. atte, or atten; by, on) could become part of a name (Attwell,
Bywater, Overbury, Underwood). Our possessive apostrophe-s
The main language source for place names varies with the came from -es in Old English, but they also had a different
location. Wales is mostly Briton (Old Welsh); England mostly possessive, -an, for nouns ending in ‘a’ or ‘e’. Daga's home
English in the southeast, mixed with Briton around the rest and would Dagan ham, which became Dagenham, and similar names
Norse in the north. Ireland and the highlands of Scotland are ended up with ‘en’ in the middle too.
mostly Gaelic; the lowlands of Scotland are a mix of Gaelic,
Briton, Norse, and English. A few Latin and French terms occur. Village names changed over time as the language changed, often
Many place names come from two or more sources. Stratford-on- getting shorter (even as some hamlets grew to towns, their
Avon, for instance, comes from Latin (strata, which became woods cleared, their mires drained). Beorhthelm's tun became
street), English (ford), and Briton (avon). It was a place where a Brighthelmstone then contracted to Brighton. Such simplifica-
Roman road crossed a river, about which a settlement grew. Place tions make it hard to tell, for instance, if Hargreave were
names can be made of one, two, or three elements, usually two. originally ‘hoar grove’ or ‘hare grove’. Words changed, veiling
The general term usually comes last in English, first in Gaelic, but original meanings: Shipton or Skipton meant Sheeptown, and so
may vary, for instance, in some older Gaelic names like Armagh on. Elements also merged with similar ones. The ending -ville,
(ard + magh, high plain), or when sources were mixed. while more popular in America even than its native France, never
caught on in Britain even when the Normans used it, because
English Settlements the natives changed it to the familiar ‘field’. Norman additions
quite often ended up as separate words attached to an existing
When the early English arrived, they drove out the Britons, but name.
ignored their settled Roman-style farms, preferring to set up their
own camps by felling trees and erecting a stockade to keep out The Normans also introduced a few more fanciful and
wild animals and foes. This enclosure was a tun, which became metaphoric descriptions, such as Belvoir (beautiful view, and
'ton', the most frequent settlement ending. It came to mean farm, pronounced Be-vor) or Richmond (royal mount), but mostly kept
estate, then village, and in time became the word ‘town’. As more things plain. Some places gained extra terms in the manner of
were set up, they were distinguished by adding descriptive
BOOK OF NAMES 152

Book Four: Places

surnames, especially for the many new, west, and south towns street in medieval times was usually the High Street, or Highgate.
(Newton, Weston, Sutton) created as the Anglo-Saxons spread (This was to become Main Street in America, keeping the sense
across the country, or for several villages that took their name of high as important.) Other streets were named by position,
from the same river - hence names like Upper Weston or Newton associated trade or goods, and where they went: North Walk,
Abbot. This could grow to whole phrases, like Stratford-on- Thieves Alley or Hog Lane, Market Street. Names might relate to
Avon (as opposed to Stratford on another river), Shipton-under- nearby features, past incidents, prominent residents, or the road
Wychwood, or Stow-on-the-Wold. description or condition (Broadway or Highway), but not always
obviously. A Summer Lane might well have been usable only in
The names of shires and counties might describe the people who summer, for instance, otherwise being impassably muddy. Similar
dwelled there, or take their name from features, rivers, main logic applied to other place names like Winterbourne, where the
towns, and so on. Suffolk and Sussex mean ‘south folk' and brook would only flow in winter.
'south Saxons’; Merionethshire comes from the name Marion;
Rutland comes from ‘Rota's land’; Hertfordshire is from a ford Creating Medieval Names
frequented by harts. Wychwood is from the people called the
Wycche by Anglo-Saxon settlers. You can generate place names suitable for medieval and later
Britain by using old place-name elements. Those here are the
Thoroughfares most common, in their usual modern spellings. Many should be
recognisable; some weirder ones are archaic or dialect terms.
In the Dark and Middle Ages, a road meant an unpaved way Hyphens show if they were mainly beginnings or endings; many
(anything you could ride along) and a street meant a paved way, could stand alone as well. Some rarer words for features appear
originally one made by the Romans. A street was called a gate in in brackets. Synonyms are provided for naming country lanes
the north, although gate kept its usual meaning as well. Way was and town alleys.
used generally to mean either, often in compounds such as
Greenway, Ridgeway (along a ridge) or Holloway (between steep Non-English elements are preceded by an initial indicating their
banks). Villages might be named after these primary routes, but origin in case you want to vary their proportion by region (see
rarely the rest. Local thoroughfares were usually the less above; Briton, Norse, Gaelic, French), but none was exclusively
important lanes, perhaps rows if cottages bordered them, droves local. With the lists provided, you should easily be able to get
or drifts if cattle were driven along them. Many other terms several dozen forms of the same basic name! For a natural
arose, often for narrow winding ways and alleys once cities feature, choose a word for that feature, and add a descriptive
started to grow. term or another feature to specify it. For habitations, you may
want to roll on the Habitation Names table below.
Thoroughfares in or near settlements were all named, and with
nothing so dead and soulless as numbers. The most important

Table 4-1: Habitation Names

D30 Result Examples
01-03 Person + Feature Queenhill, Tatsfield, Walsenden
04-10 Person + Habitation Kingston, Kings Lynn, Rudham, Uffington
11-19 Description + Habitation Thorndyke, Ashton, Woodbury, Haliwell
20-28 Description + Feature Broadwood, Sutcliffe, Lindhurst
29 One or three terms Stoke, Thorpe; Brookhampton, Stantonwick
30 Phrase Oakley-by-the-Hill, Stoke-upon-Trent

Common: Description: ash, black, brom, brun, cam, dunn, fair, green, high, long, nether, north, oak, sher, stan, stock, thorn, under,
west, win. Feature: beck, bridge, brook, burn, combe, dale, dean, dell, dingle, down, field, ford, grove, heath, hill, holme, how, hurst,
ley, mead, pool, shaw, stoke, stone, wood. Town: bury, by, cester, ham, ingham, ington, stead, thorpe, ton, well, wick, worth.

Description

General: Old. old, eld; auld, ault. N. gamel. New. new, young, yonge. Big. big, great, gret; long; broad, brad; mutch. N. mickle; lang.
B. -vor. G. -more. Little. little; small, smale; short. B. bach, fach, -fechan, -vean. G. -beg. F. petty, petti-. Cold. cald, cold. Wet. Dry. dry;
droc. Fair. fair. G. -bain. F. beale, bel. Foul. foul, ful; drit. Crooked. crom, crook, cruik; wo. B. cam-. G. cam-. Holy. hali, halli. Deep. deep;
hol, hollow. Rough. rough, row. Summer. Winter.

Directions: High. high, steep, up; upper. G. ard-, aird-. Low. low, deep; lower, nether. Middle. Near. by, near, nigh; at, atte, atten. B. ar.
Far. far; long. Over. over; atop, on, upon. Under. under, nether. N. north, norris, nor. S. south, sut. E. east, est. W. west, wes. (Note
also: B. y ' the, yr ' of the. G. an ' of the.)

Colours: Black. black, blake. B. dove, dou-, -dew. G. dub-, dou-. Blue. blue. B. glas. G. glas. Green. green. B. glas. G. glas. Grey. grey,
hoare. Red. red, rad, rudd, read, reed. B. gough. G. -roy, -roe; -flynn. White. white, whit; fair. B. win-, wen-, wyn- (gwyn). G. -finn.
Yellow, golden. gold, gould, gyld. B. our, aur. F. blunt; or. Brown. brown, brun. Dark. dunn. Bright. bright; sher-, shir-. B. glou.

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Gary Gygax’s Book of Names

Other: local flora and fauna, names of settlers, and so on. For instance:

Flora: oak, ash, thorn (hawthorne); alder, birch, broom, elm, fern, flax, grass, hazel, heather, holly, ivy, reed, rowan, willow, yew; apple,
pear, maple, plum, lime. Oak. ac-, aik-, oak-, oake-, oke-, -ock. B. derwent, darwen, dart. G. derry, -dare. Willow. willow; withy; sallow,
sel-, sil. Lime. lind. Tree. tree, try. B. pren. Tree trunk. stock; stubb. Broom. brom, bram. Fern. fern, farn, far. N. bracken. Flax. fax, flax;
lin. Heather. head-, hat-, had-. N. ling. Barley. bar-, ber-.

Fauna: shep, ship (sheep); bull, ox, cow, calver (calf); hors, stud (horse); swin, grise (swine); bar, bor (boar); hart, buck (deer); wool
(wolf); har (hare); bird; craw (crow); cran (crane); finch; tad (toad); worm (wyrm: anything from a snake to a dragon).

Feature

Relief: Mountain. As for hill + peak, pike. N. fell. B. mine-, mynd. G. mon-; ben, ban-. F. mont, mond, mountain. Summit. top, knepp. B.
brig. G. -bar. Hill. hill, tor, height, knoll; hough, how, howe, hoo, hu-, -ow, -oe; -low, -law; down-, -down, -don, dun-; -berrow, -borough,
-bury; hurst. B. pen-; bre-, bryn, -vern; crick-, creech, crewk-, cruc, gruc; mal-, mel. N. -fell; how, howe; -set, -side. G. knock-; mel-;
tom-; slieve. F. mound. Stone, rock. stan-, stain-, -stone, -ston. B. creake, creigh-, graig; -maine; men, menhyr (llech). G. all-, ail-; carn-,
carrick; clack-; cairn-; carreg. Cliff. cliff, cliffe, cleeve; scar, scaur; edge. B. crag. Cave. hole, pit; den. F. cave, cavern. Ridge. ridge,
rigg, rudge. G. drum-. Slope. slade; lith, lyth; edge, side. N. -set, -side; breck; -ar, -er; -argh, -ergh. B. ru-, -rew. G. brae-, bray, bre-.
Valley. dean, deane, den; botham, bottom; clough; slade, sled. N. dal-, -dale; -gill. B. coomb, comb, combe, coombe, comp-; glyn-
(nant; ystrad). G. glen; strath. F. valley, vale. Hollow. -dean, -deane; -dell, dingle; hollow, hole (bowl). N. hol. F. basin. Plain. lynch;
smeath, smather. N. flat. G. magher-, -magh, moy-. F. plain. Swamp. bog, fen, marsh, mire, slough; mud, mudge; carr, kerr. N. mar.

Vegetation: Forest. wood, holt, -holt; thicket, covert; weald, wald, wold (firth, frith). B. -gethly, -gelly; chat-, -chett; coed, goed. G. killi-
; derry, -dare. F. forest. Grove. -grove, -grave, -greave, graf-; shaw, shaugh, -shaw; -shot, -shott, shute; barrow, -bere, beare. (N. lund.)
F. coppice, copse. Clearing. glade; leigh, lee, -leigh, -ley; rhode, rod, royd, ridding (-den). N. thwaite, -thwaite; G. magh. F. launde,
lande. Meadow. mead, meadow; ham. G, clon-, cloon-; dal-. N. -sate. Heath. heath; moor; wold. B. ros-, ross, -rose. N. fell. G. ros-, -
rose. F. waste.

Habitation: Field. feld, field; acre. G. ach-, auch-, auchin-. Farm. wick, wyke, -wich, -ick, -ich; worth, -worthy. N. -by; thorp, thorpe. B.
tre- (tref-). G. bally-, balla-, bal-. F. farm, grange. Homestead. ham; -ingham; wick, wyke, -wich, -ick, -ich. N. stead; taft, toft. Building.
bolt-, bold, -bottle, bootle; house; -hall; mill; coat, coate, -cot, -cote; booth; scale, scales, scole, -skill. B. lis- (ty, dy). G. rath-; ty-.
Hedge. haw, hag-, haigh-, -haugh. Enclosure, yard. haw, hag-, haigh-, -haugh; -ton, -town; worth, -worthy; hop-, hope, -op; croft,
close, lock, pightle. N. garth, -guard, gart-. B. lan-. Village. -ton, -town; -ington (throp). N. -by; thorp, thorpe. B. tre-. G. bally-, balla-,
bal-; pit-. F. ville. Town. chester-, -caster, -cester; -ton, -town. B. din-, den-, tin-. F. ville. Fort. bur-, -borough, -burgh, -bury; chester-, -
caster, -cester. B. car- (caer, cair); din-, den-, tin-. G. cashel; dun-, down, downe, doun, doune; rath-. F. castle (fortress, peel). Tomb. -
berrow, -borough, -bury; grave. F. tomb. Church, holy place. stoke, -stock; stow, stowe; church; -minster; steeple; cross (wee-, wy-,
weo-; har-, harrow-; fane, shrine). N. kirk. B. lan- (eccles, eglo-). G. kil-, kill-. Meeting place. stoke, -stock; stow, stowe. Market. chip-,
chep-. F. market. Well. well, wall; spring. G. tipper-, tober-. Wall. Style. Ditch. Dyke. Weir. weare, weir. Bridge. bridge. N. brigg. B. pons
(bont, pont). G. drogh-, drochit. Road. road, rhod; way; street, strat-, stret-, streat-. N. gate. Path. lane, path, walk, drift, drove, row,
track, wynd. Alley. alley; drang, droke, fennel, ginnel, jigger, loke, narrows, sneck, twitchel, twitten. Fork. fork, twissel, twitchel,
twitchen. Crossroads. cross. Corner. end, nook; hearn, hurn; hal-, hale, haugh-, -hall, -all; wray, wro. Border. march, mark; riding, edge
(rim). F. border, bourne. Province. county, shire. N. riding. F. province.

Water: Water. water; ea-, -ey, ya-. B. dover, dour, -dovery. G. avon; usk, esk. Sea. sea. B. mor-. F. mer. Salt water. B. hayle, hel-. Lake.
mer, mear, mar-, -mere. B. lin, lynn, lyn-. G. loch. F. lake. Pond. pond, pool. N. tarn. B. lin, lynn, lyn-; pol-, -pool. River. ea-, -ey, ya-
(lynn; stream). B. avon. G. avon. F. river. Stream. brook, brooke; bourne, burn, -borne; fleet-; syke; well (latch, lach). N. -beck. B. glais-,
glas (nant). G. glass-, -glas. F. lac, lake. Spring. spring; well. N. keld. Ford. ford; wade. N. waithe. B. -rith. G. bel-, bal-, balloch. F.
traverse, travis.

Land: Land. land. B. -tire. G. tir-, tyr-, -tire. Landing-place. hythe, -hithe, -th, -eth, -ey. Island. island, isle; ea-, ey, -y. N. -ey, -ay; holme.
G. innes, inch. Cape. cape, head. N. -ness. B. blan-; pen-; -ryn. G. kin-. Shore. shore, sands, strand. B. -lan (treath, dreath). G. -trae, -try;
air-, ar-. F. coast. Bank. oare, or, -ore. B. -lan. N. bank. Harbour. cove, harbour, haven, port. B. port, porth, borth; pol-, -pool. N. cove.
Bay. bight. F. bay, gulf. Inlet. creek, crik. N. firth, -ford; wick. G. loch. Strait. sound. G. kyle. F. strait. Mouth. mouth. B. aber-. G. inver-.
Sand-bank. N, -mel. Rock, reef. N. skerry, -scar, sgeir.

Choose personal names from a suitable list (Anglo-Saxon, Briton, Norse, Gaelic), or from titles, and shorten and simplify as you see
fit. Remember that '-ingham' and '-ington' endings should follow abbreviations of Anglo-Saxon names.

BOOK OF NAMES 154

Book Four: Places

Feel free to use redundant elements, since this was common: Wellbrook Stream, Ardmore Fell, Chesterton. The inhabitants
themselves didn't know what half the elements in older names meant! Add any descriptive terms that seem to fit, such as those used
in Medieval English nicknames. If you want an 'aged' sound, emulate the changes to words there and in the trees and animals given
as examples above. Note also that British, especially English, family names include many place names, which should now be easily
recognisable. You can use those names, vary elements in them, and use their beginnings as descriptive terms (as many probably
were). They should sound right, even if the meaning is unclear. Meanings are secondary, mainly there to help construct names.
While you may know that Caldwell once meant a cold spring, your players likely won't even think about it; it's just nice scenery. It's
only if the scenic props fall over that people take special note of them.

A few names of waterways are mentioned in the text above. If you need more and lack an atlas, surname elements or short older
words (blithe, smite) should do for them as well. Ordinary descriptions in modern English should also be common - Newcastle,
Devil's Ditch (for an ancient earthwork), and the like. Occasionally, a feature might take its whole name from a nearby entity: a wood
might take its name from a village; a lake might take its name from a wood (as in Derwent Lake). See the Medieval English section for
trades that can be used in street names. Often related trades would be found together, so for example, Fleshmonger, Tanner, and
Shieldmaker streets might lie like pretty maids all in a row.

Fretful Elements wood (especially if spelled weald), but over time came to mean a
tract of rolling open (especially upland) country, no doubt
The elements in the list above are grouped by approximate reflecting deforestation. A moor is a tract of open ground with
meaning. Some were more specific, had two or more senses, or low vegetation and peaty soil, which makes it damper, muddier,
changed over time. Since place names described original features and mossier than the rougher heath; though heather grew on
that might also change (an oak tree, a ford, someone's farm or both, it took its name from the latter.
home), and the descriptions might also be figurative or loose
(describing a hollow as a valley or vice versa), this shouldn't A mead or meadow was pasture for growing hay; a field was
matter for most purposes. Some terms are clarified below, arable land for crops, although it meant a cleared stretch of
however, for interest and accuracy. country very early on. A dal was and a ham could be a water
meadow (one by a stream). A holme was a low, grassy island; a
There were many words for stone, rock, or crag in rugged areas, hope an enclosure amid fens. A lynch was a stretch of sandy
but cairn means a heap of stones as opposed to a big or notable ground, a smeath or magh any smooth flat place. A hough or
stone. Tors and crags are rocky outcrops. A hurst was a wooded hawe was a hedged place (most hedges were hawthorne). A
hill. A howe was a spur of high land in English usage, any rhode, royd, or ridding was a clearing in the woods where a
mound or hill in Norse, then came to mean a rounded hill as well. horseman could ride; it later developed into the word 'road'.
A mel was a bare hill, a tom a round one; a slieve a range of hills. Twitchell and its variants could describe a narrow path, a forked
Downs mean hills because you came 'adown' off them. Fell could path, a fork in a river, or the land in the V of such a fork. A well
mean a mountain, hill, or upland moor (the last especially when originally meant a spring, and by extension its brook. A stream
plural). Lows, laws, or barrows were small round hills (burial meant a big river to start with, and was uncommon.
mounds included). A dyke could be a ditch or the bank beside it.

Hollows, dells, or dingles are small depressions. Deans, denes, A toft was the site of a former dwelling, scales were temporary
or dales are typical, usually gentle, valleys (a dean sometimes a huts, cotes huts or cottages, and a booth was a herdsman's hut
wooded one); cooms (in all spellings) are deep valleys; gills and or cow-house. A lis or rath was a hall or small court. Chester,
cloughs are ravines. Glens and glyns are narrow valleys, straths caster, and cester came from the Roman castra, military camp, so
and ystrads wide ones. A hale was a corner in a valley. could mean town or fort, depending on how the site was later
A wood or holt was a big forest, a shaw a small wood, and a used. A peel was a late-era defensive tower. Burg, a fortified
grove anything from a small wood to a distinctive clump of trees. place, had a soft ending; it was said 'burh', whence came
A thicket was dense, a covert a thicket sheltering game. A derry borough and so on. Stoke was used for any holy place, Christian
or dare was an oak-wood in particular. A wold originally meant or pagan; minster came from monastery and kil from a monastic
cell (it was later applied to churches); weo and harrow referred to
old pagan sacred places.

World Place Names

Although English provides a rich source of place names for translate it into Gaelic, it would be literally dubh linne, that is,
mainstream fantasy campaigns, it doesn't furnish local flavour Dublin, in the local accent. In Finnish, volcano is tulivuori,
for different cultures. Finnish characters in a land based on the literally tuli (fire) + vuori (mountain). Not everything will be so
Kalevala shouldn't live in a village called Dewbury. This section exact. To put words together properly, you need to know how
provides a few place-name elements in a selection of languages, the language works, and grammar is ignored here.
so that you can string together elements to make plausible place
names for those backgrounds. The faked names should at least The vocabulary is limited, but allows for hundreds of basic place
have the right sound. In some cases, they will be correct too! For names. Descriptive terms can be expanded by using people's
instance, if you take a real place name like Blackpool, and names or parts thereof. Surnames in particular often contain

bOOK OF NAMES 155

Gary Gygax’s Book of Names

vocabulary elements, and any name used in a place could refer Ancient Greek, Italian, Latin (Roman); Aboriginal, Maori
to a settler: regardless, they will sound right for the region. In (Polynesian). Accents denote long vowels in the Greek, Arabic,
modern times, and on maps, redundant terms are often added to and Maori lists.
the native names for features.
The lists are all arranged similarly, with the descriptions and
For pronunciation, see the guidelines for the appropriate culture. features in the order in which the language commonly has them.
The language lists are in the order that people's names appear in To get a term in the language you want, find it in the English list,
the book: English, Welsh, Gaelic; Xhosa (African); Cherokee and look in the same relative place in the list for that language.
(Amerindian); Chinese, Hindi (Indian), Japanese; Finnish, The lists are divided into small groups so that it is easy to locate
French, German, Hungarian, Norse, Russian, Spanish; Arabic, the requisite element at a glance.

English - Index

Description: General. old, new, big, little / good, bad, dark, bright. Directions. high, low, over, under / north, south, east, west.
Colours. black, blue, brown, green / grey, red, white, yellow.

Feature: Relief. mountain, hill, cliff, cave / valley, swamp, desert. Vegetation. forest, grove, clearing, meadow, field. Habitation. home,
village, town, city / fort, bridge, road, path. Water. water, sea, lake, pool / river, stream, ford, well. Land. land, island, shore, harbour /
stone, fire.

Welsh

Description: General. hen, newydd, mawr, bach / mad, drwg, tywyll, gloyw. Directions. uchel, isel, tros, isod / gogleddol, tua'r deau,
dwyrain, gorllewinol. Colours. du, glas, cocchdu, gwrydd / llwyd, coch, gwyn, melyn.

Feature: Relief. mynydd, bryn, dibyn, ogof / dyffryn, cors, anialwch. Vegetation. coedwig, celli, llanerch, gwaun, cae. Habitation.
cartref, pentref, tref, dinas / caer, pont, heol, llwybr. Water. dwfr, môr, llyn, pwllyn / afon, ffrwd, rhyd, ffynnon. Land. tir, ynys, traeth,
porthladd / carreg, tân.

Gaelic

Feature: Relief. monadh, beinn, creag, uamh / gleann, féith, dìthreabh. Vegetation. coille, doire, blàr, àilean, achadh. Habitation.
dachaigh, baile-beag, baile, cathair / dùn, drochaid, sràid, aisir. Water. uisge, muir, loch, linne / abhainn, sruth, àth, tobar. Land. tìr,
innis, tràigh, cala / ail, teine.

Description: General. sean, nuadh, mór, beag / math, dona, dorch, soillseach. Directions. àrd, domhain, os-cionn, fo / tuath, deas, ear,
suas. Colours. dubh, gorm, donn, uaine / liath, ruadh, geal, buidhe.

Xhosa (African)

Feature: Relief. intaba, induli, inkemfu, umqolomba / intlambo, indibongo, intlango. Vegetation. ihlathi, igcume lemithi, ibala ehlathini,
irhiwa, intsimi. Habitation. ikhaya, ilali, idolphu, isixeko / inqaba, ibrorho, istrato, indela. Water. amanzi, ulwandle, ichibi, ichibi-nciane
/ umlambo, umlanjana, izibuko, iquala. Land. umhlaba, isiquithi, unxweme, izibuko / ilitye, umlito.

Description: General. -dala, -tsha, -khulu, -nciane / -lungile, -khohlakele, -mnyama, -khanya. Directions. -phezulu, -phantsi, phezulu
kwa-, ngaphantsi kwa- / -entla, -emzantsi, -ngasempumalanga, -ngasentshonalanga. Colours. -mnyama, -luhlaza, -ntsundu, -luhlaza / -
ngweru, -bomvu, -mhlophe, -lubhelu.

Cherokee (Amerindian)

Feature: Relief. atali, ga-du-si, ganugi, ustagalayi / ge-da-li-yv-i, egategawi, u-ka-yo-di nayu. Vegetation. a-do-hi, lvyi, so-ge-si,
lagesi, gagesi. Habitation. o-we-nv-sv, sustiyi, gatugi, ga-du-hv-i / aniyaska nvayuda, a-su-tlv-i, ga-la-nv-da, nvnehi. Water. a-ma, a-
ma egwa, unadelii, v-da-li / egwani, stewaya, asatvyi, amagwa. Land. gadawahi, amayeli, siastvyi, ugedaliyvi / nvyu, atsila.

Description: General. agayvli, a-tse-hi, egwa, usdi / osda, usga astu, ul-sih-ga, utsistalu gisgi. Directions. galvladi, galvadeu,
galvladidla, eladi / uhyvdlv, ugalayai, digalvgvyi, udiligvyi. Colours. gvnagei, sakonige, wadigei, atsehi / unega eusti, gigagei, unega,
dalonige.

Chinese

Description: General. lau, syin, da, syau / hau, hwai, an, ming-lyang. Directions. gau, di, dzai...shang byan, dzai...sya myan / bei, nan,
dung, syi. Colours. hei, lan, he-se de, lu / hwei, hung, bai, hwang.

Feature: Relief. shan, syau shan, sywan-ya, shan-dung / shan-gu, jau-dze, sha-mwo. Vegetation. sen-lin, shu-lin, lin-zhyan kung-di,
tsau-di, tyan-di. Habitation. zhya, tswun-dzih, jen, cheng-shr / bau-lei, chyau, zhye-dau, lu. Water. shwei, hai, hu-pwo, chr-tang / he-
zhyang, syau-he, zhin, zhing. Land. lu-di, dau, bin, gang / shr, hwo.
BOOK OF NAMES 156

Book Four: Places

Hindi (Indian)

Description: General. prachina, nutana, bada, chhota / yatheshta, bura, ndherapana, chamakila. Directions. uncha, nicha, upara, tale /
uttara, dakshina, purvi, pashchima. Colours. kala, nila, bhura, hara / dhuandara, lala, sapheda, sunahara.

Feature: Relief. pahada, pahadi, tila, gupha / ghati, daladala, yogyata. Vegetation. jangala, kunja, vanamarga, charagaha, dhana.
Habitation. ghara, ganva, kasba, nagara / gadhi, pula, gali, patha. Water. jala, samudra, jhila, pokhara / nadi, dhara, uthali jagaha,
jharana. Land. prithvi, dvipa, samudra tata, bandaragaha / patharila, aga.

Japanese

Description: General. furui, atarashii, ôkii, chiisai / yoi, warui, koi, akiraka na. Directions. takai, hikui, no uye ni, no shita ni / kita,
minami, higashi, nishi. Colours. kuroi, asagi iro, tobi-iro no, awoi / nezumi-iro no, okai, shiroi, ki-iroi.

Feature: Relief. yama, takami, gake, hora-ana / tani, numa, sunabara. Vegetation. hayashi, mori, sekkai, maki-ba, hatake. Habitation.
yado, mura, machi, tokai / daiba, hashi, tori, ko-michi. Water. midzu, umi, midzu-umi, ike / ôkawa, kawa, kachi-watari, ido. Land. jikata,
shima, hama, minato / ishi, hi.

Finnish

Description: General. vanha, uusi, iso, pieni / hyvä, paha, pimeä, loistava. Directions. korkea, matala, yllä, alla / pohjois-, etelä-, itä-,
länsi-. Colours. musta, sininen, ruskea, vihreä / harmaa, punainen, valkoinen, keltainen.

Feature: Relief. vuori, mäki, kallio, luola / laakso, suo, auatiomaa. Vegetation. metsä, lehto, metsäaukio, niitty, pelto. Habitation. koti,
kylä, kaupunki, kaupunki / linna, silta, katu, polku. Water. vesi, meri, järvi, lammikko / joki, puro, kahlaamo, kaivo. Land. maa, saari,
ranta, satama, kivi, tuli.

French

Feature: Relief. montagne, colline, falaise, caverne / vallée, marais, désert. Vegetation. forêt, bocage, chirière, pré, champ. Habitation.
foyer, village, bourg, ville / fort, pont, rue, sentier. Water. eau, mer, lac, étang / rivière, ruisseau, gué, puits. Land. terre, île, rivage /
port, pierre, feu.

Description: General. vieux, nouveau, grand, petit / bon, mauvais, sombre, clair. Directions. haut, bas, sur, sous / nord, sud, est,
ouest. Colours. noir, bleu, brun, vert / gris, rouge, blanc, jaune.

German

Description: General. alt, neu, gross, klein / gut, schlect, dunkel, hell. Directions. hoch, niedrig, über, unter / nord, süd, ost, west.
Colours. schwarz, blau, braun, grün / grau, rot, weiss, gelb.

Feature: Relief. berg, hügel, kliff, höhle / tal, sumpf, wüste. Vegetation. wald, wäldchen, lichtung, wiese, feld. Habitation. heim, dorf,
stadt, stadt / burg, brücke, strasse, weg. Water. wasser, meer, see, teich / fluss, bach, furt, brunnen. Land. land, insel, strand, hafen /
stein, feuer.

Hungarian

Description: General. régi, új, nagy, kis / jó, rossz, sötét, világos. Directions. magas, alacsony, felett, alatt / északi, déli, keleti, nyugati.
Colours. fekete, kék, barna, zöld / szürke, piros, fehér, sárga.
Feature: Relief. hegy, domb, szikla, barlang / völgy, mocsár, puszta. Vegetation. erdô, liget, tisztás, rét, mezô. Habitation. haza, falu,
város, város / erôd {vár}, hid, utca, ösvény. Water. víz, tenger, tó, tó / folyó, patak, gázló, kút. Land. föld, sziget, part, kikötô / kô, tüz.

Norse

Description: General. aldinn, nyr, mikill, lágr / fagr, illr, myrkr, bjartr. Directions. hár, nethar, yfir, nethri / northr, suthr, austr, vestr.
Colours. svartr, blár, blakkr, groenn / grár, rauthr, hvítr, gull.

Feature: Relief. fell, hoeth, bjarg, hellir / dalr, myrr, óbygth. Vegetation. vithr, holt, rjóthr, eng, akr. Habitation. heim, landnám, borg,
borg / virki, brú, gata, leith. Water. logr, aegir, vatn, hylr / á, loekr, vath, vel. Land. Land, land, ey, fit, hofn / steinn, eldr.

Russian

Description: General. starouy, novouy, bolshoi, malenkhey / choroshey, plochoi, tohmnouy, yarkeh. Directions. vousokey, nehzkey,
nal-, pol- / severnaya, youzhouy, vostok, zapad. Colours. chohrouy, sehneva, korychneouy, zelohnouy / serouy, krasnouy, belaya,
zhohltouy.

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Gary Gygax’s Book of Names

Feature: Relief. gora, choltz, ootohs, peschera / dolehna, bolóto, poostouna. Vegetation. lesz, róscha, polyana, loog, pole.
Habitation. dom, derévaya, grad, gorod / zamok, most, oolytza, tropa. Water. voda, more, ozero, prood / reka, rechka, brod, kolodetz.
Land. zemlyá, ostrov, béreg, gavanh / kamenh, ogonh.

Spanish

Description: General. antiguo, nuevo, grande, pequeño / bueno, malo, oscuro, brillante. Directions. alto, bajo, encima de, debajo de /
norte, sur, este, oeste. Colours. negro, azul, marrón, verde / gris, rojo, blanco, amarillo.

Feature: Relief. montaña, colina, acantilado, cueva / valle, pantano, desierto. Vegetation. bosque, bosquecillo, claro, prado, campo.
Habitation. casa, aldea, pueblo, ciudad / fuerte, puente, calle, sendero. Water. agua, mar, lago, laguna / río, arroyo, vado, pozo. Land.
tierra, isla, orilla, puerto / piedra, fuego.

Arabic

Description: General. kadîm, jadîd, jasîm, sagîr / khayr, sharrîr, muzlimat, jalî. Directions. murtafi, watî, ala', taht / shimâlî, janûb,
mashrik, maghrib. Colours. aswad, azrak, asmar, akhdar / sinjâbî, ahmar, abyad, asfar.

Feature: Relief. jabal, tall, sakhrat, maghârat / wâdî, wahlat, barriyat. Vegetation. hirsh, ghâbat, -, marj, mazraat. Habitation. bayt,
karyah, balad, madînat / kalat, jisr, zukâk, tarîk. Water. mâ, bahr, bi hayrat, hawd / nahr, sâkiyah, maktanahr, bîr. Land. ard, jazîrat, sâhil
al bahr, mînâ / hajar, nâr.

Ancient Greek

Feature: Relief. oros, lophos, petra, opêlaion / nape, limnê, erêmia. Vegetation. hylê, alsos, napê, leimôn, agros. Habitation. oikos,
kômê, asty, polis / teikhos, gephyra, hodos, tribos. Water. hydôr, thalassa, limnê, telma / potamos, hroê, poros, phrear. Land. gê,
nêsos, aktê, limên / lithos, pur.

Description: General. geraios, neos, megas, mikros / agathos, kakos, episkios, lampros. Directions. hypsêlos, brakhys, hyper, hypo /
boreios, notios, antelios, hesperios. Colours. melas, kyanous, orphninos, khloros / glaukos, erythros, leukos, xanthos.

Italian

Feature: Relief. montagna, collina, scogliera, caverna / valle, palude, deserto. Vegetation. foresta, boschetto, raduar, prato, campo.
Habitation. casa, villaggio, paese, città / forte, ponticello, strada, sentiero. Water. acqua, mare, lago, stagno / fiume, ruscello, guado,
pozzo. Land. terreno, isola, riva, porto / pietra, fuoco.

Description: General. vecchio, nuovo, grande, piccolo / buono, cattivo, buio, brillante. Directions. alto, basso, sopra, sotto / nord,
sud, est, ovest. Colours. nero, azzurro, marrone, verde / grigio, rosso, bianco, giallo.

Latin (Roman)

Feature: Relief. mons, collis, rupes, specus / valles, palus, deserta. Vegetation. silva, nemus, nemus, pratum, ager. Habitation. domus,
pagus, oppidum, urbs / castellum, pons, via, semita. Water. aqua, mare, lacus, lacuna / flumen, rivulus, vadum, puteus. Land. terra,
insula, litus, portus / lapis, ignis.

Description: General. senex, novus, magnus, parvus / bonus, malus, obscurus, clarus. Directions. altus, humilis, supra, infra /
septentrionalis, meridianus, orientalis, occidentalis. Colours. niger, caeruleus, fulvus, viridis / canus, ruber, albus, flavus.

Aboriginal

Feature: Relief. barree, banool, buku, narkindie / plurampe, tainke, pindan. Vegetation. kiam-bram, wirra, akethe, (korra), (burn).
Habitation. ngurra, ballarat, (upmurra), (oorla) / -, -, -, yarluke. Water. quasha, warringa, mungkule, billabong / billa, mubboon,
penghanah, narrawa. Land. pelepe, kallakkure, dilkera, - / merri, wur.

Description: General. yande, mokari, proi, gidju / nunkeri, thulga, moonga, ngorkulle. Directions. booral, kwene, booloot, moru /
alinjarra, mirreeu, gurra, dinjerra. Colours. marroo, woorkarrim, puluy, iterika / kenkulun, gwai, balpi, yarragal.

Maori (Polynesian)

Feature: Relief. maunga, puke, pari, ana / riu, repo, koraha. Vegetation. wao, uru, ahaaha, tarutaru, pârae. Habitation. marae, kâinga,
(taone), (taone nui) / pa, arahanga, huarahi, ara. Water. wai, moana, roto, hâroto / awa, pukaki, kauanga, poka. Land. whenua,
moutere, âkau, aka / pohatu, ahi.

Description: General. tahito, hou, nui, iti / pai, kino, pango, kanapa. Directions. tiketike, pâpaku, runga, raro / raki, tonga, whiti, uru.
Colours. pango, kikorangi, pâkâkâ, kouru / hama, whero, mâ, kôwhai.
BOOK OF NAMES 158

Book Four: Places

Notes

The Chinese is a modified Yale transcription of Mandarin. The ellipses in the terms meaning upper and lower indicate where the word
they apply to should go. The Russian -gorod for town or city is modern, -grad is poetic. The Aboriginal words come from a variety
of native tongues, and can be found in place names around Australia. There are no native words for town, city, and so on; words for
'camp' are used. Likewise, the Maori word for town is taken from English. Such terms are in parentheses; dashes appear where no
close term was found.

If you're making up many place names, it is best to work with a large (perhaps historical) atlas. You can then use elements from the
lists to create logical variations of real place names. An atlas also reveals more name patterns and endings (for instance, Indian
names often end with -pur or -por, from the Sanskrit for fort; Arabic names often start with the definite article, as in Al Fashn; land
was feminine in Latin, so Roman-named territories usually ended with -a or -ia, whereas towns ended in -um or -ium; and so on). To
create similar element lists for other languages, use foreign-language dictionaries. Embellish the names with elements from atlases
and people's names. Remember that words may change with context, more so in inflected languages like Latin and Greek. Just use
word stems, if you wish: time and usage may erode endings. If you are really keen, learn the language!

Fantastic Place Names

The balance of real and fantastic names depends on the game Ashornham, the Fastness of Calion. This applies to names of
milieu. You may have or want completely imaginary any culture. For instance, in a fantasy country based on
soundscapes, in which case you can choose place names from Germany, half the settlement names might end in -dorf, -stadt, or
the generic fantasy lists without much ado. Real-world names -burg. You can scatter a few mundane local names here and there
may be used for vast swathes of territory; after all there are (Hoffmanstadt and so on). Mixing the endings with invented
ordinary people in the world, so why not ordinary place names? elements, however, gives you a whole range of names (Zilidorf,
If so, modern and medieval place-name elements give you plenty Floogstadt, Vrazburg) that are novel, but still convey a sense of
to work with. Usually some mix of the semi-predictable and place. Names are rarely all of one type, so for variety add in the
exotic works best, both in types of names and name structures. odd town name with no obvious pattern, like Muntle or
Xidthassu. If the sounds of the invented additions are more or
The bulk of place names are landscape features, principally less right, everything will appear seamless. Plain English labels
settlements, so we'll start with them. Using real descriptive place (the Black Forest, Izmer River, and so on) are still good for many
names as a basis makes the creation of fantastic names much features, since the native elements are only there for atmosphere,
easier, but mundane place names in fantasy don't have to be and you wouldn't require players to speak the language of the
boring! Just add a bit of imagination. Part of the richness of country.

fantasy is in the verbal trimmings - words like redoubt, citadel, Descriptive names can be made completely exotic by using
stronghold, realm, throne, clarion may be old, but burn bright, fantastic elements for features as well. To make the land feel
unlike the puffy polysyllabic psychobabble that chokes the lived in, you should vary terms for the same feature, but make
language today. Use clear, strong, short words; be ardent, not some terms more frequent to avoid a haphazard look. Choose a
abstract; and every hamlet and borderland keep will come alive. number of elements for descriptions, features, and towns from
Mix in a few vivid and vital terms with the staple elements to get the syllable tables. If you choose distinct groups of syllables for
names like Runewood, Saberedge, Deepdale, Mageby, and different regions, you can create distinct place-name styles. The
Foamdock. Descriptive terms would include wondrous creatures, syllables can be combined with generic fantastic names, names
plants, and items, all simply part of the world, of course: for native races and people, and so on, for places galore.
Dragonspine Ridge, Trollhollow, Jewel Ford, Satyrgrove, Dagger

Peak, Red Lotus Pools, Snakewrithe Fens, Unicorn River.

A Thousand Vales and Villages

Of the typical fantasy flavour names, some are just lyrical With all the possible ways to name places, you might not know
descriptions: the City of Dreaming Spires (Oxford dressed up), which to choose. A useful mix of name types for most fantasy
Keep of Starry Desolation, Dimshadow Marsh. This is fine if you worlds can be generated by the ‘one table to pool them all’
have a poetic bent and can choose something that rings true. below. Roll a d30 on the Fantasy Place Names table, then
Such names can be a bit flat all alone, though, and it is possible construct a name in that general form. Perhaps 1 in 3 mundane
to overdo it. “Cross the River of Blood to the Darkling Forest; names should use a person’s name or part of it for a descriptive
therein a shadowed track winds to the Vale of Maiden's Tears, term, and half the habitations should be described as landscape
which girds the Garden of Lost Souls and the Accursed features (Edgecombe) rather than as dwelling places (Edgeton).

Fountain that ye seek.” At the other extreme, all names might be

made up.

The elements of place names can be mixed with invented
syllables and words to get names that are familiar in form but
fantastic in colouring: Veldarton, Heledrios Forest, Maurfang,

bOOK OF NAMES 159

Gary Gygax’s Book of Names

Table 4-2: Fantasy Place Names As with longer epithets, longer names are fun, but should be
used judiciously. They can be expansions of more compact
D30 Result Examples phrases - Marsh of Dim Shadows rather than Dimshadow Marsh.
01-09 Base Mundane Name Greenhill, Stoneybeck, Use whatever form works best. They can often hint at particular
Stockton-on-Tees marvels or menaces, but may simply be atmospheric: the
10-17 Base + Vivid Element Shadowtown, Talonford, Screaming Sands, Caverns of Burning Ice, Lake of Doleful Isles,
Drakeshaws Forest of Mossy Bones, Citadel of Inward Dusk, Plateau of the
18-25 Base + Fantasy Element Targthorpe, Zerenport, Death Wind. Be prepared to back them up with good adventures,
Snarisquilp Mire because names like this attract players like bonfires attract giant
26-29 Fantasy Name Eldarim, Nairndalf, Quirvel moths!
30 Vivid phrase Desert of Purple Sands,
Dreaming Trees Countries and Regions

The base mundane name uses place-name elements from the Countries (and indeed worlds and star systems, if it comes to
particular culture for the region, to set the core flavour. The that) can be named almost anything. See Appendix B for some
standard fantasy base would be a mix of modern and medieval real countries: a few end in -land (Scotland, Swaziland); a few in
English terms, as shown in the table examples. Other lands its equivalent, -stan (Kazakhstan, Kurdistan). Classical influence
would use their own place-name elements, say, Chinese in a means many (in English form) end in -ia, a few less in -a. To
fantasy Far Cathay. Use the lists from the World Place Names create a fantasy land, just choose a generic fantasy name, say,
section for real exotic names; your own list of fantastic elements Carthis. This might work well enough by itself, but adding a
if you have devised one you want to use in an area. suffix to get Carthisia makes it sound highly like a country - we
For fantasy names and elements, choose a name from the generic automatically assume its inhabitants must be Carthisians, and so
fantasy lists, a syllable or two from the strange syllables lists, or on. Armenian family names often end in -ian, so can be used as a
perhaps generate a name using the tables for various creature source of instant country names just by lopping off the last
archetypes. Adjust the results to suit. Fantasy names can stand letter, and perhaps altering a syllable to disguise them further.
alone as habitation names, but generally need an explanatory You can coin or choose your own suffix syllables meaning 'land'
term if they apply to other features - the Ruins of Wyxef, Spride (-dor perhaps) and so on to give your world its own flavour. If
Weir, Kreogsward. (Such a term will keep the wilder fantasy you have many countries to name, use a few different endings to
names grounded.) Use possessive or adjectival endings if it show regional preferences: not only the mainstream Kaledor,
sounds better: Aslan's How, Veruxian Hills. The very act of Valdor, Laumador, and the like, but also Mocrait and Rassmurait,
naming may inspire background details and legends. and a few that follow no particular pattern: Harac, Zokend, Vuul.

Even if you're using other languages, the 'vivid' descriptions Provinces follow much the same norms, but are more likely to
should still be in English. Use any archaic words, magical include some sort of descriptive term (as in the modern and
beings, or colourful items or tags that would suit the place, such medieval place-name lists): West Carthis, Yallowshire, Felk
as the descriptive terms elsewhere in this book. See World Riding, the Zrathian March.
Builder (vol. II in this series) for more. A few personal qualities
such as 'grim' might be useful elements. Longer ones can be
shortened to avoid clumsiness but still hint at meaning.
Stalwood might bring stalwart to mind; Agramoor, aggression.
Two-word phrase-names epithets can make good place names
too: Spidersoul Swamp, Breakleg Ridge, Silverthroat Falls;
perhaps Split Rock or Riven Dell....

BOOK OF NAMES 160

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bOOK OF NAMES 161

Gary Gygax’s Book of Names

Inns and Taverns

Public houses in various forms are common to all civilised on, and more commonly to heraldic devices such as the Red Lion
societies, providing places for relaxed social gatherings, or Blue Boar. Such signs might also express an owner’s
refreshment in the form of food and drink, and often lodgings as allegiance to the throne or a local lord. Signs such as the
well. The terms inn and tavern became confused at an early Gardener’s Arms are usually a modern conceit, but some city
stage, but initially, inns received guests, and so were open all taverns were owned by chartered guilds or otherwise catered to
hours, and taverns were places for drinking and casual professions. Weavers might dine at the Weavers’ Arms or the
refreshment, and were closed for some part of the day or night. Loom, farriers drink at the Forge. Some inns started life as
The terms are used synonymously here, but you may want to hospices or hostelries established by religious orders, and so
differentiate them. At any rate, inns and taverns should be were identified by religious symbols such as the Angel or Cross
numerous in most fantasy campaign worlds: rather than the Keys. The crests and names of popular heroes were also used:
current ratio of one per 1000 people, perhaps one per 200-500, there was a Robin Hood Inn as early as 1292, and signs featuring
with a minimum of one per village. The campaign will determine Saint George were and are frequent. Publicans in 15th century
the clientele and atmosphere of the places, now you just need to England were required by law to show signs outside their inns.
name them. As signs multiplied, stranger combinations were used, likely for
distinctiveness, but perhaps also in imitation of heraldic
History differencing.

In Roman times, taverns might simply be marked by a wine-jar Popular Pubs: Anchor, Angel, Bell, Bull, Coach and Horses,
painted on the wall, or a bunch of evergreens tied to a pole in Crown, George, George and Dragon, King’s Head, New Inn,
reference to Bacchus, god of wine. In medieval cities, trades Plough, Red Lion, Rose and Crown, Royal Oak, Swan, White
began to congregate on specific streets, so the taverns needed Hart, White Horse
individual signs: these were pictorial, since illiteracy was
common at all levels of society, and displaying a name would ‘Inn Dex’ of Tavern Titles
have been useless. When few could read, a dog or a bent piece
of wood painted on a board identified the inn as the Sign of the To generate a fantasy-medieval tavern sign, roll d%, consult the
Hound or the Crooked Billet. The inn sign thus came first and Base Tavern Titles Table, and choose one or more parts from the
the name was derived from it. The paintings could be quite indicated list or lists. The sign description is the base name of
sophisticated, but were sometimes poor enough that an intended the tavern. If it sounds better, you can append Inn or Tavern (or
Black Swan might be called a Mucky Duck. These local Alehouse, Cellar, Meadhall, Nook, Rest, Resthouse, Retreat, and
descriptions could result in the sign being changed to match. so on), or precede the name with ‘Sign of the’ or ‘Inn of the’ -
this will indicate local practice or any caption. For instance, a d%
Aristocrats often owned taverns or the lands on which they roll of 11 means a creature: we get a Dolphin, so the tavern is the
stood, so their coats of arms or emblems from them were used as Dolphin, the Dolphin Inn, the Dolphin Tavern, or the Sign of the
signs, giving rise to the King’s Arms, Sir Malcolm’s Arms, and so Dolphin, as you like. (see table below)

Base Tavern Titles

D% Result Examples
01-13 Creature Griffin, Wolf
14-20 Person Jester, Goose Girl
21-30 Item Harp, Moon, Oak
31-33 Coat of Arms King’s Arms, Weavers’Arms
34-36 Location Lakeshore, Old Bridge
37-38 Owner Slorg’s Cellar
39-40 Feature (roll d20 on this table) Dragon’s Head
41-70 Description + roll d30 on this table Green Star, Three Stags
71-00 Roll d30 + and + roll d30 Bear and Barrel, Lion & Unicorn

For ease of use, some of the following lists are divided into named groups, with common examples noted. A few synonyms or related
terms in parentheses may follow an example, so you can alliterate (Golden Goblet, Fox & Firkin) and so on.

Creature

Common: Beast: bear, boar, bull, fox, hart, hind, horse, lamb, lion, ram, roebuck, wolf. Bird: cock, crane, duck, eagle, falcon, goose,
peacock, pelican, pheasant, raven, swallow, swan. Fish: dolphin, eel, lamprey, minnow, pike, trout. Magical: angel, cockatrice, dragon,
griffin, mermaid, pegasus, phoenix, salamander, sea-lion, sea-serpent, unicorn, wyvern.
BOOK OF NAMES 162

Book Four: Places

Beast: ant (emmet), ape, badger (brock), bat, bear, beaver, bee, beetle, boar (hog, pig, sow), bull (cow, calf), camel, cat, centipede,
coney (rabbit), crocodile, deer (brockett, buck, doe, fawn, hart, hind, roe, roebuck, stag), donkey (ass), elephant, ferret, fitch (fitchet,
polecat), fly, fox (vixen), frog, glow-worm, goat, grasshopper, hare, hedgehog, horse (mare, stallion, charger, courser, destrier, palfrey),
hound (dog, talbot), leopard, lion, lizard, mole, mouse, newt, otter, ox, panther, pony, porcupine, rat, scorpion, seal, sheep (ewe, lamb,
ram), snake (adder, serpent, viper), spider, squirrel, stoat, tiger, toad, tortoise, vole, weasel, wolf

Bird: bird, cock (hen, pullet), coot, cormorant, crane, crow (raven, rook, corbie), cuckoo, dove, duck (drake, sheldrake), eagle, finch,
goose (gander), grouse, gull, hawk (falcon, goshawk, merlin), heron, jay, kingfisher, lark, nightingale, osprey, ostrich, owl, parrot,
partridge, peacock, pelican, pheasant, pie (magpie), pigeon, plover, quail, rail, robin, sparrow, starling, stork, swallow (martlet), swan,
swift, thrush, woodcock, woodpecker, wren

Fish: barbel, barnacle, burbot, carp, cockle, crab, crayfish, dolphin, eel, fish, flounder, herring, lamprey, lobster, minnow, mussel,
octopus, oyster, pike (luce, lucy), plaice, porpoise, roach, salmon, shark, sprat, sturgeon, trout, whale

Magical: angel, basilisk, camelopard, centaur, chimera, cockatrice, cyclops, devil, dragon (drake), dwarf, elf, enfield, gargoyle, giant,
gnome, goblin, golem, griffin (gryphon), harpy, hydra, ibex, manticore, mermaid, merman, nymph, ogre, opinicus, panther, pegasus,
phoenix, salamander, satyr, sea-lion, sea-serpent, siren, sphinx, sylph, triton, troll, tyger, unicorn, wyvern

Most of the magical creatures should be well-known. Of the other heraldic ones: The enfield has a fox’s head, a wolf’s body, hind
legs, and tail, and an eagle’s forelegs and talons. The opinicus has a griffin’s head, neck, and wings, a lion’s body, and a bear’s tail.
The tyger looks like lion with down-curving tusk on its nose. The ibex has a tyger’s body, serrated horns, and deer legs. The heraldic
panther is ‘incensed’, that is, fire-breathing. The camelopard is a giraffe (presumed mythical by heralds).

Person

Common: hero, hunter, king, knight, maid, man, queen, sailor, shepherd, traveller

Noble: baron, count, duke, earl, king, lady, lord, marquess, prince, princess, queen

Military: archer (bowman), crusader, hero, heroine, knight, pikeman, soldier (fighter, warrior), squire, swordsman

Rural: hunter, herder, drover, fisher, forester (woodward), fowler, goat boy, goose girl, dairyman (day, cow-herd), ploughman,
shepherd, swineherd

Official: bailiff, champion, constable, executioner, guard (ward), judge (justice), reeve, sheriff

Crafts: blacksmith (farrier), bowyer, carpenter (wright), cobbler, cooper, fletcher, mason, potter, tailor, turner, weaver

Learned: doctor (sawbones), sage, scholar, scribe (clerk), wizard (enchantress)

Religious: abbot, bishop, druid, friar, monk, nun, pilgrim, pope, priest, prior, saint

Diversion: dancer, fiddler, harper, jester (buffoon, fool, harlequin), minstrel (jongleur), piper, player, singer

Lowlife: bandit, beggar, harlot, highwayman, knave, pirate, rogue, strumpet, thief

Various: amazon, baker, barbarian, brewer, cook, couple, crone, ferryman, fishwife, gardener, greybeard, gypsy, maid (girl, lass,
maiden, virgin, wench), man, merchant (mercer, monger), miller, miner, nomad, sailor (tar, seaman, mariner, salt), savage, tinker,
traveller, vintner, wanderer, woman, youth (boy, child, lad)

Those in this list should be identifiable by conventional appearance, context, or accoutrements (crown, armour, potter’s wheel). A
hero or saint, and often a royal personage, will be a famous, recognisably portrayed individual, whether dead or alive (Robin Hood,
Merlin, and so on). Name to suit your campaign.

Item

Common: anchor, bell, cask, castle, crown, cup, harp, oak, plough, rose, sun, vine

Drink: cask (barrel, butt, firkin, hogshead, keg, kilderkin, pipe, tun), cup (beaker, glass, goblet, horn, jack, mug, pot, tankard), jug
(bottle, demijohn, flagon, flask, pitcher, wineskin)

bOOK OF NAMES 163

Gary Gygax’s Book of Names

Food: apple, apricot, bacon, berries, board, bowl, cheese, cherry, eggs, fig, grapes, loaf, mushroom, nuts, olive, orange, peach, pear,
pie, platter, plum, pomegranate, quince, roast

Plant: acorn, apple tree, apricot tree, ash tree, barley, birch, branch, briar, broom, bulrush, bush, cherry tree, crab-apple tree, elm, fern,
fig tree, flower (bluebell, lily, rose, fleur-de-lis, trefoil, quatrefoil, cinquefoil), garland, hawthorn, hazel, holly, hops, ivy, lotus, mallow,
mandrake, mushroom, nut, oak, olive, orange tree, palm tree, peach tree, pear tree, plum tree, quince tree, root, rowan, rushes, sheaf,
stump, thistle, toadstool, tree, vine, wheat, willow, yew

Musical: drum, fiddle, fife, flute, harp, horn, lute, lyre, mandolin, pipe, rebec, sackbut, shawm, tabor, trumpet (clarion), whistle

Weapon: arrow, axe, bill (bill-hook), bow, crossbow, cudgel (billet), dagger, dart, flail, halberd, hammer, javelin, lance, mace, morning
star, pike, sling, spear, staff, sword (cutlass, rapier, scimitar, sabre), trident

Worn: armour, boot, buckle, cloak (mantle), coronet, crown, gauntlet, glove, hat (cap), hood (cowl), hose, helm, mask, quiver, ring,
robe, sleeve (maunch), snood, spur, tabard (doublet, jerkin), wig

Celestial: cloud, moon, rainbow, star, sun, thunderbolt, zodiac

Various: anchor, anvil, arrowhead, awl, ball, banner, beacon, beehive, bell, bellows, boat, book, boulder, brazier, bridge, bridle, brook,
broom, bucket, caltrap, candle, candlestick, cart (wagon, wain), castle, cauldron, chain, chest, chisel, circle, cleaver, coach, coin,
crescent, crook, cross, crystal ball, fireball, flag, fleece, fountain, gate, gateway, gem, hammer (mallet), hand (fist, palm), harpoon,
harrow, hook, horseshoe, inkhorn, kettle, key, knife, lamp, lantern (lanthorn), lock, loom, needle, nest, net, pentacle, plough,
portcullis, pouch, quill, rope, saddle, sail, saw, sceptre, scroll, scythe, shears, shell, shield, ship, shuttle, sickle, snuffer, spike, staff,
stone, talisman, tinderbox, tongs, torch (flambeau), tower, trident, trivet, wand, well, wheel, whip, whirlpool, windmill

The list of items can be extended to suit. See, for instance, World Builder (vol. II in this series), which also tells you the capacity of
all those casks and more!

Taverns and the Coat of Arms

A coat of arms will usually be that of royalty (King’s Arms), local Location
nobility (Duke’s Arms, Sir Crispian’s Arms), or a noble hero or
heroine (Gilrain’s Arms). It may denote ownership, fealty, or The location from which the tavern takes its sign and name will
praise. People will recognise coats of arms just as we recognise be a current or former building, feature, or landmark on site or
trademarks today. In cities and large towns, chartered guilds nearby (rarely, the name of its street or village or shire). Past
(that is, those granted arms) may own or frequent taverns, in features may be prefixed by ‘old’ (Old Forge, Old Well, Old
which case their coats of arms may also be used (the Arms of the Ferryboat). Names of people associated with the feature may be
Worshipful Company of Weavers, est. 1155, and so on). A list of added (Offa’s Dyke, Hadrian’s Wall, the Wizard’s Tower, King’s
possible guilds is given in The Canting Crew (vol. I in this Cross). You may want to consider local legends under this
series), along with a selection of ready-made inn and tavern heading as well.
names.

Location: arbour (bower), archway, baths, blasted oak, boundary stone, bridge, brook (stream, river), castle, cave, cellar, church, cliff,
crag, crossroads (cross), dock, dungeon, dyke, ferry, forge, fork, gallows, gardens, gate, grotto, grove, hill, house, island, lake,
lakeshore, market, mill, pier, pillar, pool, post, pump, quarry, ravine, riverside, ruins, sea, ship, shore, shoreline, spire, spring, stables,
standing stone, stocks, tollgate, tower, wall, waterfall, waterside, wayside, weir, well, wood

Owner Feature

This will have a portrait or visage, and perhaps a caption, A feature is a part of a creature or person, almost always a head -
identifying the owner of the establishment (Mother Merla’s, and not severed, just a partial depiction! The d20 roll will indicate a
so on). Use the lists of names elsewhere in this book to name the creature (Boar’s Head, Bull’s Head, Lion’s Head) or person
taverner. Owning an inn seems to be the done thing for many (King’s Head, Maiden’s Head, Child’s Head). Occasionally (1 in
retired adventurers, so past characters from a campaign can 6), you may wish to vary this with another prominent feature:
always turn up. Stag’s Antlers, Cat’s Paw, Eagle’s Talon, Fox’s Tail, Giant’s Foot,
Mailed Fist (for a knight’s hand), or Harlot’s Leg (perhaps in
downmarket districts).

BOOK OF NAMES 164

Book Four: Places

Description

Common: black, blue, golden, green, jolly, red, royal, three, two, white

Colour: black, blue, brown, chequered, green, grey, orange, pied, pink, purple, red, spotted, white, yellow

Substance: brass (brazen), bronze, copper, crystal, glass, golden, granite, iron, ivory, jade, leather, marble, silver, steel, stone, wooden

Numbers: Roll d20: (1-5) two, (6-9) three, (10-12) four, (13-15) five, (16) six, (17-18) seven, (19) eight, (20) nine

Various: angry, bad, barking, big, bitten, blind, blithe, bonny, brimming, broken, buxom, capering, cloven, cosy, crazy, crooked,
crossed, crying, dancing, dark, dour (grumpy), drinking (quaffing), drunken, falling, fat (stout), feasting, fiery (flaming), fighting,
fishing, flying, frosty (hoary, icy), glowing, good, growling, hearty, hooded, holy, howling, hungry, hunting, jolly (cheery, grinning,
happy, laughing, merry, smiling), jousting, kicking, kissing, lazy, leaping, little (tiny), lone, lucky, mad (crazy), mossy, mucky (dirty,
muddy), new, nodding, odd, pale, prancing, ragged, rising, roaring, royal, rugged, running, sad, savage, shining, singing, sleepy,
sorry, surprised, swimming, timid, toasting, wanton, waving, wild, windy, wise

Colours and substances can be applied generally (Blue Sun, Iron Ox, Pied Piper). Usually an adjective applies to an item and an
activity to a creature or person, but use, and add, anything for which you can imagine a picture (Bitten Quince, Cloven Viscount,
Drowned Rat, Mossy Tortoise, Winsome Wench). Sticklers may wish to note that ‘orange’ wasn’t used as a term for the colour until
the late Renaissance (‘golden’ was used instead), although the fruit was known much earlier.

Numbers can be interpreted reasonably freely. Use synonyms for variety, such as brace, twin, pair, or double for two (Brace of
Pheasants). Two weapons would usually be crossed (Crossed Pikes). Two creatures may be a mated pair (Fox & Vixen, Hart & Hind).
More than two may be a mother and young (Fox & Cubs, Hen & Chickens) or a collection (Flock of Birds, Herd of Oxen). The
number could also refer to a part of a creature (Swan with Two Necks, Six-leggèd Dog, Double-headed Lion).

Combination usually worn, so a combination of armour and hog or dog and
doublet would be Hog in Armour or Dog in a Doublet (both real
Any combination can be used, in whatever order seems best. pubs, by the way). More frequent line-ups tend to be heraldic or
Alter the result a little if the items and creatures seem to lend refer to well-known phrases and fables (Fox & Grapes, Hare &
themselves to it: make Coach & Horse, say, into Coach & Tortoise, Bird in the Hand, Puss in Boots).
Horses. A hammer and hand might be Hammer in Hand. A knight
and horse would likely be the Mounted Knight. A raven and nest Possible Themes
would be Raven’s Nest (or Crow’s Nest for a seaside inn, with a
‘sea change’ in the picture, naturally). For another creature, you These lists of thematic elements in signs should help you
might change nest to lair, burrow, and so on (Bear’s Den, quickly generate inns to suit certain settings.
Badger’s Sett). When the item with a creature is apparel, it is

Rural: badger, boar, bull, bush, cock, drover, fox, goose, harrow, hart, hind, horse, oak, plough, scythe, shears, sheep, shepherd,
stump, wheatsheaf
Urban: bell, cask, castle, crown, cup, gate, portcullis, torch, tower, weapon [+ guild arms and trade symbols]
Maritime: anchor, dolphin, eel, fisher, herring, lamprey, mermaid, net, pelican, sea-lion, shell, ship
Magical: book, circle, crystal ball, mandrake, pentacle, robe, scroll, staff, talisman, wand, wizard, zodiac
Religious: animals, servitors, and symbols of campaign deities.

bOOK OF NAMES 165

Gary Gygax’s Book of Names

Tavern Notes

This system can generate many thousands of tavern names. You Names Inn Jest: Bar Humbug, Bar Sinister, Beelzey Pub, Bitter
can create more by tweaking signs a bit: if the Armoured Horse End, Dark Knights, Dew Drop Inn, Firkin Ale, Gnu Inn, Gone Fish
lacks zest, make it the Barded Destrier; the Bear & Staff or Sun & Inn, Gryffe Inn, Honest Lawyer, Inn for a Penny, Nobody Inn,
Moon might be expanded to the Bear & Ragged Staff or Nogg Inn, Originals Inn, Pie & Ships, Silent Woman, Taffy Urn,
Laughing Sun & Crying Moon; and so on. Wander Inn

The sign suggestions come from known medieval signs, heraldic Most of these puns are obvious, such as Gnu (New) Inn or the
emblems, and generic fantasy archetypes. They can easily be menu hint dropped by the (mag)Pie & Ships; some are visual,
developed to suit your campaign or game system. Flora and such as the starlit scene of two knights. Some depend on the
fauna can be substituted for inns in different locales: a South interplay of caption and sign, such as the Honest Lawyer and
American influence might bring in agouti, condor, jaguar, llama, Silent Woman, each of which shows a headless person. Bitter
monkey-puzzle tree, and so on. System-specific monsters can be End serves its pints of bitter in a cul-de-sac.
added. If your game uses Classes or Orders, their guilds and The Play’s the Thing
vocations can add to the Coat of Arms and Person lists. The
latter can be augmented with recognisable nationalities and Tavern signs can be made use of in play as well as being there
personalities from the campaign as well. Player heroes could for colour. Local landmarks and legends may be depicted, and
even aspire to have taverns named after them (Sir Thurston’s amid the wild tales attached to the sign’s origin, one may give
Folly, perhaps). valuable clues to some past occurrence or hidden bounty.
Maybe the distribution of certain emblems, colours, or numbers
Simply ringing the changes on existing tavern names will not in a town’s inn signs gives a map to something of interest or
always get good results, so you might ponder a little before value. Even taverns’ usual roles can be given a twist: was the
unleashing a savage thesaurus at innocent signage. If you party to meet an informant at the Hogshead or Hog’s Head? The
intend to suggest a medieval atmosphere, the Purple Hound purloined letter mentioned the Pike & Drake, but what
might work as a sign, but the Heliotrope Schnauzer would not. combination of weapon, fish, dragon, and duck might that sign
Few folk would know such an esoteric term for purple, or could show?
tell the exact shade. (“I think it be puce, Rauff.” “Nay, ’tis mauve,
Bertold, or mayhap fuschia.”) Furthermore, the schnauzer and Signing Off
many other dog breeds arose in the last two centuries, and just
would not have been around. On the other hand, sign At one stage in history, only inns and taverns were allowed
components could happily be changed to synonyms when it signs because of clutter. Other businesses had similar names and
helps memory by alliteration (Scarlet Scorpion or Crimson signs related to trade, though, and you may want to allow this in
Cutlass), or when there is some local knowledge, phrase, or your campaign. Gambling dens may flourish under the Sign of
legend fixing the less common alternative in the mind (Emerald the Dice, the Lucky Seven, various cards and hands of cards,
Isle rather than Green Island, for example). Most of the names and so on. Houses of ill repute may make a direct or veiled
made some sort of sense, too. Ponies prance, so the Prancing reference to their diversions, depending on the society (in
Pony is a fine pub sign; weasels don’t, so a Prancing Weasel ancient times, inns had such extras on offer too). Implements
would be odd. Weasels are known to ‘waltz’ around their prey, rather than painted signs are possible - scissors for a tailor,
however, so the Waltzing Weasel might work well… if the waltz tongs for an ironmonger. Dwelling places might also have signs,
exists in the campaign world (the dance was invented in the 18th maybe indicating the owner’s name by way of a rebus: a swan
century on Earth). Some things would be unlikely in pub names, and rising sun together indicating ‘Swanson’ and so on. Street
such as undead monsters; and a sign like the Sunken Galleon numbers for houses are a recent innovation.
would scarcely attract superstitious sailors.
The British model for pub signs used here offers the most
Taverns frequented by magicians in fantasy milieux may be variety and interest, and the signs have lasted. Sadly, taverns
named for visually recognisable spells and trappings: the elsewhere tend to be more prosaic. In the wild west, the bars
Wizard’s Hat, the Starry Robe. Some will depend on your game were limited to a few dull names: the Gold Nugget, the Last
system. For example: for Lejendary Adventures, Shooting Stars, Chance Saloon. Most often in the U.S. these days an owner’s
Blue Bolts, Smoke Serpent, Dazzling Dagger, and Memory name is used (Harry’s Bar, Zappa’s Place, Mister Yee’s). In Japan,
Tablet; for D&D, Flaming Hands, Lightning Bolt, Dancing bars tend to be named after a local landmark. Pubs in Finland are
Lights, Meteor Swarm, and Spellbook. named after the former uses of the building: the School, the
Chemist, even the Public Toilet. In the future, though, there
More literate societies (Renaissance rather than medieval) will might be a new flourishing of variety. In a science fiction setting,
have captions as well as signs. Most signs should still match the inn signs might be something like the Asteroid Field, Rusty
caption, but almost any caption is possible, not necessarily one Robot, Shuttlecraft, Comet and Blaster - and near the dog-star,
that conjures a picture. This tends to lead to joke names, often that well-known haunt of hard-bitten spacers, You Can’t be
incorporating ‘inn’ as part of a play on words. Sirius.

BOOK OF NAMES 166

Book five
fantastic names



Book Five: Fantastic Names

Creating Fantastic Names

Some of the appeal of imaginative literature comes from the cultures, and so on. Take ‘scug’, old slang for a graceless
exotic worlds and characters it conjures up. One way it distances schoolbrat: a perfect name, or part of one, for an irritating
itself from the everyday world is by using unfamiliar and goblin-like creature. Parts of speech can be changed to create
evocative names. If the characters are Sally, Bill, and Fred, you names, too: something that prowls (verb) can be called a ‘prowl’
are rooted in the mundane. If they are Hyssome, Drythe, and (noun).
Rimsall, you are obviously beyond the fields we know, and the
stage is set for wonders. The same applies to role-playing games Sometimes names so created are more or less random, which is
using imaginative settings. fine if there are few names to create: all that is needed is to keep
them pronounceable. In an attempt to depict societies and
Many fantastic names have been provided for you in this book, nations, though, names of particular peoples should show
but in case you want to go further and create your own or adapt discernable patterns.
those here, it’s worthwhile looking at their genesis. So, how does
one come up with exotic names, especially for entire worlds? Fantastic Fiction
And how does one ensure the names are right for the places and
people depicted? The trick with fantastic names is finding the Role-playing games are largely based on fiction, and can take
right balance between the familiar and the exotic, meeting cues from it. There is a long tradition of authors inventing
expectations without getting into a rut. If names are too names. Some of the many now used in real life include Miranda,
unfamiliar, it’s easy to confuse them; if they’re too familiar, they Vanessa, Fiona, and Wendy. Not all creations are as successful,
might not help to evoke the setting. In either case, the wrong even in fantasy fiction, where imagination and wonder should
names may detract from the effect you try to create. crowd thick upon the page. At worst, tin-eared hacks have
churned out derivative dross involving barbarians with names
Unusual spelling can work in books at times, because you can like Barf and Krud. At best, though, the names produced are
see the words on the page: Sylver and Jhuleeyahn look and feel pure poetry: sound, rhythm, and hints at meaning combine to
different from Silver and Julianne. In role-playing games, though, produce the perfect name for the character or place.
the names are spoken, so strange spelling is not enough. Rather,
the names must sound different. Five excellent writers of the fantastic who are also, not wholly
by chance, consistently deft at coining and using names are:
A variety of methods are used to create fantastic names: Lord Dunsany, Fritz Leiber, Clark Ashton Smith, J.R.R. Tolkein,
adapting names from historical or mythological sources, twisting and Jack Vance. (Two other writers, Edgar Rice Burroughs and
and recombining both common and rare words and interesting Lin Carter, also show a fine knack for devising apt names,
names, playing with word associations, and dredging up names although their writing might not be as stellar.) Dunsany, Leiber,
from the subconscious. (All of these contributed over the years Smith, and Vance write works that range from lyrical to ironic,
to the generic fantasy names lists!) The English language is a and the names suit the mood. Many of their names are inspired
good source for creativity in this line: just combine or alter a few by Arabic, Greek, Hebrew, Norse, and Celtic sources; Vance
words imaginatively. C.S. Lewis created a race, marshwiggles, draws on English, French, and Italian as well. Each writer adds a
and an individual of the species, Puddleglum, this way. (Notice great deal of imagination and poetry to these base materials to
that the words he chose give precisely the correct tone for both; invent a large number of very apt names: as the least example,
the marshwiggles are slightly comical, and Puddleglum is Vance calls a fairy damsel Twisk, which suits her flighty
amusingly doleful.) English has the largest vocabulary of any character perfectly.
language, at half a million words. Sadly, not much of it is used
today, whether through the alleged demands of modern life or Tolkien filled his created world with different types of names,
the dumbing down effect of inferior education practices, banal and shows a poet’s care in their choice. Sometimes the name
and denatured reading matter, and the brain-dead mass media. comes from an uncommon word: Bilbo means a sword of
Perhaps the thin grey gruel of modern prose explains why many notable temper. The names for dwarves and some other
hunger for the generally richer fare of fantasy. In fact, the characters are taken or derived from the dwarves of Nordic
average English speaker today has only one-fifth the vocabulary myth. Elves (Teutonic) or alfar (Nordic) were described in myth
of an average speaker in the time of Spenser or Shakespeare. as creatures more well-proportioned than man, but are not
This leaves many perfectly good words gathering dust - but we named in the original tales where they appear, so their names
can, at least, adapt them for creating names. A good place to had to be made up. Tolkien went to the extent of making up
start is assembling simple, underused words like hex, pyx, dole, languages as well. He used various old languages as a
nab, wend, weft, nub, nib, wen, fen, tine, trull, tilth, treen, pent, foundation for his own, and the names within them; for
mor, dor, oast, mulct, and so on (a Scrabble dictionary may help). instance, basing the two Elvish dialects on Finnish and Welsh.
They can be combined to give words that are unfamiliar enough The sounds used suggest the nature of the people depicted.
to be exotic, are usually easy to pronounce, and may even have Orcish is coarse and vicious. Dwarvish sounds guttural; stone-
meaning. In fact, almost any archaic, obsolete, and literary words strong and down to earth. Elvish sounds musical, beautiful,
can be used both to name and to help characterise creatures, noble. The older English of the Rohirrim makes them seem more
in touch with nature, the more Latinate English (and Elvish)

bOOK OF NAMES 169

Gary Gygax’s Book of Names

sounds of Gondor makes its citizens seem more refined. It’s hard ingly glottis-wrenching tongue-twisting polysyllabic
to go past Tolkien as an exemplar, but of course your dwarves, sesquipedalian gargantuosities should, if it is possible to
elves, and so on don’t have to be like those in his fiction. Poul pronounce them with human vocal cords at all, be spelled with a
Anderson, for example, created quite different elves in his few vowels.
fantasies. Some traits, such as elegance, remain universal in all
depictions. (This is part of meeting expectations: if you make Misused apostrophes are a small but deadly part of unpro-
your ‘elves’ into coarse, brutal cannibals, then they aren’t really nounceable names. They can be useful to show breaks between
elves any more, they’re mislabelled orcs.) vowels, or sometimes glottal stops. Most often in fantastic
fiction, though, they mean an unstressed neutral syllable,
Obviously, an author should spend time and effort to get the somewhere between /uh/ and /ih/. So T’plok would be
right names for his races and characters. Making up names that pronounced tih-Plokk. One in a made-up name might be
are lyrical, heroic, or redolent with menace is part of his job. considered debatable; more than one is unforgiveable.
While he can take some time to get things right, though, a
system is needed for wholesale production of names in strange In the real world, most clumsy, awkward, or unfamiliar names are
settings. simplified in short order. The name of the pirate flag, Jolly Roger,
is supposedly such a corruption of the French jolie rouge, from
Languages? the ‘pretty red’ colour of the original piratical ensign before the
skull and crossbones became common. And if jolie rouge is hard
In most fantasy worlds, it is desirable to have groups of names to pronounce, forget T’rxzssrxy-rzxlt’ss’ry - whatever it is will be
that sound similar and distinct from other groups and that suit called Trixie at best.
the races or species that use them. You could go to the extent of
inventing new languages for the human cultures and fantasy Tying it Together
races of your world, as Tolkien did. It is one way of getting a set
of consistent sounds, but creating individual languages for the No book or game could possibly deal with the huge number of
human races and the many name-using types of sentient beings cultures and languages on Earth in depth, so usually only a few
in a typical campaign, would keep a dedicated linguophile busy are featured in any work. All that matters for game purposes is
for years. Creative energies can be better spent. that distinctive groups have names that can be told apart, and
hint at their nature. Even in fantastic settings, humans tend to be
We can use some aspects of language to create distinct name the most diverse of races, and others are more homogenous.
groups, without actually having to create a language. As far as Other species tend to substitute for more exotic human cultures.
grammar goes, the only thing we need from it for personal names Fantasy and science fiction races necessarily extrapolate from
is to distinguish between the sexes, and the best way to do this humanity (after all, there are none in the real world to use as
is by their endings. For instance, you may decide that in the models). They often accentuate one or more of its aspects:
imaginary Caraesian culture, men’s names always end in -ej, -ef, nobility, grace, refinement, cruelty, arrogance, crudity, and so on.
or -ou and women’s names end in -aj, -af, or -ai. Grammar might We expect fantastic names (and, by implication, languages) to
also affect the order of place-name elements, whether you say reflect this, perhaps more clearly than for human names.
‘Black Land’ or ‘Land, Black’.
A name for a fairy should be diaphanous and delicate, light as
Each language uses only a subset of the vast variety of noises, thistledown, all gauze and gossamer. For an ogre or giant it
or phonemes, that humans can make when speaking. English has should be a weighty bludgeon, iron-ribbed and brutal. For a
about 40 unique phonemes, German 44, and Hawai’ian 18; one dragon, it should be massive and magnificent, containing in its
African language has over 100. The characteristic set of these coils arrogant power, scaled splendour, brooding fire. That’s
phonemes and the frequency, order, and combinations in which easier said than done! It would be nice to have a machine where
they are used are what makes a language sound the way it does. one could add quantities of such qualities in proportion, crank a
Phonemes are sound units like letters, and awkward to handle, and turn out the perfect name for whatever being was
manipulate, but if we work with syllables, we get something that described. Sadly, none exists.
is easier to handle, and suitable for use in tables such as those in
this section of the book. All that remains is to choose the right We can, however, make a good start with what we know already
sounds. from myth, fiction, and reality, using familiarity and
phonaesthesia to create the effect we want. Invented names are
The Curse of the Apostrophe sound-patterns, and suggesting meaning through sound is part
Without going into it at length, there are some things to avoid of what makes a name just right for a dragon, dwarf, or damsel.
when creating fantastic names. One that stops most people is For instance, orcs and ogres and their kin are typically coarse,
the dreaded ‘unpronounceable’. Some writers, presumably in an crude, and nasty. We might expect their language and names to
attempt to create a truly alien flavour, have produced names be guttural and unpleasant. For the fair folk, on the other hand,
such as T’rxzssrxy-rzxlt’ss’ry. This sort of thing is pretty much we might use clear, fluid, and clean sounds to produce pleasant
pointless in a game where you have to speak the name out loud. names. We can use heavy-sounding phonemes for larger beings,
Even if you could pronounce it, it’s unfamiliar enough to lighter sounds for smaller ones, and so on, keeping in mind the
confuse players and overtax the gamemaster. Some names, such overall effect. Thus the semi-random tables following involve
as those of demons, should be difficult to pronounce, not to syllables with certain sounds, grouped according to euphony
mention utterly unpleasant and dangerous; but even stagger- and traditional associations.

BOOK OF NAMES 170

Book Five: Fantastic Names

Sentient beings less like humans (both in science fiction and descriptive terms, adding ‘-an’ or ‘-ian’ if you want to use them
fantasy) often resemble Earth species with which we are familiar, adjectivally. For instance, you could have the Naall River or the
and it is usual to give them languages and names based on the Craters of Naall or Naallian Hills. Stand-alone names could have
noises such species make: snakes and lizards hiss, owls hoot, a topographical element added to indicate what they refer to, for
frogs croak. This is not mere cliché: the vocal apparatus of instance, in the villages of Naalham, Naalton, or Naalwick.
homologous species should probably make similar sounds.
Names for silent things such as octopi and plants can be Pronunciation
decided based upon what we want to convey by the sounds
together with a bit of imagination. (Now, let’s see, what’s suitable The names were not written down using a precise phonetic
for a leafy bush... Russel?) system, but should be easy enough to pronounce. The
approximate number of syllables should give a hint, but the
Note that hybrid creatures can combine the forms of man, animal, usual uncertainties of English are left largely intact. Some
plant, insect, or whatever in various ways. Creatures with human intentional things: an ‘e’ ending a word is silent if not accented.
heads (such as a centaur or naga) might use human or human- An accent shows that adjacent vowels are voiced distinctly,
like languages and names. Speaking animals, creatures with where ambiguity is possible (so Zoë rhymes with Joey, not Joe).
animal heads on human bodies (such as minotaurs), or those A double vowel indicates the syllable is drawn out. An h may
who blend bipedal shape with animal attributes (such as lizard- indicate rough breathing or change a vowel’s value like an
men or cat-people) would be more likely to use names with the accent (so Ruk rhymes with luck, but Rukh with book, or rûk).
species-peculiar sounds suggested.
Choosing a Name
A number of possible races, species, and archetypes are
suggested hereafter. Names from folklore and fiction are given If you have something specific in mind - a short name for a
for some. Tables and lists for systematic generation of fantastic warrior, a long name for a waterway, a compound name for a
names are provided for each: these combine appropriate sounds wizard - just choose from the appropriate lists. If you want a
simply. If you want to change them, do so; if something’s not to name at random, choose from the whole lot, or roll a d20 on the
your taste, alter it. Blank tables are provided for your own Generic Fantasy Names table below, then choose a name from
variations. the indicated syllable list or lists.

Table 5-1: Generic Fantasy Names

Generic Fantasy D20 Syllables Examples
01-02
These generic fantasy lists have over 9000 invented names 03-11 One Birme, Targ
ready to use; millions if you create compound names like Darth- 12-16
Bator, Thulsa Vader, Ulan Doom, or Shangri-la. They are meant to 17 Two Marath, Wyxef
provide a trove of instantly usable names for most fantasy 18
campaigns. The names are vocables, sounds with no intrinsic 19 Three Esmeril, Faldian
meaning - any rude utterances in foreign tongues are accidental! 20
They tend towards heroic and exotic sounds, with some whimsy. Multi Narzelduin, Rhazazarak
Possibly not all will appeal to everyone, but they should be
speakable, and most can be used for both people and places. One + Two Jal Gadoc, Voon Coäx
The names are sorted by approximate length, into one-syllable,
two-syllable, three-syllable, and multi-syllable lists (of about Two + One Zirin Thorm, Jandix Slaunce
1100, 4500, 2900, and 600 names).
Any Compound Hax Alarion, Tsai-Jal,
Personal names. The lists can be used as is for fantasy human
names, with bynames and so on added as required. Use them for Polorrum Drinn
family names as well, if you wish. For science fiction settings, list
names could be mixed with standard personal or family names, to Feel free, of course, to adjust the table and results to suit your
give Derokain Black, Hazel Sindiris, and the like. campaign. Some names may seem obviously place or person,
Place names. Many names can be used as is for places, male or female, heroic or ironic, rustic or urbane. If the name
especially longer ones. Otherwise, you can simply use them with seems ill-suited to its intended use, choose a nearby name
(something on the line may fit), or change it (add or remove a
feminine ending, say). Names that seem too whimsical by
themselves may nonetheless work well in compounds. Relegate
any you dislike to hirelings, hicks, and hounds. It helps to get a
handful of names at once for groups of people or places, so you
can assign them most appropriately. Ensure there is variety
enough to tell those in a group apart easily (different lengths,
starting letters, endings).

bOOK OF NAMES 171

Gary Gygax’s Book of Names

One-syllable Names

Aind, Ainn, Airk, Aitze, Ald, Ance, Anxe, Ard, Ashf, Aulg, Aun, Aure, Authe, Baelt, Bakh, Bal, Balt, Balthe, Barg, Barll, Bauce, Baysc,
Beek, Beele, Berl, Bersch, Beyn, Bhozt, Birme, Birr, Bjanc, Blaen, Blize, Blouch, Blurk, Blynze, Bokk, Borl, Borse, Brahl, Brakk, Bralk,
Brang, Brann, Branth, Brem, Bress, Breun, Briint, Brill, Brize, Brod, Broik, Brolt, Bront, Broozh, Brosck, Broud, Brud, Brule, Brun,
Bulse, Bunth, Byar, Byst, Caer, Cail, Canth, Carn, Cayrl, Ceyt, Chaeng, Chail, Chaith, Chal, Chalm, Charg, Charn, Chave, Chayle,
Chaze, Cheal, Cheev, Chel, Chern, Cherze, Chezl, Chilk, Chlenk, Choalg, Choje, Chor, Chorl, Chorsk, Chounce, Chraq, Chrarr, Chrem,
Chrent, Chriyb, Chroad, Chud, Chuz, Claed, Clart, Clesh, Cloup, Clour, Clowr, Coll, Corb, Corje, Corm, Corme, Crade, Creeg, Croold,
Croyn, Cthon, Cush, Daalx, Dahr, Daig, Dal, Darm, Darsh, Darze, Dashf, Dask, Datz, Daug, Dawl, Deelth, Deerch, Derd, Derle, Dest,
Deuth, Dex, Dhaant, Dherl, Dhoul, Dhuul, Dhuur, Dinz, Dlak, Dlask, Dlir, Doag, Dolc, Dorse, Dralg, Dram, Dran, Drance, Drath, Drax,
Draygg, Dreact, Dreed, Dreeg, Dreen, Dreev, Drelm, Drelth, Drerle, Drewm, Drilm, Drinn, Drism, Drissth, Drix, Droale, Drojj, Drom,
Droxe, Droy, Drun, Drust, Druuth, Dryle, Drynn, Drythe, Dvarch, Dwesk, Dzairn, Dzij, Dzym, Eeb, Eenthe, Elb, Emp, Ence, Ench, Eng,
Enz, Ept, Erd, Esk, Faig, Falthe, Fanch, Faoth, Fard, Faum, Faz, Feant, Feej, Felg, Fernsh, Fesk, Fess, Feth, Fimth, Fize, Flast, Flatch,
Flayre, Flerd, Flersh, Flisp, Florn, Fompt, Fousk, Fraine, Frakk, Fralg, Frast, Fregg, Frem, Fresk, Fretch, Frex, Frike, Frile, Frism, Frold,
Frone, Fronx, Frook, Frool, Froy, Frush, Fryx, Fulm, Fyahn, Fyast, Fyorb, Fzek, Fzron, Gair, Galthz, Gand, Gane, Gann, Gart, Gath,
Gault, Gawle, Gax, Genze, Gerd, Gez, Gharl, Ghea, Ghenz, Ghorl, Ghorx, Gilft, Gilm, Gire, Glaar, Glain, Glarch, Glaux, Gleeth, Gleev, Gleft,
Glekke, Glem, Glice, Glip, Glish, Glith, Gloard, Gloob, Gloorsh, Glosk, Glund, Glyre, Glyth, Gnarre, Golm, Gond, Gorm, Gosp, Goste,
Graal, Grall, Greel, Greeld, Greelp, Grend, Grilf, Grimp, Groad, Grond, Groolsh, Gruon, Grux, Gthuu, Gurze, Gwisp, Gwith, Gwosk, Gyorr,
Gyz, Haag, Haar, Haask, Hade, Hadj, Halk, Halm, Hane, Harb, Harch, Harg, Harx, Hauke, Haux, Hawlx, Hax, Heerf, Hersh, Hetz, Hezz,
Hisk, Hize, Hjorr, Hlare, Hlor, Hoag, Hob, Horl, Horm, Hosh, Hraak, Hrailk, Hreen, Hrine, Hroon, Hrume, Hruse, Huxx, Hythe, Ingg,
Jaarge, Jad, Jaerth, Jaig, Jairn, Jal, Jalth, Jance, Jand, Jant, Janx, Jard, Jark, Jarn, Jask, Jath, Jauce, Jaus, Jauth, Jaze, Jeel, Jekk, Jend,
Jenx, Jerd, Jern, Jexx, Jhang, Jhaulk, Jhor, Jhure, Jinch, Jind, Jinz, Jirle, Joorm, Jorm, Jorn, Jrond, Jurze, Jusk, Juzz, Jyfe, Jyin, Kaerr,
Kaid, Kal, Kamn, Kand, Kang, Kank, Karn, Karth, Karze, Kaune, Kedj, Keek, Keig, Kell, Kelph, Kerce, Kerm, Kerst, Kesp, Keth, Kez,
Khaiz, Khal, Khand, Kharb, Kharsp, Khern, Khif, Khond, Khôr, Khorst, Khrev, Kinch, Kish, Kiv, Kjeld, Klaff, Klaz, Kleed, Kloob,
Kloohn, Klyne, Kmool, Knaar, Knut, Kolff, Kolg, Konv, Koss, Koul, Krake, Krall, Kranj, Krax, Kreel, Krej, Kremp, Krey, Krile, Krinch,
Kroff, Kroll, Krompf, Kuest, Kull, Kulm, Kuon, Kuum, Kvon, Kwask, Kwaz, Kyre, Lach, Laev, Lan, Lantz, Larnste, Lartz, Laur, Lawrg,
Layje, Leet, Lenx, Leth, Liln, Liss, Lod, Loec, Lonn, Loord, Loosk, Lound, Luhr, Lumbb, Lurs, Lyrr, Lysk, Maarth, Maec, Maelv, Magh,
Mald, Mant, Manth, Mantz, Marb, Mard, Mayxe, Meand, Meeth, Melg, Meln, Merrt, Merzh, Mesp, Mirsp, Mirx, Miskt, Mlö, Mointh,
Mool, Moork, Moorthe, Mord, Morl, Moskt, Mox, Mulse, Murlk, Murste, Myrrhne, Naall, Naar, Naaz, Naer, Naik, Naine, Nairx, Nalm,
Nanx, Naois, Naphk, Nar, Narct, Narrm, Naulk, Naxx, Naze, Nelq, Nem, Nemn, Nerrz, Ngal, Nime, Nirft, Nisp, Nithe, Noerth, Nolgh,
Nool, Noom, Norb, Norle, Noth, Nraeve, Nulth, Nurb, Nuss, Nyalg, Nyalk, Nym, Nynx, Olth, Omm, Omn, Ooon, Ord, Orld, Ornce, Oth,
Ounde, Ourne, Paaz, Palch, Parn, Parth, Parzt, Path, Pelk, Pell, Pesm, Phad, Phairn, Phant, Phlarn, Phong, Photz, Phral, Phul, Pirz,
Pjanth, Plange, Plaz, Plegg, Plind, Plomb, Plorze, Plumf, Pluun, Pnidd, Poile, Pome, Pould, Praige, Presk, Prike, Prokk, Prook, Prya,
Pryle, Prynne, Psarn, Ptenx, Pulge, Pume, Quaan, Quaar, Quagh, Quaild, Quaisth, Qual, Qualt, Quanst, Quanz, Quaoph, Quarl, Quast,
Quech, Qued, Quelg, Quelm, Querk, Quigg, Quilg, Quol, Quonj, Quool, Quorze, Quune, Quynd, Raask, Rahm, Raine, Raisth, Ralce,
Rald, Rast, Raunt, Raupt, Rax, Raxt, Rayche, Raz, Reelce, Reendt, Relth, Relz, Rez, Rhath, Rhaze, Rhiss, Rhom, Rhorn, Rhyll, Rifk,
Rilm, Rilx, Rimsk, Rimth, Riss, Rith, Rix, Rodr, Rodst, Roen, Rogg, Rolm, Rolx, Roult, Rull, Rulm, Rult, Rumche, Runce, Ruor, Ruusque,
Ruz, Ryke, Rynx, Ryond, Rythe, Saar, Saech, Saedd, Sairgh, San, Sange, Sarg, Sark, Sarl, Sarn, Sarpt, Skroine, Scroot, Scrylte, Scryme,
Sculp, Scuss, Scyrth, Sdor, Seelt, Seif, Sen, Senthe, Sfite, Shad, Shar, Sharg, Sharm, Sharn, Sheb, Sheel, Shenn, Shenx, Sherth, Shilm,
Shind, Shont, Shren, Shune, Shurm, Shuuth, Shyang, Skarn, Skart, Skeen, Skerr, Skorle, Skraf, Skrafe, Skrib, Skrift, Skroi, Skyre, Slaar,
Slanc, Slark, Slarm, Slask, Slaunce, Slaur, Sleer, Slemt, Slike, Slith, Sloif, Slorg, Slorn, Sluff, Slynd, Smeke, Smete, Smink, Smold, Snabe,
Snard, Snarr, Sneath, Snurch, Soick, Solm, Sool, Soorve, Sorl, Sorm, Sorn, Sosz, Sounx, Sparll, Splynd, Sprake, Squalj, Sran, Srend,
Sroon, Stalb, Starl, Stelk, Strangg, Strix, Strom, Strowl, Stuhr, Styche, Styre, Suntz, Suule, Suusht, Svinse, Swaerk, Swyst, Syle, Syoll,
Taede, Tael, Tak, Tal, Tanj, Targ, Targh, Tark, Tarl, Tath, Taus, Tavv, Taze, Tchel, Tcherm, Tchoum, Tebs, Teelk, Teern, Teirn, Telg,
Telk, Terb, Terre, Tez, Thaad, Thaarn, Thad, Thaed, Tham, Thand, Thang, Thapp, Thard, Thark, Thask, Thaugh, Thaum, Thaurn,
Thawn, Thax, Theed, Thesk, Thevv, Theyz, Thirrf, Tholk, Thorm, Thosk, Thoure, Thrak, Thralf, Thrand, Thrasp, Thrawl, Thrawn,
Thrax, Thrilce, Thrizz, Throck, Thromb, Throsp, Thull, Thuu, Tlön, Toal, Tog, Tol, Tolg, Tolm, Tooz, Torb, Torje, Torm, Torr, Torsk,
Torth, Trahl, Treel, Treesk, Trell, Trem, Treys, Trild, Trilse, Trinx, Trojj, Tronf, Trost, Troyne, Trulm, Tsai, Tsang, Tselm, Tsleg, Tspoy,
Tsrome, Tthann, Tull, Tvash, Twez, Twillx, Tyae, Tyfe, Tyog, Tzank, Tzoy, Ulm, Urst, Vaar, Vaersl, Vaist, Valg, Valtch, Vand, Vansh, Var,
Vard, Varl, Vask, Vass, Vath, Vaulx, Vaus, Vaxx, Vayze, Veb, Veed, Veeth, Vegg, Vek, Velb, Venk, Venth, Verle, Vesp, Veth, Vilt, Vipt, Virl,
Virx, Visk, Viss, Vist, Vith, Vlack, Vlax, Vleft, Vloongh, Vohm, Volg, Vool, Voon, Voor, Vor, Vorg, Vorl, Vorque, Vorse, Vort, Vrahk, Vrain,
Vramp, Vreng, Vrilx, Vrosk, Vroyce, Vuul, Wertz, Wheld, Whimk, Whirx, Whoord, Wix, Woise, Wome, Woorn, Worrb, Wrahz, Wraime,
Wrax, Wrhye, Wrold, Wrost, Wurlp, Wyast, Wye, Wynv, Wyrn, Xaayr, Xaen, Xaif, Xain, Xalm, Xan, Xarle, Xas, Xau, Xean, Xelb,
Xenve, Xerth, Xill, Xin, Xinsce, Xis, Xive, Xix, Xord, Xoth, Xush, Xyle, Xysc, Yad, Yagre, Yaim, Yand, Yarl, Yauce, Yeb, Yeerk, Yend,
Yenj, Yest, Yhalm, Yhe, Yhem, Yifth, Yilb, Yivv, Yoort, Yoth, Yrr, Yund, Yush, Yuun, Zaar, Zahn, Zaidh, Zaift, Zaile, Zaive, Zand, Zanq,
Zao, Zaon, Zaoth, Zar, Zash, Zeft, Zeige, Zek, Zell, Zelm, Zelth, Zend, Zha, Zhash, Zhayce, Zherl, Zhirth, Zhool, Zhorm, Zhuul, Zil,
Zilge, Zinn, Zixt, Zlante, Zlaque, Zlar, Zold, Zook, Zool, Zoor, Zor, Zorl, Zorn, Zoth, Zoul, Zreethe, Zull, Zusque, Zwerl, Zynx, Zyx

BOOK OF NAMES 172

Book Five: Fantastic Names

Two-syllable Names

Aahdret, Aarlen, Aasren, Aastrasl, Aban, Abbith, Ablif, Aboas, Abrance, Abrax, Abryn, Abyok, Acear, Acfyst, Achekk, Achelse,
Achlarg, Achren, Achriss, Ackvold, Acram, Acu, Adaon, Addanc, Adeil, Adire, Adlay, Adlen, Adlon, Admel, Adoin, Adon, Adrek,
Adreln, Adrich, Adrilc, Adurthe, Aduush, Aealim, Aeddan, Aedha, Aedir, Aedlynx, Aeiran, Aelis, Aelma, Aemon, Aenet, Aenthu,
Aeprox, Aeren, Aerind, Aerkoon, Aerkour, Aerlithe, Aeron, Aeryle, Aethlyr, Aethon, Afenk, Affraig, Afraaj, Agburz, Ageen, Aghil,
Aghill, Aglin, Agroth, Agwyn, Agyorl, Ahmré, Aia, Aiaia, Aibmab, Aidajn, Aiden, Aidon, Aigol, Ailcaer, Ainké, Ainzu, Airmid, Aislinn,
Aislithe, Aiza, Aizan, Ajaak, Ajnaic, Akaal, Akar, Akem, Akhtar,Akif, Akii, Akir, Aklo, Akon, Akoorb, Akrain, Akshooth, Akthrain,
Akvar, Alao, Alarre, Albaize, Albin, Albrif, Aldende, Aldlor, Aldlum, Aldon, Aldor, Aldreb, Aldred, Aldren, Aldryn, Aldtas, Alenthe,
Alfan, Algus, Alif, Aling, Aljic, Aljric, Allaire, Allar,Almaer,Almeir,Almen, Alodd, Alsob, Altin, Altur,Alver,Alya, Amact, Amair,
Ambard, Ambeln, Ambril,Ameste, Amfik, Amkir,Ammdar,Ammek, Amoyl, Amphoth, Amrath, Amren, Amyrg, Amzar,Anach, Anar,
Anaz, Ancharl, Anclaar, Anctash, Andell, Andjez, Andon, Andore, Andorh, Andrad, Andreth, Androlg, Andrys, Andval, Anghra,
Anglame, Angleem, Anglock, Anglor, Angmor, Angtai, Anhlaw, Anigg, Anin, Anjak, Anjos, Anken, Ansher, Ansoj, Anson, Antar,
Antarn, Anthor, Antrim, Antriq, Antrisp, Anvar, Anvyen, Anxrin, Anzire, Aopharz, Aophim, Aquill, Ara, Araar, Aradh, Arak, Aran,
Araste, Araz, Arbal, Archam, Archech, Archite, Arcus, Ardann, Ardesh, Ardlen, Ardoth, Ardune, Ardwar, Ardwil, Ardwile, Areest,
Arell, Argin, Argorm, Argrath, Arhnaal, Aribe, Arick, Arjhag, Arkal, Arkharn, Arklow,Arkrog, Arlan, Arlbeth, Arldon, Arlya, Armast,
Armorn, Armyze, Arna, Arnhor, Arnid, Arnlor, Arnrost, Aroinz, Arrah, Arrhod, Arshel, Artheen, Arthex, Artor, Artus, Arun, Arvel,
Arvilk, Arvol, Arvox, Arweld, Aryem, Aryft, Aryon, Aryph, Aryus, Arzang, Arzi, Asberl, Ascelle, Aschar, Aschka, Asco, Äsë, Asgar,
Asgorn, Ashan, Ashane, Ashbarl, Ashed, Ashild, Ashlann, Ashnyn, Ashord, Ashtah, Ashur, Askar, Aspand, Asrai, Astei, Astem,
Astha, Astran, Astrin, Atang, Atar, Atdeel, Ateng, Athald, Athar, Athcroj, Athlas, Athlos, Athmar, Athquom, Atlampt, Atlank, Atmaas,
Atmeh, Atmog, Atox, Atraaf, Atrend, Atsal, Attor, Atyar, Atyre, Auchstyr, Auchur, Aucir, Audric, Aundan, Aunxar, Aurawn, Aureth,
Auxid, Avane, Avarr, Averq, Avoon, Avorn, Awndale, Axaane, Axos, Aya, Aydras, Ayen, Ayin, Ayir, Ayla, Aylmer, Ayrish, Ayshun,
Ayshung, Azal, Azash, Azeal, Azen, Azgoth, Azhrarn, Azlon, Azlyn, Azmael, Azorn, Azoth, Azra, Azraq, Azrean, Azreck, Azter, Azzay,
Babdar, Baccruz, Baelil, Bahar, Baiar, Baiern, Baikaen, Baiposk, Bakan, Bakra, Balain, Balaz, Baldhur, Baldrim, Balgurr, Balkar, Balok,
Balour, Banek, Banffoge, Bannheld, Bannor, Baraell, Bardel, Barduy, Baren, Barim, Barind, Barldsy, Barlom, Barlon, Barltan, Barnar,
Barood, Baros, Barrenc, Barrin, Bartain, Basfric, Basim, Basmol, Bassinth, Bassto, Bastarre, Batrosque, Bayven, Bayzell, Bazan, Bazit,
Beclaan, Bedane, Bedese, Beejlam, Begnus, Belan, Belaz, Belcoir, Beleth, Belgaun, Belic, Beljan, Bellin, Bellom, Belmul, Belnarth,
Belor, Belorn, Belot, Belrain, Belstos, Belthan, Belthis, Belwilg, Bengol, Bëol, Beolj, Beras, Berclad, Bercol, Berik, Berild, Berim, Berith,
Berlyne, Berrec, Bersem, Bershar, Bertrenk, Berzik, Bethmel, Beyash, Beyus, Bezgrael, Bezpar, Bhoorva, Biferb, Biilar, Bildesh, Billosh,
Bilmar, Bindle, Biraad, Birain, Bireln, Birta, Bisel, Bjanni, Blauthike, Bleran, Bleskran, Blonjerg, Blorvind, Blunyc, Bodvar, Boëd,
Boggrah, Bolaoz, Bolthorn, Borale, Boren, Borgald, Borin, Borlaith, Borlas, Borlid, Borlo, Borngah, Borzer, Boshan, Bothar, Botro,
Bouphar, Bowjen, Boyarl, Braagen, Bracca, Braeklarn, Bragen, Brahan, Brakkon, Brala, Brali, Brallu, Bralma, Brandar, Brandec,
Brangwej, Branthu, Brantys, Branvaol, Branzan, Brascand, Brasslin, Braxen, Braxtor, Brealij, Bredhal, Breedast, Bregem, Brehen,
Breitsoj, Brelkrov, Brenen, Brenlan, Brestej, Brethil, Bretta, Brevlyn, Brevta, Brielle, Brindax, Brindence, Brintu, Brinys, Brislyn,
Brithael, Brithric, Brobal, Brohnin, Brona, Broosin, Broxus, Brufod, Brundelx, Bryapka, Brynit, Buckrald, Bulvet, Burcan, Burrgaut,
Bwermolc, Byeloor, Bylys, Byrkast, Byzar, Cadairn, Caddax, Cadel, Cadfrel, Cadrach, Cadreth, Caecyn, Caedfer, Caelis, Caerron,
Caillean, Caiphul, Cairon, Caldel, Calensch, Calkdaev, Calmic, Calnor, Calunn, Calyz, Calzan, Camain, Cambree, Camdlon, Camsar,
Candla, Candrak, Canelb, Cangmor, Canthar, Cantrasc, Caopha, Caostri, Caranth, Carbrod, Cardelv, Carfheen, Carlasc, Carlinx, Carnax,
Carnly, Carnool, Caroin, Carquel, Carthis, Caskeil, Castlon, Cathlaid, Caveesm, Cavorn, Cavosse, Cavris, Caynarv, Cayrin, Cazberr,
Cazyach, Cedrim, Cedrisk, Ceilerse, Celbarb, Cemtruo, Cenyth, Ceraik, Cercyon, Cerdun, Cerlint, Cermor, Cernon, Cerra, Cessair, Cevir,
Ceylinn, Chadan, Chadlor, Chadzik, Chaemor, Chagor, Chalar, Challem, Challeth, Chalvir, Chambarr, Changtsai, Chanoth, Chanti,
Chaöl, Charatze, Charnyx, Charresh, Charyd, Chaska, Chaulet, Chavir, Chayim, Chazane, Chazgel, Cheldor, Chelim, Chelprey,
Chelshrike, Chendil, Chenean, Chenoa, Cherla, Chessene, Chevonde, Chezil, Chial, Chian, Chigran, Chimu, Chimzil, Chirril, Chirthiz,
Chitrind, Chlangi, Chlodig, Chlorild, Chordash, Chorrin, Chrezel, Chungaez, Chunjan, Chyvil, Cidran, Cilmar, Cinctraic, Ciraf, Cirkin,
Cirnak, Cista, Civar, Ciwan, Clafaug, Clarinn, Cleedis, Clendlim, Clenvred, Cligra, Cloosag, Cloralt, Coäx, Cobord, Cobrynth, Coddry,
Cogarn, Coimarn, Colgrim, Colyss, Comnlan, Conjerb, Conjin, Coram, Corbrod, Cordin, Corem, Coreme, Corill, Corince, Cormast,
Corrysm, Corsolle, Couran, Coyzan, Cramog, Craxan, Craydarth, Craye, Creidah, Crennex, Crestarl, Crestry, Creydai, Crezel, Crilayth,
Crixbine, Crochell, Crolas, Cromough, Croquarne, Cuddry, Cuhaid, Cullyn, Curik, Curin, Curlask, Cusheal, Cusheth, Cuttray, Cyanril,
Cydace, Cylenn, Cynquil, Cyrand, Cyrib, Cyrvemth, Czarai, Dabthan, Dacil, Daeglev, Daelden, Dafor, Daghand, Dagharz, Dagir,
Dahiil, Daikoon, Dailenn, Dakul, Dakvon, Dalain, Dalanc, Dalcraw, Dalga, Dalgirth, Dalith, Dalman, Dalraev, Dalsar, Dalvai, Dalvoc,
Dalwyn, Damaal, Damar, Damesk, Damrir, Danchel, Dandar, Dandroan, Danfis, Dangrim, Dankin, Dantlee, Daotar, Daphrin, Daplurn,
Dara, Darach, Darake, Daran, Darax, Darbeel, Darcer, Darga, Darglin, Darinth, Darjek, Darjii, Darlist, Darlith, Darmont, Darmore,
Darnath, Darnein, Darnime, Daron, Darool, Darsid, Darsiiv, Darsin, Darvane, Darven, Darzed, Darzha, Dashgu, Dasig, Dastor,
Dastryn, Daugas, Daulaz, Davar, Daveld, Davix, Davlit, Davras, Davrou, Davrune, Dawfoke, Daxon, Dayko, Daysase, Daytar,
Deaclynd, Debfin, Dechru, Deenos, Delaur, Delcold, Deldrak, Deleea, Delente, Delgath, Delgaun, Delmar, Delna, Delrean, Delser,
Demgris, Deneth, Dengar, Denlorn, Derdain, Derfel, Dergast, Derild, Derlin, Derlor, Deroh, Deron, Derroll, Dersarre, Derthark, Devolt,
Devreed, Dhakos, Dhornen, Dhoumene, Dhranak, Dhyana, Dialn, Dibdrek, Dilfar, Dilgid, Dilquay, Dilvak, Dinoor, Diorne, Diran, Dirim,
Dirkalt, Dirmalk, Dirrach, Dirrahk, Dirvus, Distar, Disten, Distran, Ditrenth, Divos, Djarmon, Djehla, Djelha, Djira, Djola, Dolljan,
Dolthar, Dolvith, Domede, Domen, Domin, Domnux, Domon, Domvit, Domwren, Donet, Donlaze, Doran, Dorath, Dorgand, Dorgath,
Dorhar, Dorin, Dornath, Dornbain, Dorok, Dorsan, Dorspaich, Dortoom, Dorvai, Dostaan, Doussa, Dowflox, Dozrig, Dozthuk,

bOOK OF NAMES 173

Gary Gygax’s Book of Names

Drabsnar, Dradoi, Dradus, Draegra, Drakhor, Drakhri, Drakirn, Drakkan, Dralar, Dramah, Dramfer, Draogat, Drassonne, Drauphor,
Draven, Draxok, Drayley, Drayven, Drazvec, Drebyss, Dreezhan, Drefest, Dreggol, Dreintor, Drellefe, Drenfust, Drengar, Drethlec,
Drevark, Dreynel, Drezael, Drezaem, Drilant, Drimmis, Drinda, Dringle, Drion, Drissa, Dristirk, Drocolg, Drogan, Drohulse, Droilfin,
Drokoag, Dronasp, Druchor, Drunal, Drusilf, Dryduos, Duarn, Duergan, Dulith, Dulkarn, Dulkast, Dunry, Durnik, Durzin, Duskim,
Duubown, Dvorast, Dwendlim, Dwyvach, Dygard, Dylenx, Dymnash, Dynqua, Dynroth, Dyoni, Dyshim, Dyskrahn, Dytheus, Dyvim,
Dyzant, Dzoraug, Easval, Ebane, Ebur, Echael, Echross, Eclane, Edcyl, Eddar, Eddax, Eddor, Edeth, Edhil, Edrun, Eduu, Eehatt, Eelek,
Eelgren, Eerban, Eglarth, Egron, Ehilm, Ehlmat, Ehlreth, Eidon, Eidrinn, Eilif, Einar, Eirecht, Eithné, Ejence, Ekvarl, Elaen, Eland, Elath,
Eldin, Eldix, Eldrab, Eldron, Eldru, Elek, Elem, Elfreth, Elgroth, Elkin, Elkleth, Ellern, Ellrass, Elmral, Elnume, Elod, Elran, Elriph, Elu,
Elvrit, Elyx, Elzast, Emal, Emberle, Emdel, Emerl, Emgar, Emton, Enban, Encarth, Endrade, Endril, Enferth, Englin, Enkim, Ennek, Enris,
Enrost, Enskel, Ensorn, Envess, Enzhai, Ephelt, Ephraj, Ephti, Ephyre, Eppent, Eppin, Erbmaj, Erdlan, Ergar, Ergoth, Ergron, Erhil,
Erijn, Ermon, Ermor, Eron, Errain, Errone, Erson, Erwat, Erxab, Escande, Esceft, Esdrix, Esghar, Eshrik, Eshuur, Eskarn, Eslyn, Esris,
Essa, Estrag, Estorl, Estrif, Esyfe, Ethrene, Euross, Evelj, Evinth, Evith, Evorn, Evska, Ewlon, Eyphra, Eythor, Ezail, Ezmi, Ezri,
Fabolde, Fadar, Faendyre, Faesten, Faffle, Fafnalg, Faiorg, Falbin, Falcarn, Falgar, Falhehn, Fali, Falldrijn, Falsfeen, Falslen, Falume,
Fanchel, Faran, Fardoth, Fardron, Farglid, Farhaude, Farleit, Farli, Farmolj, Farnek, Farngold, Farngor, Faroon, Farosh, Farrain,
Farscall, Farsun, Farunst, Farzdoy, Fasthes, Fautell, Favuld, Favvaz, Fayel, Faygrenn, Faylaol, Faylynn, Fayol, Fazhal, Fazzur,
Feeming, Feikry, Feirrex, Felinx, Felnar, Felor, Felstar, Felthund, Felvrand, Femigg, Fendahl, Fendrabe, Fenew, Fenic, Fenist, Fenleith,
Fennus, Fenrald, Fenzil, Feorth, Ferman, Fermern, Fernath, Ferndel, Fernhol, Fernool, Fernosk, Ferram, Ferthel, Fervigg, Ferwend,
Fesru, Fethlan, Feyan, Feyern, Fhorat, Fiantz, Fictyr, Figgin, Fiiya, Filtarg, Fingril, Finstar, Firca, Firga, Firin, Firon, Fiskroll, Fissworx,
Flauleck, Flayna, Flestrin, Fletchen, Flikir, Flingrel, Flitan, Flixis, Foarad, Fodusk, Fogrin, Fohdon, Folstin, Fomkrin, Fontand, Foozan,
Foragh, Forang, Foraujh, Forbulse, Foren, Forjisk, Formki, Fornoar, Foros, Forroosk, Forstine, Fortrelce, Forvael, Fozgiel, Frama,
Franaard, Frannon, Frashtol, Frayja, Freasand, Fremmoun, Frillox, Friston, Frixeen, Frolin, Frondir, Fronost, Fronubb, Froscele,
Frowal, Fruwasp, Ftoomi, Fulshin, Fulume, Fumpsil, Furtloft, Fusraul, Fylin, Fylssa, Fyojhkor, Fyönn, Fyza, Gaatel, Gadan, Gadoc,
Gadra, Gadri, Gaenlea, Gaerlind, Gaerris, Gafael, Gaisherl, Gajiste, Gakaal, Galaart, Galach, Galaij, Galan, Galbaaz, Galchan, Galdoir,
Galenx, Galind, Gallarg, Gallasp, Galmad, Galron, Galsdor, Galvrix, Gambrax, Gamitz, Gamkya, Ganaek, Gandril, Ganerth, Ganerve, Ganix,
Gankor, Ganock, Gareck, Gareld, Garhaft, Garlan, Garol, Garon, Garos, Garpast, Garras, Garron, Garstrang, Garstrith, Garthag, Garthaun,
Garven, Gathen, Gaunmar, Gaurbal, Gavrok, Gawend, Gaxtor, Gazwylg, Gearna, Geaxa, Gebrence, Gebrow, Gechart, Gechrak, Gedreth,
Geerharg, Gehed, Gelan, Gelann, Geldol, Gelwik, Gemal, Gemelf, Genglar, Gerant, Gerin, Gerlant, Geroind, Gerreint, Gerren, Gesin,
Gethen, Gezdrey, Ghaachev, Gharlane, Ghatar, Ghatha, Ghellence, Gherent, Gherlan, Ghirra, Ghomnir, Ghralence, Giaj, Gilboch, Gildor,
Gildren, Gildrift, Gilflin, Gilir, Gilith, Gillyn, Gilmir, Gilmirst, Gilnar, Gilorn, Gilos, Gilva, Gilvar, Gimeld, Gimlej, Gimnel, Ginnen, Ginorsh,
Girbeaux, Girin, Girzan, Gisgin, Githeld, Githew, Gitlan, Gitril, Gittos, Gizralle, Glaeloth, Glaernex, Glaraum, Glasdray, Glasquel, Glaury,
Glayant, Gleada, Glebur, Glethlot, Gleyden, Glianth, Glidnimm, Glimanthe, Glirice, Glirrish, Gloisur, Glowan, Glufjyn, Glyngal, Glynzel,
Glystraine, Gnasthor, Gnasthra, Gnivlah, Gnohesk, Gnorri, Gnospret, Gobar, Goklod, Golluer, Gomar, Gondrift, Gonjal, Gorad, Gorgost,
Gorin, Gorinssk, Gorklu, Gorlis, Gormane, Gornik, Gorshay, Goryon, Gossparl, Gothel, Grachar, Graequil, Graghan, Grahault, Grainim,
Granik, Granlon, Gravec, Greavdal, Greelar, Greethrin, Greforn, Grehuse, Grekith, Gremdahl, Grendax, Grennath, Grenslae, Grenvin,
Greorle, Grevam, Greyfell, Griam, Grian, Griea, Griffix, Grifnid, Grindan, Grishulf, Gristis, Griswald, Grittu, Grivalx, Groäxx, Grombul,
Grondar, Grortam, Grulbest, Grussex, Grydon, Gryemox, Grykar, Grypha, Guhan, Guhlnor, Gulla, Gulzund, Gunshird, Gunthal, Gunthar,
Gunzhur, Gurdam, Gurjan, Gustay, Guthril, Gwacyn, Gwaihir, Gweddyn, Gweien, Gwenca, Gwendald, Gwepfrath, Gwesder, Gwildor,
Gwithra, Gwomyr, Gwyran, Gwythinst, Gyán, Gylrath, Gyórb, Gyriss, Gyrlaen, Gyrlath, Gysankh, Gyseyt, Gystral, Haakrim, Haarstrin,
Habmarl, Hadan, Hadar, Hadarg, Hado, Hadrim, Hadron, Haestan, Haefgan, Hafthir, Hagith, Hagra, Haidelth, Haijiss, Hainen,
Hakhoim, Haklar, Haklor, Hakpard, Hala, Halbex, Halborn, Haldor, Haloth, Halperle, Halsan, Halût, Halvner, Hamba, Hamisk, Hanastre,
Handra, Hanil, Hanierth, Hanith, Hantar, Hanthryn, Hapvar, Haral, Harave, Harchyl, Harfare, Hargan, Harnir, Harntil, Harnyrse,
Harpann, Harran, Harrelm, Harstar, Hartaz, Harthan, Harthex, Harthran, Hartrond, Harvas, Harvel, Harzelle, Haspid, Hasrick, Hatchiss,
Hatrasd, Havin, Havrel, Hawklin, Hawkram, Hawkran, Hawkreld, Hawleet, Hawljin, Hawtran, Haxas, Hazgarl, Hazkar, Hazrond,
Hazvelc, Hazyrg, Hazzal, Hearroj, Hedin, Heenarg, Heengul, Hefpyre, Heinvroh, Helaz, Heldix, Helflitz, Helir, Helsdal, Helsur, Helvem,
Hembra, Heram, Herisk, Herndre, Herrul, Herthose, Herym, Herzick, Hespek, Hesrel, Hessun, Hetcroft, Hethar, Hethra, Heurhyl, Hexil,
Hezron, Heztor, Hibriss, Hienn, Hiffelk, Hifforn, Hifryn, Hildred, Hilix, Hiljin, Hilxin, Himlon, Himon, Himvli, Hinthan, Hinzay, Hireal,
Hirrean, Hisrilf, Hisvran, Hizar, Hizron, Hjalmar, Hjeldin, Hjordrik, Hlyrmis, Hobtalg, Hoesgald, Holay, Holgar, Hollox, Holthan, Homli,
Honturg, Hophand, Hoprig, Horan, Horglin, Horjak, Horlask, Hormatz, Horond, Horros, Horthoon, Horzak, Hotath, Hothcog,
Hothcol, Hrasha, Hrasquer, Hrelar, Hresheuth, Hrinspire, Hroleur, Hrönir, Hrossa, Hrostar, Hsaptren, Humbuss, Humquor, Hunard,
Hundar, Hurcad, Hurgal, Hurnod, Hurrisk, Hursin, Hurvin, Hurym, Hussuln, Huusim, Hyarante, Hyfryn, Hylar, Hyssome, Hyxley,
Hyzail, Hyzen, Ibchol, Ibizt, Ibrolg, Ica, Ictar, Iduun, Ighai, Ignale, Ignire, Igraa, Igresk, Iijind, Iithkin, Ijeng, Ikalss, Ikeen, Ikkrish, Ikléy,
Ildel, Ildelft, Ildin, Ildis, Ildnarr, Illa, Illyis, Ilnim, Ilruhn, Ilsuor, Ilthoss, Iltrilt, Iltrogh, Ilva, Ilvar, Ilxar, Ilyag, Imcanx, Imcolg, Imdiv,
Imhas, Immak, Immoyr, Imnarl, Impag, Imrib, Imrift, Imtsith, Indlech, Indloth, Indlut, Indred, Ingarh, Ingelk, Ingen, Inghar, Ingolm,
Ingrald, Inilv, Inis, Innluu, Inoke, Inslar, Iom, Ipshoom, Iraiz, Iras, Irauld, Iraunt, Irbry, Irchel, Irex, Irglas, Irlen, Irough, Irrash, Irrax,
Irsai, Iruste, Irwick, Irxeath, Isbard, Ishan, Ishenx, Ishgan, Ishkar, Ishlak, Ishshan, Ishya, Islarch, Ismlok, Isorn, Isphek, Issa, Isstan,
Itaaq, Ithend, Ithkaar, Ithome, Ivaade, Ivaire, Ivind, Ivool, Ivorn, Ivral, Ivran, Ivrax, Ivyd, Ivyod, Ixan, Ixaq, Ixor, Iygin, Izinth, Izleng,
Izmisk, Iztra, Izvire, Jaadis, Jaagix, Jaalmez, Jaalon, Jaaluth, Jablant, Jacor, Jadir, Jado, Jadoorm, Jaedan, Jaelyss, Jagan, Jaggol, Jagrid,
Jahir, Jahrgrim, Jaidu, Jaldeer, Jalmid, Jalom, Jama, Janam, Janan, Jandix, Janlay, Jano, Janrass, Jantust, Janu, Japloon, Jarad, Jarilz,
Jariz, Jarlew, Jarlith, Jarngor, Jarra, Jartak, Jartusk, Jarveen, Jarvil, Jarvix, Jarzad, Jasir, Jasphar, Jaswen, Jaussig, Jautan, Javen, Javert,
Javrik, Javtir, Jaxal, Jaxel, Jaylence, Jazanne, Jazraal, Jazrel, Jazrode, Jebhart, Jedra, Jeeldor, Jeelteg, Jehzehr, Jelthar, Jekkar, Jelantru,

BOOK OF NAMES 174

Book Five: Fantastic Names

Jelday, Jeldor, Jelym, Jenbow, Jendarr, Jenkisk, Jerdys, Jerec, Jerel, Jerim, Jessel, Jetashe, Jethrik, Jeven, Jevist, Jezreel, Jezzar, Jezzra,
Jhebdaeg, Jheexadh, Jheluth, Jherrox, Jhinarr, Jhinith, Jhorin, Jhourlann, Jhumpoust, Jhuvar, Jiaf, Jianc, Jiglak, Jihalg, Jilsa, Jiltarn,
Jinnow, Jintlorn, Jinvik, Jiral, Jirnon, Jirnost, Jisa, Jithrast, Jixile, Joamorsk, Jobel, Jolrant, Jolsir, Jomec, Jomsut, Jondar, Jooskan,
Jorad, Jorael, Joram, Joran, Jorel, Jornic, Joron, Jorvim, Joskyl, Jossak, Jostib, Jothal, Jovaine, Joysair, Jugeen, Juldrake, Julix, Julphra,
Jultus, Jungro, Junnar, Jurin, Jurinn, Jurret, Jushdak, Justix, Juthcot, Juxpire, Jynyx, Jyvlex, Kaanpell, Kadjix, Kaerjeld, Kaggoth,
Kagolm, Kahlan, Kahmahr, Kaiya, Kaklo, Kaldrak, Kalduk, Kalen, Kaliss, Kallak, Kalshai, Kalthen, Kalvek, Kalvran, Kalxin, Kaman,
Kamlant, Kamon, Kander, Kangmir, Kangmor, Kanliin, Kanpo, Kantar, Kanthrix, Kantran, Kanven, Kaplull, Karchad, Karchen,
Karchoy, Karcist, Karect, Kareeb, Kargon, Karjin, Karjus, Karkrust, Karnek, Karrax, Karrim, Karsa, Karstall, Kartol, Kasel, Kashir,
Kashtuul, Kaspim, Kaspin, Kassar, Katan, Kathak, Kathar, Kathasp, Kathor, Kattelg, Kattra, Kaukris, Kavar, Kavarl, Kavath, Kavis,
Kavor, Kayesp, Kayris, Kazarn, Keanca, Kedern, Keerlin, Keermeth, Kegryn, Keigtril, Kekkan, Kelar, Keldar, Kelgus, Kelkor, Kelmar,
Kelner, Kelrac, Kelshiir, Kelver, Kelvon, Kelvyath, Kember, Kembriss, Kemoy, Kenshlin, Keraan, Kerdal, Kered, Kerrol, Kersenct,
Keru, Kerzard, Kesdric, Kesnahr, Kespeth, Kesrack, Kesrick, Kethdjal, Kethrak, Kevlad, Kexy, Kezven, Khadar, Khadys, Khalart,
Khaldan, Khalir, Kheverl, Khondru, Khordov, Khrissa, Khrithra, Khrosa, Khudrax, Khugweb, Kian, Kibbath, Kibha, Kidash, Kiirmu,
Kijmin, Kikrasht, Kilas, Kilat, Kilgand, Kilisp, Kilmin, Kimda, Kinduhr, Kinorm, Kinzroft, Kipplob, Kirdon, Kirklen, Kiroum, Kirrax,
Kirun, Kirskar, Kirzav, Kisarld, Kishin, Kismer, Kismerle, Kisprimn, Kiston, Kisvord, Kithert, Kithorsk, Kithund, Kithvor, Kivan,
Kivooz, Kivoum, Kixime, Kizmay, Kjeldor, Kjindar, Koabon, Kofoum, Koino, Kolbect, Kolchash, Kolduk, Kolthya, Kolvram, Konvain,
Korak, Korban, Kordale, Koren, Koreth, Korghil, Korix, Korlisk, Kornor, Kornud, Korok, Korrik, Korsal, Korseng, Kortael, Kortenj,
Korthoon, Koruk, Korusk, Korvar, Kosjourn, Kothar, Koxir, Kozzir, Kraatin, Krallorn, Krana, Krangar, Kranorn, Krantheer, Krantor,
Kredhal, Kregnux, Krelgar, Krentomzh, Kressen, Krexnahr, Krillon, Krissenq, Kroëld, Krotald, Krotar, Krotem, Kruchaen, Krynerl,
Kugar, Kuldrah, Kulik, Kulleest, Kulxel, Kunatht, Kurdghar, Kurgnar, Kuruz, Kurvos, Kushish, Kydra, Kyladz, Kylcrum, Kylix,
Kyllam, Kymen, Kyrake, Kyrmo, Kyrsha, Kyshi, Kysho, Laabrun, Laarskim, Laconde, Laël, Lagu, Lailaske, Laithare, Lakis, Lalan,
Lalit, Lalun, Lampor, Lanaar, Landish, Landreth, Langbar, Lanreex, Lanscitt, Lanteld, Lantis, Lantos, Lanvilt, Lanycth, Lanzee,
Lanzept, Larbrun, Laresm, Larid, Larind, Larkrosp, Lasquor, Lathir, Lathmarc, Latra, Laudrin, Laxar, Laydor, Layek, Lazelle, Ledmai,
Leela, Leena, Leerank, Leesclar, Leggwyt, Leghast, Lehun, Leistorn, Lembarl, Lemgaar, Lemtarn, Lendra, Lensith, Lenzeel, Lephais,
Lephern, Leqquan, Lerdeln, Lerlya, Lermest, Lerquint, Lestin, Letek, Lexan, Lextraa, Leystorne, Lherache, Lhusark, Liance, Libourne,
Lidrill, Lilir, Lilnid, Liltar, Limdal, Limhoth, Limka, Limson, Lindarl, Lindlorn, Linlaith, Linmer, Linor, Linspar, Lintan, Lintra, Liosse,
Liphrodd, Lirram, Lishran, Liskeel, Lissar, Lisstar, Lisstra, Liston, Lisvorn, Litheem, Lithrad, Littwyst, Lixelle, Lixeth, Lixter, Lizki,
Lobror, Logas, Lohmi, Loiarl, Loomar, Loorin, Loorzig, Loraem, Loral, Lorbis, Lorrhin, Lorrin, Lorvra, Lothilv, Louwend, Lovoz, Loxzor,
Luast, Lubist, Lucenne, Lufraut, Lumas, Lumfa, Lunzar, Lurand, Lurash, Lurin, Luscan, Lutril, Luzfel, Lyanec, Lyeüm, Lylix, Lyra,
Lyrin, Lyron, Maaga, Macra, Macrad, Maefon, Maegwin, Maerraent, Magalph, Maghan, Maglone, Magmarl, Magnyck, Mahhri,
Mahrik, Maidah, Maidak, Mairish, Maisa, Maisan, Majan, Makamb, Makisp, Malak, Malasc, Malber, Malboe, Malda, Maldock,
Malfar, Malgrah, Malheme, Malinsp, Malkorf, Malnurb, Malthen, Maltheus, Malthgri, Malthor, Malvisp, Malwer, Malzhé, Mandrask,
Manggrim, Mankril, Manthi, Manton, Maöl, Mapyn, Marack, Maraide, Marasp, Marath, Marax, Marclaw, Marcoorg, Mardhrene,
Mardix, Mardur, Mareft, Marhalk, Marhart, Marjaan, Markryn, Marlath, Marlock, Marnec, Maroosh, Marost, Marrek, Marrhal,
Marrhan, Marril, Marslin, Marslai, Martheel, Marul, Marvold, Marwhool, Mascrox, Maskrulp, Masplern, Masply, Masquoor,
Masryn, Massac, Mastram, Mastrith, Mastruse, Mathgi, Mathlin, Mattraw, Matzin, Maularn, Maundrib, Maurdax, Maustere,
Mavasce, Mavic, Mavkert, Mavour, Maxil, Mayern, Maylern, Maylin, Mayrime, Mazzyott, Medarm, Meder, Medist, Meeratz,
Meffroa, Mefron, Meglos, Megwen, Mejea, Mekosp, Melaunce, Meldresc, Meleas, Melib, Melisk, Meljarn, Melkur, Melleg, Mellore,
Melnayl, Melnyth, Melshiv, Melslem, Melviig, Mendra, Mengisp, Menksoor, Menna, Mephyr, Merdim, Merewn, Merkal, Merkan,
Merley, Mermold, Mermoth, Merngar, Merophe, Merresh, Merrest, Merrost, Merryn, Mershun, Mersic, Mersna, Merssan, Merthyr,
Merweld, Mesrah, Mesrawn, Mestorl, Mestrin, Methnos, Metrosq, Mevid, Mezard, Mhoran, Mhordaal, Mhovair, Mhurdaal,
Mhyrrail, Mianth, Mibris, Micrum, Mida, Midor, Mifrax, Migglin, Mijar, Mijhyk, Mikird, Mileern, Milzrik, Mimur, Minom, Minvra,
Minyal, Miraad, Mirach, Mircheld, Mirdain, Mirdij, Mirdole, Mireth, Mirglish, Mirhaz, Mirikke, Mirja, Mirjanth, Mirjenx, Mirkaise,
Mirkin, Mirla, Mirrash, Mirrin, Mirrym, Mirtrax, Miryash, Mishaar, Mishim, Miskin, Miskul, Misrach, Miszlar, Mithbrin, Mithlerb,
Mitrel, Mivarch, Mivrid, Miwarl, Mixtry, Mizarl, Mizma, Mizrab, Mlenjas, Mlocber, Mlodach, Moda, Mogorn, Moirulse, Molez,
Mollith, Molnyx, Molrin, Molvigg, Molvind, Mommur, Monmar, Moondar, Mooneld, Moorith, Moorlow, Moormish, Moran, Morax,
Morcal, Morchiss, Mordak, Mordlaw, Mordoc, Mordyle, Moreth, Morgath, Morgleeg, Morglin, Morgmar, Morgrim, Morhain, Morix,
Morktar, Morla, Morlig, Morlosc, Mornith, Morrhan, Morsklon, Morssen, Mortan, Morthyld, Morvaen, Moryak, Moshaol, Mosyerl,
Moyank, Mozoorb, Mrossard, Mubfusc, Mubur, Mudanc, Mudaz, Muhlenk, Muilt, Mungin, Munin, Murgaist, Murhsan, Mustile,
Muuthas, Mygon, Myndax, Myrii, Myrnar, Myronce, Myrrim, Myrvarth, Myrya, Mysind, Mysmak, Naadem, Naadra, Naafa,
Naalvad, Naasjerth, Nabdoor, Nabol, Nadar, Nadhil, Nadin, Nagai, Naghir, Nagist, Nagvar, Nahar, Nahoul, Naia, Naidel, Naidis,
Naidule, Naidusk, Naion, Naisnim, Naithool, Nakrea, Nalbis, Naldecc, Nalkleth, Nalray, Namail, Namat, Namoin, Namvert, Nandrulg,
Namphruk, Nantarth, Naök, Napolx, Naras, Nardalg, Naren, Narev, Nargath, Narjath, Narkrisst, Naron, Narqui, Narsok, Narthold,
Nartolth, Narvi, Narvik, Nasank, Nasir, Natchai, Natchren, Natein, Nathlim, Nathor, Nathraq, Nautcheb, Navai, Navairnz, Navar,
Navesm, Nazaarl, Ndola, Nebcherl, Nebron, Nectesce, Neelrix, Neepmire, Nefhorn, Negert, Negort, Nelat, Nelbron, Nelesck, Nelynn,
Nemstere, Nemweal, Nenaire, Nengret, Nephard, Nephog, Neri, Nerish, Neruus, Nerveer, Nesbin, Neshkem, Nesser, Nestra, Nesvan,
Nethelb, Netskra, Nevlyn, Newhar, Nexoz, Nextar, Nexxar, Neywode, Nezuel, Nezzdak, Niand, Nibine, Nibor, Niconde, Nictroi, Nida,
Nifeld, Nigil, Nigräl, Nijim, Nijis, Nikusp, Nilgorm, Nilnoi, Nimbol, Nimir, Nimon, Nimrede, Nindiss, Nireal, Nirel, Nirhain, Nirhath,
Nirloge, Nirnir, Nisherj, Nishla, Nishmir, Nishran, Nissac, Nissal, Nithilt, Nithlom, Nitra, Nivenk, Nivgrom, Nixin, Nizoon, Nizten,
Nogaarn, Nokelm, Nolfig, Noloq, Nolthar, Noorlim, Norahl, Nordell, Nordran, Norfroib, Norin, Noroj, Norstoj, Novvulse, Noxit, Nrial,

bOOK OF NAMES 175

Gary Gygax’s Book of Names

Nuad, Nubweft, Nuendo, Nuhar, Nulka, Nulvilch, Nummag, Nurgan, Nurrzek, Nuscolg, Nushla, Nuuzsal, Nuxile, Nuzain, Nyankra,
Nyassaed, Nybron, Nyconth, Nydaur, Nyeon, Nylray, Nynaeve, Nyra, Nyren, Nysra, Oaffleg, Oakine, Oalilse, Oalyn, Oarine, Obron,
Obtin, Ocarg, Oedjert, Oeglath, Oejos, Oenu, Oerusk, Oggran, Ogmarx, Ogstlang, Ohmir, Ohmoul, Ohrool, Ohwhon, Ohya, Olanc,
Olbrod, Olcind, Oldaar, Oldac, Oleird, Olesk, Olgeerd, Olisch, Olix, Olney, Olthang, Oluode, Olvoor, Omag, Omazd, Ombaast, Omdret,
Omfelx, Omkraum, Omoq, Omron, Onchorl, Ondar, Onilsh, Oninsp, Onolk, Onvrix, Oonglax, Ooxaith, Opaor, Opchel, Opild, Opmar,
Opult, Oqueln, Orasch, Orayl, Orbern, Orbohst, Orbweft, Ordol, Orgoch, Orgrool, Orhomb, Orinde, Orisse, Orix, Orjasp, Orkuuz, Orli,
Orlim, Ormdrad, Ormerd, Ormuuz, Ornault, Ornith, Oroon, Orpax, Orrisk, Orsind, Orskog, Ortain, Orthmar, Ortholt, Orthroy, Ortkuz,
Orvulse, Orwelt, Orxlorn, Osgleft, Oshraal, Osphel, Ospin, Osresp, Ossiz, Ossvule, Osthandl, Othast, Ottlan, Ovaile, Ovar, Owal,
Owelft, Owlin, Ouxroul, Oxdren, Oxiv, Oxoor, Ozur, Padath, Palaor, Palew, Palifte, Palvem, Palzac, Pamar, Paminsk, Panarre, Pancraf,
Pandak, Pandire, Paneesh, Pangaz, Paono, Paraerg, Parbha, Pargask, Pargus, Parmist, Parnon, Paroul, Parrsath, Paslaive, Paxilp, Pazot,
Peaflod, Pelas, Pelase, Pelcourj, Pellin, Pelnos, Pelvest, Pemnarsc, Pendoir, Pendra, Pengarth, Pengron, Peraule, Percaal, Perdin,
Perdis, Perisk, Perlask, Perral, Perreld, Perrinx, Perthald, Perzec, Pevel, Pexul, Pezloch, Phaithor, Phaleg, Phanstern, Phaovonce,
Pharan, Phargon, Pharvis, Phatuum, Phayra, Phenquor, Phesjan, Phinerc, Phinna, Phinra, Phislid, Phlomel, Pholgon, Phondath,
Phynynx, Phyzent, Pidnubb, Pilark, Pilkarn, Pirkrod, Pittheus, Planget, Plitkin, Pluroign, Pnakord, Poddle, Pohlon, Pohnoor, Poroon,
Porsthil, Portlusce, Praamon, Praarin, Prabaar, Pravdile, Pressar, Presta, Pretil, Prilsorn, Pritantte, Pritjan, Prollel, Proter, Prothoon,
Psattor, Psirrim, Pteron, Pulaaz, Pulisk, Pumish, Purrdiste, Puuhilsk, Puvas, Pyalvar, Pyra, Pyrafe, Pyreyn, Pyrjus, Pyular, Pyzzim,
Qraatin, Quaestrin, Quagel, Quagrith, Quaïve, Quaman, Quamrith, Quanar, Quanthon, Quantra, Quanvire, Quardan, Quargom,
Quarnos, Quarouth, Quasha, Queageth, Quedrech, Queeden, Queeyat, Quekal, Quelade, Queldrim, Quelges, Quelneth, Quelthar,
Quembras, Quenna, Querkez, Querlo, Queryl, Quesan, Quesparl, Quesrol, Quevros, Queygo, Quiddel, Quidre, Quigmoss, Quilmose,
Quinaut, Quindle, Quinga, Quinid, Quintarl, Quirrak, Quirvell, Quisrym, Quizlo, Quolbin, Quondoon, Quuddreus, Quyssa, Raaxis,
Raband, Raberm, Rablaen, Rabuur, Raccyx, Racere, Radalt, Raddel, Radeld, Raën, Raëss, Raethel, Raevact, Rafain, Rafam, Rafarn,
Rafmarth, Raftwen, Rafur, Ragdra, Ragen, Rago, Rahaz, Raina, Raïre, Raishauer, Raistlig, Raistoc, Rajan, Rajin, Raju, Rakeeg, Rakhan,
Rakhaz, Rakheer, Rakkim, Rakspire, Rakthvi, Ralik, Ralir, Ralise, Ralith, Ralkeev, Ralvord, Ramat, Ramath, Ranax, Randar, Randor,
Ranghen, Rangvair, Rani, Ranid, Ranousse, Ranthur, Ranûk, Ranyem, Rascha, Rascrag, Raslak, Rasmoth, Rastagg, Rastak, Ratai,
Rater, Rathdome, Rathgor, Rathlede, Rathor, Raudal, Raudell, Ravann, Ravoe, Ravthek, Raxar, Raxen, Razdan, Razdel, Razul, Rebesc,
Reddom, Redlac, Redleth, Reeval, Reevast, Regwelf, Relem, Rellskar, Rellzer, Relmnar, Relmund, Relthar, Remerst, Remist, Renair,
Rendkett, Rendlorn, Renjik, Renlaw, Renna, Renquil, Resfrith, Reskem, Resna, Ressif, Restid, Retheer, Retor, Retraaj, Reuzor, Revas,
Reyga, Reyna, Rezbain, Rezhar, Rhamaine, Rhandain, Rhavee, Rhaxdan, Rhenea, Rheya, Rhila, Rhiorn, Rhobban, Rhodelx, Rhojann,
Rhylash, Riaal, Riak, Ribos, Ridun, Ridya, Rience, Rifdos, Rifgild, Rigar, Riklak, Riksul, Rila, Rillif, Rillu, Rilmorn, Rimchoze, Rimnaaj,
Rimsall, Ringool, Rinquel, Rinthmaw, Ripurth, Risnys, Ristang, Riswod, Rivalke, Rivarsh, Rivcol, Riveld, Riverle, Rivlin, Rivoold,
Rivrook, Rivvid, Rixel, Rixju, Rizhad, Rizzek, Roäk, Roakey, Roandat, Robforz, Rocaltz, Rodan, Rodhar, Roële, Roëll, Roethord,
Rofloef, Rokeel, Rolthar, Rölyat, Rontayn, Roolenth, Roqual, Rorkar, Rothar, Roujat, Roweal, Roxhaast, Royanse, Royskyar, Rubarj,
Rubiss, Rudrisk, Ruidh, Rukhjan, Rukuz, Rulbowe, Rulmool, Rumael, Rupaic, Rupsey, Rurik, Rusgar, Rusis, Ruther, Ruusul, Ruvad,
Ruwen, Ryalas, Rygarn, Rynell, Rynrys, Rysta, Sabak, Sabal, Sabfane, Sabhel, Sabon, Sabrok, Sador, Sadrouth, Saerdon, Saerulse,
Safrence, Safrine, Sagard, Saglamne, Saia, Saihail, Saijax, Salir, Sallese, Samand, Samar, Sambrea, Samler, Sanald, Sanan, Sanar,
Sandice, Sangol, Sankor, Sanpalk, Sanrind, Sanrow, Sansal, Santlor, Santrul, Saphyx, Sarbrid, Sarcyn, Sardrum, Sarel, Sarex, Sarfinn,
Sargash, Sarik, Sarla, Sarlyn, Sarmuld, Sarnax, Sarode, Saroon, Sarthath, Sarthay, Saruul, Sarvan, Sateer, Sathla, Saudraal, Saugrib,
Savak, Savar, Savaunce, Savay, Savot, Savryn, Saxar, Scamire, Scarloth, Scaroth, Scarvlin, Schabith, Scharay, Sclava, Scolath,
Scradast, Scrilisp, Searan, Seckba, Sedrim, Seethenn, Segrold, Seheitt, Sejar, Selar, Seldar, Selgren, Selith, Selkind, Selnor, Selris,
Selthen, Sember, Sembrith, Semer, Semisk, Sena, Sendrej, Sendure, Sengeld, Senrin, Senther, Sentix, Seonce, Sephrone, Seplacc,
Seprism, Seraan, Seranth, Seray, Serdu, Sereste, Serlarc, Sermer, Seroz, Serrof, Serryx, Sersoom, Sertase, Seskel, Sethar, Sethchell,
Sethjen, Sethran, Sfaël, Sfennec, Sferaj, Sforakh, Shabrum, Shadar, Shagold, Shahile, Shaifarl, Shalun, Shalvir, Shamad, Shanfa,
Sharaq, Sharaz, Sharrak, Sharrel, Sharva, Sharzik, Shastor, Shathak, Shaxa, Shaydayl, Sheerah, Shembis, Shenesk, Shetrax, Shezael,
Shiaf, Shialk, Shila, Shilex, Shimar, Shimglor, Shimren, Shintar, Shirak, Shivan, Shiza, Sholmeg, Shruuminth, Shryffin, Shudleet, Shurik,
Shurrug, Shyden, Shylath, Siade, Sibvir, Sidron, Sierl, Sila, Silcharn, Sildeed, Silgast, Silgool, Siljenk, Silmat, Silon, Silphane, Silruum,
Silure, Silvasp, Silvryn, Simbrul, Sindhi, Siol, Siralk, Sithirg, Sium, Skaaro, Skagra, Skarazk, Skarloch, Skayla, Skedrea, Skeltrin, Skilon,
Skorafe, Skurin, Slanslar, Slanthar, Slarood, Slaskren, Slavgar, Slazor, Sleekla, Sleshkeg, Sleynux, Slijash, Slorac, Slurvaum, Smarag,
Smerdis, Smialv, Snargai, Snayrod, Sneitad, Snurlix, Sobeck, Sodarg, Solael, Solbar, Soldine, Solis, Solohe, Solok, Solos, Soltar,
Sombrid, Sophald, Sorak, Sorgas, Sormtor, Sorquoon, Sorren, Sorven, Sorza, Sotar, Soveh, Soydil, Spalant, Spandrell, Sparveld,
Sperax, Spereld, Spirach, Splinvek, Sprimaine, Squamgreve, Srajsken, Sraknis, Sramine, Srebold, Sreeva, Srendix, Srennant, Sriddoth,
Sroika, Sroweb, Sryxla, Stajesce, Stalfess, Starklyn, Staygus, Steeglorn, Stengos, Stereth, Steylin, Sthygron, Stielle, Stirgan, Stornrafe,
Strakhan, Strakkar, Streggen, Struquil, Stryast, Strylax, Subreen, Suggner, Sujaim, Sulgra, Sulji, Sulmsy, Sulnseir, Sundoth, Sunjeade,
Surast, Surigg, Surjan, Surpy, Susstark, Susteelk, Susur, Sutekh, Suukeeg, Suulkas, Suunall, Suvael, Suvrin, Svringal, Swarflig,
Swarro, Swendril, Swiez, Syanor, Sybra, Sylfrix, Sylvine, Sylvyn, Symnar, Syphtar, Syrag, Syran, Syssahz, Syzaash, Taarna, Tabrind,
Tachel, Tacrine, Tadra, Taedel, Taennyn, Taeral, Taeya, Tagor, Taher, Tahrjun, Taiwine, Talanth, Talar, Taldar, Taleeg, Taled, Talesm,
Talgan, Talgraine, Talgyr, Talisk, Talith, Talor, Talthran, Talune, Talven, Talver, Tamar, Tamnuz, Tamone, Tamoorn, Tamriss, Tanchilt,
Tandro, Tanha, Tanisk, Tanlin, Tanndo, Tanoor, Tanry, Tanûr, Tanzel, Tanzlor, Taosar, Taoyot, Taran, Tarath, Tarax, Tarcen, Tareth,
Tarik, Tarin, Tarisk, Tarith, Tarkand, Tarkrog, Tarlmar, Tarnor, Taron, Taroyn, Tarqu, Tarxas, Tasharg, Tashforn, Tashlex, Tashu,
Tashuul, Tasrak, Tasselt, Tasvoor, Taulin, Taval, Tavan, Tavon, Taxlon, Tayerl, Taylin, Tayrsil, Tazen, Tazine, Tchasko, Tealryn,
Teawar, Tebish, Tedra, Teekah, Teekug, Teerlin, Tefaz, Tefleer, Tegan, Tegglyn, Tegoth, Teiresh, Teirna, Telaer, Telast, Telcarn, Telett,

BOOK OF NAMES 176

Book Five: Fantastic Names

Telglas, Telgrest, Telkarr, Tellan, Telnar, Telnoom, Telsar, Telva, Telzley, Temorg, Tempros, Tened, Tenelle, Tenjal, Tenlor, Tenna,
Tensfar, Tentil, Teode, Terare, Terglaw, Tergon, Terlkin, Terlyn, Ternasse, Terragg, Terris, Tershar, Terslond, Tesin, Teslan, Tevrin,
Teyvrilt, Thabou, Thadrum, Thaiduk, Thaki, Thalarn, Thalax, Thaldok, Thamin, Thandart, Thandrov, Thandusc, Thangor, Tharbad,
Tharbolt, Tharij, Tharis, Tharjun, Tharkesh, Tharquist, Tharsna, Tharxac, Thaskam, Thaval, Thavarl, Thawlton, Thaxid, Thaxis,
Thaxmool, Thaxnar, Thayvudd, Theandra, Thebek, Thelbor, Theleb, Thelin, Thelred, Themnon, Theras, Therbur, Therrak, Therras,
Therrat, Thervoh, Thesi, Thesstor, Thibkern, Thimmoz, Thinhla, Thiob, Thios, Thirlain, Thirrild, Thomilt, Thondrac, Thorgeir,
Thornix, Thorskal, Thorztar, Thorzyl, Thoskold, Thoye, Thranor, Thraxil, Thremek, Thremix, Thrindish, Thrinyr, Thrykar, Thryxeer,
Thugar, Thuldudge, Thulsa, Thurdis, Thuvgalt, Thyra, Thyzlont, Tiaft, Tiak, Tian, Ticham, Tiffrod, Tihan, Tika, Tilal, Tilir, Timaas,
Timak, Timdos, Tira, Tiralle, Tirhthri, Tirkan, Tirnor, Tirouv, Tirvil, Tislim, Tisreth, Tisseth, Tithesb, Tivaln, Tlembic, Tlichgo, Tlishat,
Tobar, Todyc, Toglank, Tokath, Tokkreft, Tokraz, Tolgarm, Toma, Tonom, Torak, Torang, Torbelt, Torbold, Torden, Toreth, Torghai,
Tormir, Torsund, Torthar, Torvin, Torxar, Toscrah, Tourrhok, Tovak, Tovis, Toxathe, Tozjroch, Traalyr, Traken, Tramorn, Trantain,
Trantle, Trasven, Travech, Trazom, Tredek, Treeplin, Treffaun, Trefoin, Treizeng, Tremas, Treof, Treslont, Tressak, Trevarq, Trevul,
Tricoj, Tridusk, Trilinn, Trisgil, Tristak, Trithax, Triveark, Trizdoth, Troiom, Tromest, Tronvel, Troulden, Trujko, Tsarlit, Tsavan,
Tsodjan, Tsojwar, Tsorak, Tuane, Tuchror, Tudlech, Tuezinth, Tugan, Tulkas, Tulsoorm, Tuntix, Turan, Turmasc, Turmis, Turvoost,
Turweld, Turzeal, Tuuraj, Tvejasp, Twenja, Twinaile, Twixtib, Tyasaj, Tydwyk, Tylark, Tylith, Tylnen, Tymarl, Tymdrak, Tyrbast,
Tyrdon, Tyreen, Tyrgyre, Tyrinx, Tyrlon, Tyrum, Tzichrism, Tzilen, Tziphrin, Udraam, Ufang, Ufoin, Ulak, Ulfade, Ullfrax, Ulli, Ulmyst,
Ulos, Ulphar, Ulsplasm, Umbrask, Umbresk, Umchor, Umleer, Ummice, Undreet, Unfegg, Ungax, Unstric, Unstrix, Untveld, Unza,
Uqbar, Urdaa, Urdain, Urdal, Urdryce, Urlyn, Urrind, Urthryn, Urtond, Urwoon, Urzvir, Ushnee, Usquik, Ussart, Ussfaal, Ussit,
Usstrilt, Ustar, Ustiln, Ustlin, Ustor, Ustorne, Ustrelm, Usxald, Uthmal, Uthnor, Uvorne, Uzfron, Uztum, Vacla, Vadein, Vadrelj, Vadri,
Vadru, Vaeddyn, Vaelythe, Vaërn, Vagar, Vaigthlu, Vaitarr, Valan, Valaz, Valbard, Valek, Valen, Valeth, Valgaard, Valgar, Valgarv, Valka,
Valkarth, Valken, Valkesh, Valkis, Valkyr, Valmisce, Valreque, Valtarb, Valthoth, Valyn, Vamert, Vamfade, Vanache, Vanek, Vanger,
Vannak, Vannyn, Vanra, Vantsled, Vanyar, Vaona, Varat, Varda, Vareth, Varga, Varka, Varlik, Varmon, Varmyr, Varna, Varnac, Varnar,
Varnax, Varnaz, Varos, Varrow, Varsta, Vartoor, Vasaav, Vascais, Vasrind, Vathan, Vathar, Vathek, Vaudric, Vayas, Vaydir, Vayi, Vazar,
Vazdo, Veäxe, Veena, Vegreth, Vekil, Velaunce, Veldan, Veldin, Velex, Velkind, Velnard, Velsant, Velsard, Velsin, Vembrex, Venast,
Vendik, Vengkuld, Venklar, Vennec, Vennsor, Venscoth, Ventorl, Venzra, Veor, Verek, Verisse, Verla, Verlis, Vernar, Vernat, Vernil, Veror,
Verren, Vertence, Vervitz, Verwantz, Verxain, Verzod, Veskin, Veswinch, Veyen, Vherla, Viaxx, Vibsoom, Vibur, Vilgrax, Vilraj, Vilsa,
Vilthod, Viltor, Viltorc, Vingverd, Virainth, Viran, Virdla, Viscanth, Visharn, Viskrek, Vissir, Vistar, Vistarl, Vithmard, Viux, Vixa, Vixai,
Vixlim, Vlastov, Vlitchek, Vluisc, Vlustra, Volcilde, Voldor, Volnir, Vomquind, Vonir, Voozale, Vordnaz, Vorgan, Vorplen, Vorrmor, Vorshak,
Vortice, Vosklune, Votorn, Votrax, Voxarl, Vozkoog, Vratund, Vreeleth, Vregom, Vrithon, Vrumtuun, Vryxnir, Vuespra, Vuestri, Vulpix,
Vuranc, Vurick, Vurog, Vuron, Vuubul, Vynda, Vyrnael, Vywyn, Vzoris, Wadziq, Waeytef, Wairbren, Walgwim, Wallibt, Walscrin,
Wanelj, Wanjok, Wannach, Wanruum, Wanthim, Warbosk, Warell, Warisk, Warthan, Waryn, Wastur, Waylra, Waznak, Weardlon,
Wedjeeg, Wedra, Weftig, Weftorb, Weitvan, Welfrede, Welmek, Welndar, Wemsin, Wendath, Weppel, Werclam, Werin, Weshap,
Weskin, Westra, Wevkinz, Wextri, Whilfig, Whilmor, Wicrore, Wileert, Wilnim, Wilven, Wilzech, Wirreth, Wirzanth, Wistril, Witrix,
Witrost, Wizlow, Wolcharn, Wolkoon, Wolnihr, Worlit, Wraxil, Wrybeck, Wryplax, Wryxerg, Wubneft, Wulfrit, Wurflense, Wusheig,
Wuunal, Wuxorn, Wychnor, Wylvin, Wyndbrel, Wyndra, Wyrgon, Wyrsis, Wysholt, Wyvrax, Wyxef, Xadair, Xaedra, Xaelinth,
Xaharl, Xaidis, Xaitchek, Xaldreth, Xalkhas, Xalla, Xallath, Xameld, Xanax, Xanbarg, Xandar, Xandrix, Xanille, Xanna, Xanos, Xanrei,
Xanthon, Xarafe, Xarakh, Xarek, Xasim, Xaudrin, Xavest, Xavin, Xawnis, Xaxul, Xayide, Xeebract, Xeerha, Xejem, Xela, Xeldon,
Xellosp, Xenerge, Xenir, Xephar, Xerra, Xerxisp, Xerys, Xexal, Xhagrim, Xhaibar, Xhomdroll, Xhorald, Xigil, Xion, Xiplin, Xiri, Xirrip,
Xloris, Xoncarg, Xopon, Xoris, Xormeer, Xothun, Xovro, Xudeet, Xulan, Xundrahl, Xustral, Xyás, Xyást, Xybeuth, Xycort, Xydorn,
Xydra, Xygbenth, Xyhaek, Xykrog, Xylance, Xylarz, Xylvorm, Xymoyl, Xytrin, Yaalder, Yaathab, Yadarl, Yaddith, Yadel, Yadreth,
Yadurk, Yaglaid, Yagmoon, Yaklar, Yaklin, Yako, Yakthoob, Yammoth, Yamphut, Yandorn, Yaöth, Yarat, Yarel, Yari, Yarin, Yarnis,
Yarram, Yastoz, Yaten, Yatheg, Yavarre, Yavood, Yavroun, Yazlar, Ycore, Yeafosk, Yeifolk, Yeldoj, Yeldrai, Yeoft, Yeoun, Yerdeen,
Yergal, Yerkel, Yernoold, Yethler,Yewrapt, Yexil, Yezrik, Yhemnis, Yhemog, Yhoudeh, Yiash, Yildiz, Yilkeyr,Yimzuuem, Yinaun, Yiod,
Yirod, Yivthi, Ymar, Ymarl, Yodkin, Yojra, Yombris, Yoorzamph, Yoppulse, Yorim, Yorlask, Yorrak, Yoskan, Yosneth, Yothir, Yottoa,
Yrdirr, Yrgash, Yrgil, Yrinth, Yrlmar, Yrvoor, Yuklat, Yuleng, Yurisp, Yuvib, Yuzan, Yween, Zaalit, Zabal, Zabil, Zadko, Zadom, Zadool,
Zaelken, Zaery, Zaffar, Zagrosk, Zahur, Zaihra, Zalethe, Zalmic, Zalthen, Zamar, Zamewl, Zamind, Zamog, Zamray, Zanak, Zaneer,
Zangor, Zanqua, Zantain, Zanthu, Zantir, Zantyen, Zanurb, Zarak, Zaranthe, Zardal, Zardence, Zardirm, Zardox, Zargoi, Zaric,
Zarlon, Zarmarl, Zarouk, Zarphaut, Zarquar, Zarquemf, Zarros, Zarthule, Zastor, Zatarl, Zatheen, Zathras, Zathu, Zatoum, Zausric,
Zavach, Zavak, Zavel, Zaviv, Zaxweer, Zayarn, Zaydrim, Zebor, Zebulse, Zedresk, Zefteel, Zehain, Zehirn, Zekal, Zeldaph, Zelgad,
Zelgen, Zelisp, Zelked, Zelmarth, Zelminx, Zelvant, Zembis, Zendarg, Zentos, Zeraa, Zerai, Zerakl, Zermish, Zerric, Zervid, Zesdick,
Zessain, Zethrel, Zhaizald, Zhakoor, Zhalore, Zhantaine, Zhapris, Zharmele, Zharvek, Zhassa, Zhawend, Zhaya, Zheral, Zhirek,
Zhirem, Zhiroq, Zhirquis, Zhogri, Zhomrach, Zhoreb, Zhrana, Zigmoth, Zikuyth, Zilar, Zilmork, Zincir, Zindor, Ziorn, Zirin, Zishuun,
Zislun, Zisurgh, Zlanté, Zlatos, Zofram, Zoides, Zojan, Zohldrom, Zolfran, Zoltaft, Zomra, Zondar, Zoorkon, Zopine, Zorac, Zorith,
Zorlan, Zorthal, Zosarde, Zrufend, Zugdin, Zugoth, Zuril, Zusdhrun, Zuukan, Zvegnaz, Zyjin, Zyla, Zylaax, Zylyn, Zyrel, Zyrelx,
Zytan, Zyxim

bOOK OF NAMES 177

Gary Gygax’s Book of Names

Three-syllable Names

Aathoklaa, Abalore, Abeli, Abreyxorn, Abrisen, Acaena, Acamar, Acarnod, Ackia, Acozer, Acravel, Actinor, Adalon, Adalrik, Adanac,
Adasho, Adelin, Adelir, Adembal, Aderak, Aderel, Aderyn, Adhara, Adhirman, Adia, Adian, Adiol, Aditu, Adlaron, Admarlen,
Adnirrin, Adnoren, Adracea, Adraeran, Adraewyth, Adrasta, Adrena, Adriphaas, Aelarim, Aerissa, Aeruin, Aetharyn, Aexien,
Afaellan, Agador, Agaki, Agari, Agella, Agerquon, Agetan, Agexa, Aginor, Agior, Agnaska, Agraia, Agrasline, Agrasol, Agrias,
Agristair,Ahina, Ahorra, Aidaron, Aililry, Ainnatic, Aioula, Aircristir, Aistomar, Ajasonde, Akajur, Akashic, Akasta, Akenchi, Akhrida,
Akiina, Akirga, Akirku, Akritas, Akura, Akvaron, Alamak, Alanik, Alanyx, Alardan, Alaris, Alarynd, Alathen, Alatvair,Alaxa, Alaztyr,
Albara, Albaral, Alberist, Alberon, Alceon, Alceor,Alchica, Aldachur, Aldaka, Aldamir,Aldirim, Aldrella, Aleasna, Aleaxa, Aleena,
Aleidar,Alembis, Alera, Aleva, Alfanar, Alhana, Alidar,Aliet, Alifyan, Alinaeus, Alindra, Alixa, Aljarik, Alkaios, Allindren, Allomir,
Alloran, Almarisc, Almeron, Almiel, Alnavor,Alshagrel, Altavan, Altorlan, Altria, Alucard, Alzamar,Alzarin, Amadis, Amadix, Amafer,
Amaja, Amakelb, Amanster,Amaremne, Amarette, Amatin, Amazya, Ambrezul, Amelis, Amerill, Amether,Amethi, Amharad, Amilin,
Aminak, Amintor, Amlieth, Amolithe, Amorin, Ampenden, Amramyr, Anandra, Anara, Anartig, Anashea, Anatsath, Ancelyn, Ancifer,
Andaraan, Andistair, Andolan, Andrasha, Andula, Aneelen, Anfara, Anferas, Anfesef, Angalli, Angemon, Anghyrud, Anhalus, Anici,
Anina, Ankrista, Annoxin, Anraculd, Anroana, Ansivlan, Ansuki, Antalyaar, Antarlest, Anterra, Antesri, Anthlamar, Antraneyk,
Anzera, Apelnin, Aphithea, Apporrosh, Aquiel, Aquorren, Aradek, Aragaj, Araglas, Arajist, Arakbaal, Arakhreen, Arakin, Araldar,
Aralik, Aramil, Aranat, Aranis, Arathorb, Araxis, Arbadrul, Arbalac, Arbalon, Arbitan, Arboran, Arcastor, Archolach, Ardalanx,
Ardanos, Ardatha, Ardaxil, Ardelin, Ardilex, Ardiseng, Ardissa, Aregel, Arenith, Arestel, Arfandas, Argethlam, Arghesos, Argion,
Argoël, Argolin, Arhanen, Ariann, Arianth, Aribeth, Arien, Arion, Arioth, Ariseph, Arismacht, Aristea, Arivid, Arkadit, Arkaris,
Arkavyn, Arkissar, Arkurel, Arlana, Arleano, Arleost, Arlomma, Arokair, Arolant, Arozan, Arpiax, Arrashad, Arrelask, Arrenol, Arriam,
Arridor, Arrivid, Arrosas, Arrossai, Arshashi, Arshavir, Artithea, Artlexu, Arura, Arvanor, Arvirask, Aryion, Arzeela, Ascarleth,
Ascaveen, Ascomeld, Asgarath, Asherild, Ashikri, Ashilja, Ashnisci, Ashrodu, Asilun, Asius, Aslior, Asmacul, Asmictir, Aspaleed,
Asparind, Asphodal, Aspolyme, Asquilla, Astaedi, Astalon, Asteä, Astinus, Astraëa, Asurzel, Atalis, Atazra, Athana, Atheran,
Athermoj, Athina, Athnolan, Athrasomb, Athrilas, Atlavan, Atorin, Atralan, Atraxon, Atrujal, Attanir, Atticog, Aturin, Atyoto,
Aurever, Aurian, Auridra, Aurina, Aurion, Auxebaz, Avalzaunt, Avandir, Avarath, Avasceen, Avenaar, Aveole, Averdal, Avereem,
Avernide, Avèssèd, Avesur, Avori, Avriax, Avronil, Awennes, Axanar, Axarun, Aximil, Ayaren, Ayesra, Azaka, Azakour, Azanakh,
Azanor,Azarmax, Azatta, Azella, Azergal, Azfotha, Azilos, Azmarbi, Azmeren, Azolem, Azraxel, Azriaz, Azrienne, Aztira, Azuva, Azuzu,
Baeglyndven, Bahnshiath, Bakailis, Bakiar, Balandix, Balanjik, Balathol, Balazar, Balderon, Baledor, Baloward, Baltarreg, Bandibras,
Banira, Banjasah, Banjicoy, Banrodi, Bantirgen, Baraca, Barahir, Baramei, Barbardon, Barixid, Barjazan, Barolio, Barsimmern, Bartosca,
Barzolo, Basfui, Basidrix, Baslayan, Basliard, Batiax, Baudefloy, Bayazin, Bayidon, Bazakel, Baziran, Beäbrae, Becheton, Bedivere,
Behamkai, Belaraz, Belarba, Belathgert, Beldara, Beldaran, Belegern, Belensarl, Belgarath, Belida, Belimu, Belinzith, Belistra, Belithin,
Bellarix, Bellinus, Belloram, Belmalar, Belmatar, Benalath, Beorilf, Beoshar, Berazan, Berefex, Berethan, Beriam, Berlemdo, Bermulan,
Berterin, Besagren, Bestagar, Bethalus, Beztevil, Bilamarj, Birictzin, Birimi, Birrtezir, Bisuneh, Bithritrilb, Blascarro, Boälod, Boäzye,
Bolangi, Bolgodar, Boradrend, Borvazan, Bordvedo, Boridorn, Borivig, Boroqual, Borosov, Boruja, Breldiar, Breyugar, Brindelvix,
Brinzindis, Brirelin, Brofothin, Bruyefol, Bundetlan, Burangald, Byjagan, Caadausid, Cadrillan, Cadxiel, Caglaree, Caladon, Caladra,
Calandol, Calandra, Calara, Caldiza, Calial, Calian, Calibarz, Caliburr, Calimen, Calinor, Calinthor, Caliroon, Calrohir, Calvari, Calyreg,
Camorba, Camrenard, Candelisce, Candralta, Canteril, Capsia, Caradin, Caraman, Carano, Carastac, Cardannor, Cardriman, Carejjar,
Carenac, Caribros, Carvirras, Casliet, Cassira, Castivin, Cathloda, Cauluden, Cavrello, Cazago, Cazrogatz, Cedethea, Cedruin, Celasli,
Celedrax, Celeldrir, Celenorb, Celephais, Celimbsel, Celissar, Celmiac, Celria, Cemendur, Ceomyr, Cerastes, Cerdotur, Cereden,
Ceremeb, Cerindar, Cernaia, Cerrivald, Cerrlemere, Cervetar, Chakjalom, Chalberyn, Chandalla, Charizar, Charovis, Chasergha,
Chatony, Chavrenard, Chayuleth, Chedynas, Chemedis, Cherinra, Cheshinif, Chesifith, Chexotah, Chiranin, Chirophanx, Chirystrad,
Chissaera, Choriaal, Chrystara, Cialrak, Ciarna, Ciliath, Cillegra, Cimpelis, Cirial, Cirilar, Cisidor, Claraven, Clarian, Clymerice, Colperat,
Colverslyne, Conridas, Coramur, Corcoran, Cordago, Corisur, Cormannon, Coromis, Corraemer, Corstanis, Coyasal, Cramorul,
Crayeera, Credori, Cresbaral, Crodelan, Cromora, Crondowys, Cruirmox, Crysindlyn, Cthasia, Cubrucol, Curtifer, Cveralisk, Cyarium,
Cynalis, Cynara, Cyrilla, Cyrissil, Daakrasef, Dabnavar, Dacarin, Dagaldsain, Dagorla, Daiavend, Dakkiah, Dakokan, Dalarthra,
Dalimir, Dallandra, Dallibren, Dalmaxen, Damarel, Damia, Damisen, Dammarlet, Damria, Danatren, Danbrelaj, Daqualor, Daragard,
Darandril, Darani, Darimpelg, Darioj, Darisimp, Darnien, Daruda, Darusor, Darvenel, Darvien, Dasanay, Dasyani, Dathanja, Dauroät,
Daximyr, Dazaroth, Deglavar, Dekreon, Delalea, Delandim, Delaquoth, Delcardes, Delgadjas, Delgari, Deliard, Delitra, Delmonda,
Delonos, Delsinar, Demelsàvre, Deminar, Demithea, Dendera, Denivra, Deowrix, Deralten, Derian, Derisurm, Derokain, Descelet,
Desnema, Desthia, Destrino, Devabril, Devaia, Devaren, Deviscind, Devyna, Dezelglim, Dharijor, Diagur, Diamel, Diastul, Diazrax,
Diniwirn, Dional, Diony, Dismarntir, Distana, Distiva, Diurmad, Divior, Doälva, Dokessin, Dolitan, Dolskior, Domagren, Domovoy,
Doniale, Donivesh, Dorana, Doravin, Doraxa, Dorether, Dorgrian, Dorianth, Dorosard, Drafarna, Draglios, Dralgamor, Drelbaran,
Dreleon, Dreower, Drusmirak, Druycalid, Durathor, Duruis, Dusoto, Duvalin, Dvereya, Dygardo, Eberyn, Ecarnis, Echengar,
Echredrisk, Edalcor, Edamar, Edaris, Edeera, Edeiric, Edelan, Edromon, Eemonil, Eermiaw, Efelin, Efiath, Egarun, Egeanin, Eglashor,
Eglathorm, Ehlmargis, Eilinud, Einnara, Ekisha, Elaara, Eladain, Elanja, Elanlir, Elantir, Elardoand, Elayess, Elbasant, Elbrian, Elcaros,
Eldikohl, Eldimyr, Eldivren, Eleaseth, Eleniin, Elerasc, Eleril, Elesfar, Elexna, Elhanter, Elharta, Elhiri, Eliaazh, Elindel, Elion, Elispesh,
Elissim, Elistan, Eljendril, Ellamoin, Ellanath, Ellendar, Ellidyr, Elmeric, Elmradra, Elnavor, Elnoë, Elorix, Elriseth, Elrodin, Elrowan,
Elsandar, Elverus, Elzirtha, Emeresc, Emistar, Emparyn, Emraël, Enchasol, Endelaer, Endeltrad, Endoyarl, Endremen, Engkalat, Enifrax,
Enliack, Ennorath, Enoëre, Ensocand, Enzoray, Eolair, Eolglyu, Eomer, Eosin, Eowine, Eralith, Erbarax, Erdegron, Ereäd, Ereboen,
Eregin, Ereia, Ereidan, Ereinid, Eresbor, Ergamarl, Erian, Erihim, Erijin, Erilind, Erilyth, Erimewn, Eriptil, Erizael, Erjesko, Erkollo, Erlata,

BOOK OF NAMES 178

Book Five: Fantastic Names

Erliskan, Ermentej, Ermiod, Ermizard, Erobor, Erraxam, Errixi, Ersazern, Erudin, Eruna, Escaloth, Eshorden, Eskedar, Eslenix, Esmeril,
Essamor, Esselin, Estelorn, Estulman, Esyorna, Ethayan, Ethilrist, Ettellarn, Euralen, Eurayo, Evarul, Evedben, Eveltur, Evenor, Everan,
Everard, Evidor, Evrilet, Ewugan, Exior, Exorric, Ezirith, Ezpirasp, Ezrabar, Fabliain, Faerlasdar, Fafmalan, Fahorjom, Falamund,
Falazarm, Faldian, Faledra, Falias, Faliorn, Fallonar, Falmalin, Famaril, Famiryah, Farammil, Faranar, Farathar, Farazwen, Farendal,
Farezar, Farias, Farinda, Farovlem, Farreflan, Farrian, Fassander, Fassiral, Fathanor, Fathimlas, Favular, Fayenned, Felacroy, Felectos,
Felendos, Felentir, Felinstrod, Felladin, Fellathor, Fellazoor, Felmarus, Felvia, Fenhalut, Fenkkara, Feollan, Feraanty, Ferazhin,
Ferdithir, Ferena, Ferescha, Feridmir, Feridoth, Ferilken, Ferkiel, Fermandra, Fermazeth, Ferozak, Ferrandry, Ferrinox, Fertimqui,
Fesanor, Fesmaran, Fethijorn, Fethorval, Fezmirath, Fiaminch, Fiantzin, Fiathna, Fiensar, Fierex, Filigal, Filrena, Finaefin, Findegil,
Finmanal, Finrhabar, Fiollix, Fionlex, Fiorag, Fiori, Fiosthan, Firandaal, Firimar, Firmrius, Fivrenesse, Flacoë, Fluimorl, Foäshroud,
Fomorisk, Fonesco, Fontaera, Forambad, Forizuld, Foronté, Forrandir, Foxilkin, Fozdollo, Fraajior, Fragadin, Freälaf, Frinilex,
Frosserthil, Frugansey, Fuareece, Fulinas, Fulmerack, Fumorak, Furalor, Fusial, Gadino, Gaffindur, Gaherist, Gaianac, Galassad,
Galedrej, Galeeya, Galeia, Galendil, Galhambraj, Galhandvis, Galiel, Galjiu, Gallaia, Galorin, Galrion, Galthien, Galtyran, Galvaris,
Gambrefax, Gamorrand, Ganatus, Ganelon, Ganoraz, Ganscion, Ganzadahl, Garagrim, Garalden, Garathgen, Garduil, Gardulkar, Garemo,
Garflion, Garlenon, Garriech, Garziot, Gastenmil, Gatlatas, Gatzeiros, Gavendra, Gavilen, Gefandrall, Gelsgiath, Genteras, Gerergol,
Gerexi, Geskrivus, Gevanarth, Ghiella, Gidyrrha, Gildanar, Gilennan, Gilfangron, Giljrian, Giltsanos, Gimika, Gipideur, Girazi, Giridal,
Giridyne, Giriel, Girkirath, Gisorath, Gisriral, Gisselek, Givirtrik, Gizarak, Gizbion, Gizherae, Gledrion, Gleocyn, Gleyander, Gliranna,
Glirfingril, Goibhniu, Golexar, Goloë, Gonscevin, Gontomir, Goranna, Gorazky, Gordalis, Gorias, Gorion, Goronwy, Goronyr, Gorova,
Gorthokon, Graginar, Graliath, Gredanost, Griarnix, Griotam, Grissejan, Grolliax, Gualat, Guilmarn, Gulifrith, Gurnarok, Gwyrion,
Gydrian, Gymnivus, Gyrelyest, Hacoulede, Hadowrak, Hafranel, Haielva, Haijannod, Hajandin, Hakatri, Halibarn, Halios, Haliwyn,
Halveron, Halvia, Hamadar, Hamancen, Hamavand, Hanamere, Haneran, Hanorayn, Hanrassu, Hantaira, Haplana, Haprissa, Harana,
Harandash, Harezek, Hargranar, Harigran, Harnahad, Harobel, Harondar, Harromarl, Harsinna, Hartien, Hartazan, Hasalgar, Hasprion,
Hathlizu, Hathvoril, Hautilim, Hautulin, Hauxpomel, Haxmaraun, Haxmaspar, Haxmered, Hazalet, Hazazel, Hazharat, Haziran,
Hedrapake, Heereos, Hekeren, Helbathil, Helobaine, Helphegad, Helziatz, Hemgarel, Henalur, Herecharn, Heriganj, Heriol, Hessevet,
Hethica, Heuleanar, Hexavren, Hexelin, Hiabaid, Hiassveil, Hifridil, Higlaia, Hilio, Himurlem, Hintyrit, Hirodrix, Hizirin, Hokryähn,
Holmarun, Horbajir, Horlabo, Hralfecca, Hrioncet, Hulterna, Hurjaël, Huvatal, Hyaliptar, Hyarantar, Hydrestin, Hylamet, Hylarel,
Hylissa, Hyphorond, Hyraskel, Hyrkhalla, Hyzaspes, Iahaun, Iarlen, Iasho, Ibekon, Ibgali, Ibrana, Ibriax, Ibriole, Icanaar, Icavra, Icera,
Ichandrik, Ichindar, Idarlan, Iffalon, Igjaru, Ijevthla, Ikarin, Ikirkar, Ilabrem, Ilairam, Ilarnin, Ildezir, Ilenfal, Ilfangir, Ilfinir, Ilgaeldar, Ilikir,
Ilimvair, Ilkerné, Ilkyarzim, Illana, Illara, Illiarn, Illsuin, Illuanc, Illurdan, Ilkaroque, Ilnitelg, Ilrehjan, Ilumaar, Ilvelisk, Imaia, Imajin,
Imashla, Imaydra, Imedet, Imikeer, Imilxime, Imisard, Immelanx, Immoreth, Immornam, Imnatris, Imrahran, Imravog, Imrazixt, Imzia,
Inayiss, Indreju, Ingrenux, Inhectin, Inidar, Inifael, Inifox, Ininay, Inisdex, Inisfail, Inkiljist, Inkotai, Innoäk, Inora, Insallasc, Intaphka,
Inzellene, Ioga, Iolan, Iombar, Iosaz, Iosdil, Iperi, Iphara, Ipholar, Ipolok, Iptasor, Irankar, Irathar, Ireneemp, Irial, Irian, Iriboth, Iriga,
Irmaskor, Irmistib, Irphilin, Irriosce, Irshirkur, Isaelsu, Isamar, Isarma, Isbexa, Isencal, Isgremnir, Ishmira, Ishnitra, Isiki, Iskarrine,
Iskimi, Iskiret, Isodrost, Isotu, Isromant, Isrotha, Issakra, Issanthal, Issevex, Issimrak, Istengrem, Istensanth, Isthentild, Istheol,
Isthgiol, Istidom, Istijed, Istroval, Isuxnen, Itharna, Ithelus, Ithimryr, Ithineg, Ithober, Iventhax, Ivrishel, Iwranda, Ixambel, Ixanthis,
Ixarine, Ixcavar, Ixium, Iyenna, Iyiskek, Izpiizzi, Jabarla, Jablomeed, Jaelmura, Jafila, Jagadis, Jagaroch, Jahaurin, Jakalar, Jakarhul,
Jakendar, Jakharral, Jakronib, Jalaran, Jalatha, Jaleana, Jaligar, Jalisharn, Jalnio, Jalvochin, Janceä, Jandagar, Jandenor, Janien, Janniel,
Jaralor, Jarantin, Jaratryne, Jardilan, Jarien, Jarioth, Jaronris, Jascelat, Jascenant, Jaslani, Jassolind, Jatherfar, Jathlabra, Jathzoril,
Jaukulmar, Jaurelin, Javennae, Javrezac, Jazaeron, Jejaneel, Jeleeya, Jelerish, Jelgrion, Jemadar, Jemkoleng, Jeoric, Jeoster, Jeprana,
Jertezan, Jervida, Jessabra, Jevalor, Jevedic, Jevorin, Jevrian, Jhessala, Jhinilak, Jianthi, Jidesa, Jifrusni, Jijinjic, Jilarna, Jilitha, Jillaro,
Jingaran, Jiriselk, Jiruik, Jivessla, Jivizet, Jixannil, Jizuret, Joäsra, Joplezno, Jorian, Joriel, Jorodrin, Josafyre, Jothaugan, Jothera,
Jozranal, Jranahaz, Juarin, Jumeon, Juramanx, Jussondrel, Juxeccan, Juzawik, Kacinzen, Kadishir, Kahora, Kairaku, Kajabor, Kajua,
Kalandrin, Kaledath, Kalvaro, Kamisu, Kamundam, Kandonak, Kandorin, Kapasin, Karaël, Karamis, Karanchir, Kardarkar, Kardotha,
Karela, Karezthame, Karimeg, Karogan, Kasiran, Kasluna, Kastana, Kastauët, Kasthukras, Kathanal, Katryzaj, Katumar, Kazellor,
Kazuön, Kedrinal, Kelemon, Kelmerveld, Kelraiog, Kelvixa, Kemmergen, Kerannix, Kerason, Kerasun, Kerendul, Kerfina, Kernamald,
Keroona, Kerrekril, Kerrihaude, Kestramel, Kexranea, Khadera, Khalidûr, Kharisden, Khelaret, Khorenym, Khosilin, Khuraram,
Khurkula, Kiarak, Kiaskek, Kifadli, Kinbulser, Kinjeon, Kintarna, Kioxug, Kireoj, Kirias, Kiriok, Kirithul, Kirrevi, Kiuspou, Kizarlon,
Klandisar, Klirundon, Kodoki, Korachon, Korasal, Kortien, Korvaron, Kotajad, Kothenai, Kovaia, Kozanga, Krasgalad, Krienna,
Krisilal, Krytelgaz, Kuiju, Kydomor, Kylara, Kylinsra, Kymelin, Kymorel, Kyrembra, Kyvaran, Kyveler, Laaraban, Lacoumox, Lacrion,
Ladamur, Ladestro, Laesina, Lafera, Lagaram, Lagova, Lahanolt, Laklanot, Lalaia, Lalthilan, Lamidris, Lamifer, Lamizjax, Lampralur,
Lamrella, Lanisor, Lanival, Lanstreä, Lantakrel, Lantamar, Lanumel, Lappeleme, Laprimal, Larana, Laranel, Larilect, Larion, Larquinip,
Lascynthis, Lasirusk, Lataffin, Lattremond, Lazadon, Ledmial, Legaaruksh, Lelatha, Leledish, Lendela, Lendoweer, Leodaan, Leojith,
Leoptrin, Leptenar, Leptredin, Leranorb, Lessefren, Lethrian, Levasim, Lhyrrhana, Liamar, Liambra, Liammeck, Lianairn, Liansra,
Lianvrin, Liarxa, Liavec, Liembra, Lilasta, Lilkauki, Lilthia, Limbria, Linargan, Linnaker, Lionus, Liossoor, Liquemar, Liroitzin, Lisimbra,
Lissara, Lissflorel, Lithuir, Lithyulin, Litoefer, Liydala, Lizenna, Lizinra, Llanaanu, Loëra, Logano, Lorana, Lorenvra, Loriant, Lozeneth,
Luciet, Lucimer, Lunzia, Lurepusc, Luspilkir, Luthirring, Luuranoth, Lydalay, Lymandal, Lynaya, Lyndré, Lynxias, Lypilla, Lyraloss,
Lyrian, Lyrossa, Lyrozi, Lythian, Lythratole, Lyzeary, Maalkeyan, Maceon, Madaluur, Madiglim, Madora, Maerleetlas, Maeronyx,
Mafranic, Magezatt, Magithel, Maglethom, Magylin, Mahelas, Majaelith, Makana, Malaësse, Malaioc, Malambard, Malandor,
Malasire, Malasquor, Malavok, Malbrosac, Maldagon, Malechan, Malestrin, Malgadarn, Malhantis, Malhemar, Malidryth, Malifrin,
Malisken, Mallaran, Maloroc, Malsanon, Mamvier, Mandrezool, Manjalem, Mannanon, Mantragan, Maöndat, Mapiran, Mardieth,
Maridan, Maridisp, Marindro, Marinus, Marivik, Marliok, Marmaranx, Marmeron, Marniel, Marreldix, Marsarok, Marsineh, Martanzix,

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Gary Gygax’s Book of Names

Maruis, Mashalla, Masira, Massoran, Mathannil, Matzirik, Maunestin, Mavira, Maxander, Maxtibel, Mazegus, Mazesra, Mazian,
Mazivel, Medarinn, Medrahar, Medvergaal, Mehalet, Mejarlan, Mekeesha, Melamnir, Melapis, Melasdar, Melikkhaz, Meliune,
Melliorn, Melorond, Memisaire, Menalor, Mendobarl, Menelvaour, Meodas, Meraleph, Merama, Meramel, Meranshu, Meraudax,
Meriag, Meridyn, Meriel, Merilec, Merinar, Merinard, Merivran, Merkalo, Merlience, Merresil, Merscianthe, Mertamet, Mesegrim,
Metrofa, Mevedet, Mewreddan, Mezedan, Mezerel, Mezlehet, Mezlethil, Mezrian, Mezrenain, Mezvorax, Mialdere, Mialorn, Midela,
Mierah, Mikramil, Milicseth, Minaxa, Minrioth, Miranei, Mirantilb, Mirelith, Mirenta, Miriel, Mirieth, Mirintha, Mirion, Mirreschade,
Mirrsomi, Misella, Misiplum, Misirim, Mithelos, Moälroc, Mobrias, Moieddin, Moisiane, Molhanni, Mondestin, Moramin, Morannel,
Morilimth, Morleved, Mormindar, Morofar, Morozam, Morrixan, Mosbelo, Movellan, Moxfiel, Mrankali, Mredisu, Mujeket, Mulciner,
Mumivor, Murbahir, Murias, Murinja, Mustesra, Mylbdenir, Mylenost, Myllara, Myloryx, Myractus, Myrmelesc, Myrrhismir,
Myrstica, Myruken, Myvior, Naadien, Nabronyb, Naëska, Nagarax, Naiagard, Najikim, Nambolar, Namezlith, Namien, Nappolanc,
Naramant, Naranlob, Naraven, Narecan, Naretha, Narfalax, Narimas, Narisdaat, Narissa, Narotham, Narothun, Narrabhar, Narseldax,
Nasmerul, Nateera, Nathogan, Natrifer, Nauthzegam, Naveiruz, Navislorn, Navithesk, Nefaroyn, Negula, Nelibar, Nelphina, Nelthenti,
Nelveren, Nemarhaz, Nemisen, Nereitra, Nerevaunt, Nerian, Nerida, Neryonid, Netharna, Nethoël, Neveena, Nexian, Nexlio,
Niascynth, Nidoran, Nienra, Niggollo, Nilchauntif, Nilmio, Nimandest, Nimfiralth, Nimiax, Ninozain, Niomakh, Nisamon, Nisaqua,
Nissafen, Nitharna, Nithikin, Nitoda, Nivilan, Nizamar, Nizared, Noldiruth, Nolteera, Nooranda, Norian, Norvandrel, Noumander,
Novrima, Noxalwan, Nuanvi, Nuarban, Nujriha, Nulagdi, Nuskuron, Nyrana, Nysorat, Obatzi, Obelnid, Ocmias, Odimos, Offenalke,
Ogola, Ohranjat, Ojavi, Ojilinx, Okalder, Okpala, Oktavisp, Olamar, Olbenos, Oldarane, Oldrinben, Olican, Ollascet, Olnefkin, Olondin,
Olonthos, Oloru, Oloxem, Olybris, Omaldras, Omaphel, Omarna, Omarthis, Omberdal, Ombriand, Ommarisk, Omosdur, Omziec,
Onaldrus, Oneira, Onfivlen, Oniack, Onjedrit, Onoxim, Oolevran, Oomia, Oorandehle, Oquilda, Oradrad, Orbasdron, Orbeleez, Orbitan,
Orchellor, Orebus, Oremex, Orenai, Orennem, Oridyr, Oriob, Oristkel, Orithreyn, Orivaen, Orlantsu, Orliend, Orlopem, Orluan,
Ormadzel, Ormarit, Ormion, Ornulaa, Orodel, Oromrath, Orovar, Orovune, Orpirrhis, Orreminsk, Ortazan, Osgoran, Oskana, Osmoril,
Osoyrir, Ossfenness, Otargol, Othaldon, Otralinx, Oujanglor, Ouraia, Ovarasc, Ovelleau, Oveselm, Ovranoj, Ovrenor, Oxavar, Oxavart,
Oxruël, Ozatris, Ozgethern, Ozmirall, Ozringol, Palabell, Palarna, Palegain, Palidral, Palimbrust, Palinor, Panafig, Pandaxes, Pandelee,
Pandeleur, Paomelna, Pardyereyk, Pargascir, Parlion, Paskorran, Pastengral, Pavadahl, Pavandor, Paxijanc, Paxilla, Pazaleeb, Peladon,
Peledor, Pelendur, Peleod, Pelezef, Peliast, Pelizon, Pellingale, Pelmercest, Pelmergol, Pelsiffra, Penengvik, Peradal, Peraga, Perendan,
Perendor, Peridor, Peripril, Perisgrim, Peristaad, Perligon, Pernian, Perridex, Persimmid, Perushka, Peslivar, Petreban, Phaidonaz,
Phaneon, Pharethyn, Phariol, Pharnioth, Phascalon, Phesian, Phiarusk, Philizim, Phiniak, Phiressa, Phoosrotex, Phoseter,
Phramberzond, Phranzulet, Piapiar, Pievalp, Pillia, Pioma, Pirigal, Pirilaud, Pirinweal, Piritosk, Pisçion, Pishior, Pithibryl, Piynameer,
Plamias, Plenchiel, Poinellay, Poinembet, Polassar, Polorrum, Porodo, Porsenna, Potadu, Priligrel, Progneti, Ptamriad, Ptelian,
Pteraphon, Pulsavra, Pyrenda, Pyrtolosc, Pytholtus, Pytrigon, Quaeleon, Quagrana, Qualbian, Qualhassan, Quanaöck, Quandiel,
Queegani, Quenteri, Quentezard, Queoddry, Queridra, Queroë, Quersemel, Quilium, Quilverex, Quinibus, Quisifrix, Quolatha,
Quolessip, Quoranûl, Quyzacorm, Raascia, Racassar, Rackafel, Radasman, Radelon, Radula, Raiveral, Rajiten, Rajurno, Rakmyrral,
Rakshilan, Ralanzur, Ralisimp, Ralmanor, Ralystra, Ramura, Ranessin, Ranicroy, Ranifice, Ranomar, Rasaleth, Rashemba, Rassdolim,
Rasseglin, Rassfydel, Rastilon, Ravathene, Ravenor, Raverail, Ravimo, Raxia, Razamor, Raziel, Reänkal, Reepifer, Regalorj, Regimir,
Reldorin, Releza, Relikin, Relion, Rellevirk, Relliapt, Relundar, Rendeptir, Renzelath, Reonin, Requiek, Rescorance, Resmenalse,
Retalkin, Rethia, Revenal, Rezmyra, Rhakotis, Rhendalin, Rhiacind, Rhimaya, Rhimeren, Rhisala, Rhomiscele, Rhydolin, Rhyölar,
Riasine, Riatar, Riatha, Rickata, Rigisil, Rigonav, Riimara, Rilatha, Rilidtai, Rilmara, Rilmorban, Rinxfantir, Riodan, Riolarn, Riolba,
Riscintell, Risgana, Risia, Risrinam, Rithotarl, Rixian, Rizifire, Rocapeste, Rodifel, Rodion, Roënen, Rokefyre, Romela, Romenom,
Rondolla, Rophelon, Rophendir, Rosmarlind, Rouädth, Rovlerac, Rozeeldin, Rugiel, Ruhria, Rumilan, Runian, Rusaadi, Rusalmna,
Rusitholk, Ruvasarn, Ruvatro, Ryözile, Rynian, Rynristas, Rynyris, Ryxarro, Sabrazsa, Sabriel, Sabtimon, Sadabel, Sadeera, Sadonel,
Safarrinx, Saffinka, Sagamir, Saguil, Saïnda, Sajaerix, Salaarus, Salathir, Salclias, Salina, Salinen, Salioct, Salitlan, Salmorin, Salrissa,
Samalend, Samerlan, Sancial, Sannsara, Sanorye, Sanpellin, Sanseran, Sanzhara, Saqavar, Sarandere, Saraxa, Sardanak, Sarendril,
Sargadal, Sariya, Sarkinos, Sarkozan, Sarlian, Sarmasar, Saroë, Sarozak, Sarrier, Sarrofo, Sarsicaul, Sartenna, Sarupha, Saschalon,
Sathlatta, Satrothan, Savêma, Savretos, Savria, Scathanar, Scesefna, Sebandune, Selamvra, Selestor, Selial, Selidro, Selior, Selmiar,
Selnara, Selnia, Selsabar, Selverel, Semarsen, Semdalice, Semmagel, Semurquan, Sendara, Senoster, Seorra, Sepiroth, Seprenal, Sepria,
Serakel, Serambast, Seramir, Serefic, Serrios, Sertumen, Servelen, Serydran, Seskandal, Sevandir, Sevandor, Severique, Severlesk,
Sevlasné, Seytarin, Sfaeriqua, Sferalan, Sferio, Shaikala, Shalimed, Shameera, Shanatherl, Shanderzoth, Sharajsha, Sharbremil,
Shardovan, Sharretal, Shaxeän, Shehallem, Shekkazad, Sherethis, Sherina, Sherotha, Shevrian, Shibema, Shiennith, Shildakor,
Shimjian, Sholgonda, Shragonach, Shrymaroyne, Shurakai, Shushila, Sialtaan, Sianar, Siandar, Siandor, Siannem, Sidanzar, Siendred,
Sientij, Sientrib, Siflana, Sigilla, Sildengold, Silifer, Silistel, Silivis, Silmriel, Silvarak, Silvronom, Simara, Simblio, Simirling, Simisthir,
Simrana, Simusha, Sindaract, Sindiris, Sindiroq, Sinhadak, Sinira, Sinoprin, Siortlen, Sioshorl, Sirelu, Sirenel, Sirgamesc, Sirifrix, Sirinar,
Sisimar, Sisimbra, Siugorn, Sjalara, Skalidra, Skelalack, Skelogha, Skelother, Skesira, Slanarra, Slanria, Slenlior, Slevindralsk,
Slyrmegnel, Sofrego, Sofurin, Soleddin, Solfellan, Soliroq, Solliot, Solmerip, Soltharan, Somagar, Sondaardrel, Sondrelen, Soomerak,
Soquallin, Sorasta, Sormian, Sozmerold, Srandelix, Sravoorin, Steraval, Sthinalel, Stiaver, Stivernach, Sudevim, Sufranar, Suilim,
Sujorgni, Sukratak, Sulathaag, Sulethri, Suliane, Sulien, Sulimo, Sulkanar, Sulkari, Sulroné, Surmaris, Suruay, Suzamil, Svialdan,
Swangoren, Sweiborla, Sylvetane, Symaril, Syriolg, Syzirept, Szivistri, Taalivex, Tabusaad, Tadasli, Tafashic, Tainbara, Taladere,
Talareme, Talarin, Talertus, Talien, Taliess, Talieux, Talion, Talislance, Talmora, Taloxar, Taloxi, Talunon, Tamavold, Tamias, Tamioj,
Tamlivran, Tamnithir, Tanafin, Tanakord, Tanier, Tanjalas, Tanjara, Tanseral, Tanviu, Tarakus, Taramag, Taramos, Tardelin, Tariaj,
Tarkenthos, Tarmesorn, Tarmioc, Taroya, Tasardy, Taslhiot, Tassafert, Tassiran, Taumonar, Taveli, Tavista, Tayaren, Teänyn, Tegana,
Tegleron, Teirajan, Teirishir, Telarna, Telcyra, Teldrua, Telegris, Telendys, Teleura, Telnarzim, Temeris, Temeslin, Temmosus, Temontel,

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Book Five: Fantastic Names

Tenadas, Tenidrist, Teotsir, Terasiln, Terejoen, Terena, Terquaelen, Terrenus, Terthelej, Terthyrkrim, Tervaën, Tesmarrak, Tevala,
Tezarim, Thadarin, Thalafer, Thalaras, Thalira, Thalladyle, Thameera, Thamiel, Thanalar, Tharamoon, Tharnia, Tharomyl, Tharoval,
Thellikkin, Thelodin, Thereski, Thieras, Thieryn, Thirindon, Thithrama, Thitrivar, Thixagen, Thlenedern, Thlunarna, Thoorana,
Thrabanquo, Thumithar, Thurmatoth, Thuuvanar, Tiabrell, Tiachul, Tianan, Tiaosut, Tiaxa, Tiazan, Tiefkol, Tifulgar, Tigrana,
Tirages, Tiregam, Tirelev, Tirion, Tirlimist, Tirrasthu, Tissawane, Titia, Tivadul, Tiveran, Tivriex, Tiyagar, Tizvian, Tolarim, Tolarmej,
Tolenka, Tolibell, Toramus, Torbera, Torgassin, Torlion, Tormitran, Toroäsh, Toroman, Torquenyx, Torresind, Torsamant, Torzundus,
Tothirnal, Tralien, Tralquien, Traviod, Tredestin, Trellium, Trenaevis, Trilajo, Trinezhan, Triolus, Trisdestrin, Troviawn, Trydaron,
Trysadon, Tsacramal, Tsalkoril, Tuilleth, Tulio, Tuniger, Turmalin, Turobel, Turvesin, Twanalor, Twillessin, Tylastreen, Tyldora,
Tylenea, Tyradin, Tyrathis, Tyrtyra, Tzaroli, Ualosk, Ubdakon, Udanax, Udanib, Udefoin, Udrahart, Udria, Ufanort, Ufial, Ugivor,
Uilda, Uilric, Uixet, Ukinorn, Ulanthas, Ulember, Ulendal, Ullifan, Ulnavell, Ulnaxdra, Ulrepin, Ulroënce, Umaspin, Umbraheed,
Umbrina, Umerac, Umeri, Umikrel, Umistal, Undalryn, Unedrinj, Unkalisk, Unstoffel, Uraör, Urghazkoy, Urhankren, Urimnor, Urjalum,
Urjaya, Urmalgis, Urrelor, Urzunift, Uscrumine, Usegar, Ushamtar, Usigul, Uskanast, Ussala, Ussolec, Ustaleaugh, Uthudain, Utorel,
Uveena, Uxavis, Uxinor, Uxuvi, Uzileth, Uziprost, Uzirin, Uzisloj, Vacruëx, Vakrissa, Valabar, Valadan, Valagarth, Valandrib, Valarend,
Valarom, Valaxis, Valdera, Valfoxel, Valina, Valion, Valistes, Vallia, Valmerac, Valphanar, Valserna, Valterla, Valthomé, Vanamon, Vanara,
Vanathil, Vandelex, Vanegrin, Vangrahzmid, Vantarad, Varamanx, Varamid, Varamis, Varcantis, Varchimas, Varkellit, Varlandel, Varraël,
Varrakel, Vashlion, Vasmarro, Vaudirek, Vayemis, Vedaraf, Veezproä, Velaila, Velanac, Velija, Velina, Velior, Velissa, Velozma,
Velvermeld, Vendramyr, Veneska, Venithros, Venmarenc, Vercazlyde, Vereedra, Verenice, Vereska, Verethest, Verissrad, Verolant,
Verowa, Vervadesce, Ververine, Veslomere, Vetrengarr, Vettemis, Vhiallon, Viastin, Viastra, Videla, Videssos, Viero, Vilirast, Vilrokin,
Vilscelyn, Viomer, Virandisp, Virenar, Virensa, Virjauruk, Virosanne, Virthuren, Vismarun, Visperime, Vixuad, Vixuël, Vizina, Vladilesk,
Vlarobaal, Voiopë, Vojeera, Voldisterre, Volkazen, Volmaran, Voluru, Vonidar, Voozcoreme, Voranor, Vorchazel, Vorelgin, Vorien, Vornica,
Vornovas, Vorquemand, Vorunir, Vorvadoss, Vosmerrel, Vossari, Vozmarald, Vrepimus, Vrilestamn, Vristamor, Vuëthar, Walspinore,
Wandalar, Wanestka, Wantorak, Wardlanof, Warlwier, Warrigel, Wascramin, Wasmoët, Watreyan, Wazerac, Wedonal, Welmerel,
Wendower, Werrelet, Werscunok, Weverin, Wexavin, Whallifrond, Whearius, Whibmistle, Wianna, Wicardod, Widzoonaev,
Wignaja, Wiinecot, Winian, Wodhrian, Woringel, Woxethoon, Wrodlian, Wurzemand, Wyliath, Xadamos, Xadogar, Xaisuruk,
Xalorof, Xanafel, Xanalver, Xanbiah, Xania, Xantenmec, Xanxia, Xaraata, Xargusull, Xarthia, Xeelafarl, Xeelona, Xegessem, Xelica,
Xemeret, Xemindar, Xenia, Xeralisk, Xerdelisse, Xerechron, Xhalsadan, Xhanazlet, Xhodrovan, Xibalba, Xiifrani, Ximahlto,
Ximakran, Ximodi, Xirian, Xirijasp, Xoänon, Xomdiral, Xorandor, Xoryalan, Xyaria, Yaimondar, Yakovar, Yakthodah, Yalduvar,
Yaliath, Yallarna, Yallorind, Yalveron, Yamala, Yamindra, Yandelar, Yandrahla, Yaralet, Yarial, Yarillo, Yarzolept, Yashengzeb,
Yathagault, Yathoric, Yathorlak, Ybalil, Ybranar, Yeltranal, Yeluöz, Yemanthal, Yemboloth, Yerdien, Yesgolod, Yevjarel, Yfremoon,
Ygristan, Yhantuör, Yldejaste, Ymarisce, Ymbria, Yncaarim, Yohonough, Yonraloth, Yoplossa, Yoredan, Yormexoon, Yranthis, Yratos,
Yrcanos, Yronthol, Yrwelos, Yryloth, Ythlyra, Ythribond, Yurnada, Yusperal, Yuzigral, Zaamontel, Zadamun, Zadipan, Zadrowane,
Zagrenxa, Zaharbif, Zajrenja, Zakiwya, Zalagi, Zalanath, Zalazar, Zalberek, Zalremy, Zamberel, Zamblezur, Zamora, Zamordax,
Zamorla, Zanatir, Zanestra, Zangabal, Zanindil, Zanreynad, Zantifer, Zanzinel, Zaraana, Zaranave, Zaranax, Zarfhaano, Zarimarth,
Zathmandar, Zayzazi, Zazamanc, Zazumel, Zazwinoon, Zebalan, Zefaeran, Zefrondus, Zelemorn, Zelgadis, Zellinet, Zelmarine,
Zelprothon, Zemanthel, Zemirtol, Zenaxa, Zenilyeth, Zenithral, Zenorsha, Zentrigar, Zeosard, Zephiron, Zequiel, Zeranoj, Zhelavon,
Zhemaeta, Ziacalt, Zifidin, Zilkorlaz, Ziraldra, Zirdarbis, Zirzihin, Zoälmar, Zoändrik, Zoävar, Zochiad, Zodolin, Zoltaren, Zominor,
Zoramus, Zoranji, Zorashad, Zorayas, Zorestrel, Zorewyr, Zoroma, Zoromesh, Zosmindo, Zotaquaan, Zotheera, Zozminod,
Zubvuysa, Zulaeram, Zulpirek, Zurenkin, Zurliban, Zydaraf, Zylarthen, Zyramythe, Zytavirk

Multi-syllable Names

Abadapnyr, Abrethendar, Acrasian, Adario, Adieseth, Adilikor, Adinalar, Adriaxa, Afelanidd, Aforvalon, Agiora, Agreliwin,
Aguidran, Aguilla, Aikikia, Akitarka, Alanahetra, Alarion, Alartia, Alarurigu, Alcidio, Aldarian, Alelakon, Aleshmara, Aletorim,
Aleuworust, Alianala, Alicindra, Allessanya, Alorassanz, Amafeyan, Amathenar, Amdaramast, Amiria, Amriffien, Anaumiantis,
Anelofar, Angetenar, Angurvidel, Animeldio, Anixido, Ankitarla, Ansamanthion, Ansimantar, Anspiladri, Antillia, Aphiana,
Aptolcater,Aptrinuptium, Aquilia, Aradlumé, Araledek, Aramanzom, Aramestor, Arania, Arazederu, Arazynxa, Ardzefurith, Arezia,
Arhilian, Arianroth, Ariaria, Ariaxoc, Arismaspia, Ariyava, Armalisrah, Aroxian, Arrolian, Arsevalin, Artalien, Aruzustin, Arzangiran,
Asalirin, Asarlia, Asicia, Aslambarash, Aslerion, Asthania, Asuricorm, Atarana, Athiana, Athlebasia, Athoriel, Atiaran, Aulurien,
Avalenar,Avanimmerl, Avelembai, Aviathar,Axajaxas, Azeledim, Azgelazgus, Aziria, Barosathlom, Barylophar, Bazkalia, Beledira,
Belintraia, Belrablion, Borosiyan, Bradullio, Brodalcaflar, Cajarrida, Calaneüs, Calasapia, Caldiloran, Caleria, Calgalcandar,
Calidundarios, Calliwelleran, Calmamelis, Caratrothis, Carthazian, Casrinian, Cassrimello, Cauditriceä, Cerelama, Chaestebalon,
Chalirio, Chaölthanesh, Chisirion, Cinariyan, Cinnarath, Cirthavion, Coäberul, Coëxitaq, Corancoän, Coreliad, Corrilisan, Cossario,
Crotimian, Cuidurjau, Cymoria, Dajuvius, Dakrolidur, Dameraxia, Daraviel, Daraztheon, Darsimala, Darsurion, Dassalpian, Daxxihidil,
Delrinian, Demasaran, Demeriolet, Devaloka, Diamerune, Dicadoran, Didoria, Dinrudromon, Dirinnia, Dolohies, Dophinrian,
Dornatentorl, Drevixibrind, Drexorvion, Duralica, Dyskilian, Eälisen, Eätinor, Ebriany, Eclaramon, Efarion, Efiranlas, Egajia,
Eglaharant, Eglantarask, Elantargin, Elarial, Eleglorross, Elianna, Elisdriel, Elivinté, Ellyria, Elortaöl, Eltaria, Elverion, Elysia, Emelesis,
Emelsyna, Enstarlamyn, Entalaroth, Epimissia, Erejitha, Eremiess, Erengazor, Erigia, Erivalda, Escalinian, Escamorid, Eschurioz,
Esmerashard, Esnaramik, Etheriasa, Etianor, Etybrinel, Ezaltarem, Ezellohar, Faedulias, Falastien, Falerio, Falyrias, Farsemnithal,
Favaijeness, Felarica, Felmarien, Feresilmar, Fiarazio, Fiespegar, Fimalemuen, Finactias, Fiormezath, Firvintilis, Flamorriwisp,
Flaxifyglar, Foäzekov, Folsalino, Frixalissa, Fusafandra, Fuvusarooz, Gaflorinos, Galathanax, Galdviara, Galirrhyalen, Gambrimanthus,

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Gary Gygax’s Book of Names

Ganthelios, Ganvarathimyr, Garlinian, Gauribanon, Gazaforen, Geluruëm, Gemaleon, Ghondaliom, Giavicel, Gikishika, Gorvonia,
Halremsolath, Hanciara, Harfelengol, Hatuina, Hazrathsimoon, Hazrinivra, Herazibrax, Hiabezur, Hidolebni, Hipalonin,
Hizzlechaltezeme, Hlantremiër, Hovancomi, Hurania, Hyfeäntio, Ibaletri, Idriella, Ierendi, Igadiax, Iglithebem, Ilanayom, Ilerida, Ilirsiya,
Ilizio, Illemestri, Ilminaris, Impelia, Inikia, Intheänereon, Ionellza, Iongua, Iophroster, Iptameela, Irgasia, Iskarnia, Iuzator, Ixiosyne,
Izmirodon, Jachoriax, Jakanuin, Jalanochlan, Jaleduin, Jandrebliash, Jaralectan, Jarchesmadis, Javethiel, Jelanjaztor, Jemalkhiri,
Jemarixtesen, Jirchesmiod, Juaxmanar, Jurelisma, Kadarion, Kagilia, Kalenizin, Kalienlod, Kalpalanin, Kandathama, Kanthamio,
Karania, Kardamordax, Karethezam, Karisempatur, Karriasal, Karthassily, Kastrevelda, Katanmaral, Kemeroxel, Keolotrest, Keremelar,
Kerisiar, Khalatulajax, Khrysarlion, Kikianik, Kiralizur, Kishidega, Koquilgion, Kryslaria, Lalarian, Lamamelis, Lamdiraka, Lamirila,
Lamotridac, Lantessorax, Larasajan, Laschiantria, Lauaxeta, Laziarlan, Lemesprie, Leoniax, Lepeduin, Lialasia, Liquilioss, Lirrissia,
Locramaël, Ludurafet, Luithiole, Lyzalian, Lyzeoldir, Maheriel, Majezreäl, Malabderas, Malantiggar, Malasteon, Malevila, Malyremeth,
Manariasc, Maranduax, Marassumar, Maresedin, Marillia, Marzaranax, Mathranislom, Maudrosnia, Mayulisas, Medricaeldo,
Meliabrak, Meliadoul, Melidium, Meliofard, Melismondé, Melkandoro, Melozathel, Melusinnia, Mereniax, Meresinapt, Mermiculex,
Metebelvis, Mianjira, Milinderra, Mirelassar, Mirianis, Mirtagarkarit, Moäthyalond, Momelsia, Morasina, Morciana, Moriliem,
Morilioth, Muathazaglimid, Mylakhrion, Myrraxion, Myrristica, Naburios, Nanieroj, Narasia, Narjiona, Narragazkara, Narzelduin,
Nemmaridus, Nempifermal, Nerovius, Nevalrimyr, Nevinlemnus, Nichoriam, Nimrathelet, Nissebaral, Niziliom, Nohbirrian, Octramadus,
Ohirial, Okarbia, Okpralio, Olemerrin, Oloscendivarn, Onnurian, Opacalia, Orathiris, Orbicritis, Orialex, Oriastus, Orissanat, Ormallivir,
Ormeria, Orrizia, Orroptio, Orthaxifer, Orviliach, Otolvian, Pactinasa, Palzyriax, Panaxcrador, Panthioleed, Paolalian, Pelemurto, Pelluxia,
Pemelojurg, Pemulinaan, Perjauruan, Phayzelobion, Phomechelian, Phorissital, Piartamisk, Pirouëtta, Pluzemelar, Pomivarnoën,
Pyrvinrian, Quanamelis, Quarlusian, Quelidia, Quelizantor, Querrulian, Quetradendith, Rajanthesina, Rakanamet, Ramantasset,
Ranasceleb, Rasanathan, Rathelemen, Ravannifer, Reondoresin, Rhazazarak, Rhiadirask, Roxifalcor, Rozalroäth, Ruälia, Rudliptalin,
Rufomella, Rulinian, Runevara, Ruzultrejest, Rylissilin, Saboorakel, Sadonakai, Saegdondakhar, Salletifian, Sandurion, Sanoreya,
Sapelintir, Sarantimar, Sarathia, Sarpemetheän, Sarrabhluil, Sartenia, Saterbia, Scarliherin, Scoramanté, Semnegarius, Serejarand,
Seremnaria, Seriastis, Serilia, Seriona, Shadarabar, Sharadjelamir, Sharajamar, Shelarinisse, Shelmorian, Sireelia, Sirezvia, Siriena,
Sirulia, Sorolonex, Soromyrium, Sorosilmar, Sphallurian, Sreltaneema, Sulparia, Suularaba, Sylixia, Tallosia, Tamarien, Tapromethyna,
Tarachien, Taralian, Tarsmiria, Tasambekeer, Tayenias, Telaswiral, Telaznemor, Temilion, Teniliak, Tercyrian, Thetalia, Thorosiaz,
Tiaskelu, Tifalius, Tinzlactiash, Tiriala, Tirunriyek, Tivamtemar, Toraxoran, Torellian, Tormosian, Trystaria, Tsaliveren, Tsardatsira,
Tuivoreth, Ugalius, Uguesilar, Uirugan, Ulakrugir, Ulkarien, Ullibunda, Ultharnarath, Umasdalen, Umicia, Unaramand, Unlasnulkai,
Unorrehod, Unuvia, Upalumo, Uraösin, Uttosembuluz, Uxulinak, Valarindio, Valarion, Valaronai, Valeauviej, Varcassian, Veladamar,
Velorian, Venzafurome, Vercerenos, Veridia, Vialora, Vilcarien, Vimbrodelthion, Vincarian, Virunia, Vistramisorn, Vreniriab, Vruthalidrom,
Vyjeremanx, Vyrania, Werzamerand, Wiernamal, Wrosceltiar, Wyjezinelb, Xacuahatl, Xaeximinar, Xalaibisad, Xalisuri, Xaralien,
Xaralyna, Xarilia, Xasseldasene, Xavanimar, Xemelenos, Xilvemzarad, Xiomriest, Xorlanterond, Xorosia, Yamidala, Yamovelhas,
Yannavalka, Yarbithresin, Yarmidrian, Yavilana, Yazarrahaj, Yetlioro, Yormanien, Yssarion, Yzaniva, Zabarianx, Zaharsian, Zalrevliaf,
Zanzarathool, Zatakruan, Zaulizanir, Zavalliar, Zavalniax, Zekundaloth, Zekundemar, Zelissinfra, Zelobindio, Ziandela, Zicarecem,
Zimenaechu, Zofelliara, Zoramatoth, Zulaaria, Zuralion, Zuruxeno, Zuzusilmar, Zwimolio, Zwyäclemon, Zyrissalantisar

Strange Syllables

These syllable tables are meant not to be names in themselves particular pattern: Am-Ghaz, Sheb-Yi, and so on. Hyphenating
(although you could use some for that purpose), but to be used the syllables of a name makes us say it with multiple stresses;
to construct names of a certain character. They can be combined this is arresting because we are used to a single stress per name.
as you wish, or added as a prefix or suffix to other names in this Two or three hyphenated harsh syllables, like Ar-Jax-Krag, is a
book - as honorifics, or name-parts to differentiate between fitting style for a barbaric species.
groups or expand the potential names in a set.
To get a random syllable from a table, roll d% and cross-
A pair of smooth syllables could make a suitable name for an reference the row and column on the 10’s and 1’s dice. For
exotic eastern city, say, Oom Yath. Maybe the lost people of the instance a roll of 42 on the Harsh table gives Jeg.
plateau have names that mix two syllables of different types in a

BOOK OF NAMES 182

Table 5-2: Strange Syllables Book Five: Fantastic Names

Harsh bOOK OF NAMES 183

D% 1 2 3 4 5 6 7 8 9 0

10 Ad Ak Ar Ax Bact Chog Chud Dar Derg Dir

20 Dra Drix Dutt Erd Gid Glak Gna Gner Gnild Gog

30 Grakk Grux Guz Hatr Hauk Hdra Hex Hust Ig Jask

40 Jax Jeg Ka Kag Kank Khur Klut Kolch Kon Kor

50 Kosk Kra Krag Kru Lak Lat Lig Lut Makt Mlok

60 Mulk Naax Nabd Nek Nex Nid Nox Nub Nud Nux

70 Ok Org Osk Pec Pent Plag Pyx Rek Sark Ska

80 Skeg Skek Skut Strak Sut Szat Tchad Telg Ter Thauc

90 Tog Tok Tor Urg Usk Ust Ux Vax Vekk Vog

00 Vurg Xag Xeg Xug Yawg Yed Zet Zixt Zok Zuk

Neutral

D% 1 2 3 4 5 6 7 8 9 0
10 Ald Arn Asth Ba Baad Bal Banth Bhur Bol Chun
20 Del Din Djal Dloth Dole Dom Dor Drul Duhl Fen
30 Fer Fith Flar Fren Gaw Ghaz Gho Golm Gren Han
40 Harj Harl Harn Hath Haz Henj Hsar Ilb Irb Jad
50 Jos Kan Kiz Kho Krell Kull Mar Mox Na Nal
60 Nath Nau Naz Neb Nen Nind Nuth Ob Orn Pand
70 Pulm Ran Saad Sharn Sheb Shenx Shup Silch Snal Taw
80 Teh Tev Thad Thang Tild Tine Treen Trell Trogh Trilt
90 Trul Tsanth Tscho Tsith Tu Tul Ur Weft Weng Xal
00 Xin Xun Yahb Yan Yest Yos Za Zilx Zon Zor

Smooth

D% 1 2 3 4 5 6 7 8 9 0

10 Am Az Eesh Ell Erm Esh Hoom Hu Ith Izz

20 Leng Lesh Lim Lith Lomb Loal Loor Lor Lull Mai

30 Mal Mo Mong Mor Morm Moth Moy Mu Mul Mung

40 Murr Nam Neesh Om Ong Oob Oom Oor Ooth Orth

50 Oth Phal Phol Rhan Rohm Ru Ruum Ruz Sarm Sha

60 Shai Shan Shar Shim Sho Shol Shoth Sile Smuu Soom

70 Soor Su Suun Syth Thaa Thal Thay Theem Thir Thom

80 Thule Thuu Um Uth Vehm Vesh Vho Vil Vith Vooz

90 Voth Voum Vur Wush Xool Yah Yath Ye Yi Yoh

00 Yom Yoth Yu Zem Zha Zhai Zil Zo Zoi Zuul

Various

D% 1 2 3 4 5 6 7 8 9 0
10 An Asf Atht Bau Bel Besh Boa Chiv Dal Darth
20 Dith Dos Drau Drax Dro Elb Faer Faerl Ferz Flaj
30 Foum Ful Fuln Gath Gen Ghi Ghul Goch Gul Ight
40 Inth Jabb Jal Jiv Karg Khal Koh Kraa Kyor Larn
50 Leil Lek Lerr Leth Lil Liv List Lol Luss Luth
60 Misk Mour Myrrh Nlaa Nluu Oast Pan Pancz Pav Pertz
70 Quin Rath Reen Rew Rorn Sarn Sind Skex Slaur Snik
80 Sund Tal Tam Tau Tende Thig Trip Tsai Ul Vaed
90 Val Vel Veld Vitze Vos Vree Wyx Xan Xem Xin
00 Xirth Yimp Yisb Yisg Yorn Yss Zent Zhar Zorr Zuze

Gary Gygax’s Book of Names

Fantastic Species

Various sentient and therefore name-bearing fantastic species (tomorrow’s soap opera today!), Primitive, Doughty and Homely,
are stock archetypes in any fantasy campaign, and often in Fair and Noble, Faerykind, Nymphs and Sirens, Evil but Elegant,
science fiction settings as well. It is expected that they have and Malevolent.
certain qualities, and names that reflect them. Such names, using
sound to hint at nature, are suggested for a few manlike, animal- Vile and Crude
like, and monstrous beings. Example species are from myth,
fiction, the Lejendary Adventure™, and other games. You can Orcs, goblins, ogres, evil giants, and similar scum are simply
build upon the tables and lists to create names for other species. named with disagreeable sounds. If we assume that their
Alter as you need and experiment as you wish! (Reverse the odd natures, speech, and name patterns are akin, then hierarchical
prefix and suffix, use a pair of prefixes together, add or lose tables based on size can cover many breeds.
syllables, mix lists, add your own inventions, and so on.)
To create a name, roll twice on the appropriate table and string
The species are split into manlike and other races for conve- the parts together. Use the Small table for goblins, the Medium
nience. Only personal names are considered. Fantasy races tend one for orcs, and the Large one for ogres and giants; assign
not to use family names, instead using bynames (Salarra of the similar species to a table based on size. For intermediate types,
Mystic Wood), clan affiliations (Grobglud of the Pierced Tongue use two tables. For instance, a slave orc or greater goblin might
tribe), or titles (Andramalax the Magnificent). Use the Epithets have one Small and one Medium element in its name, in any
section if extra designations are needed. order. A greater orc (or ogrillon or oaf) might have one Large and
one Medium element.

Manlike Races To get a random element from a table, roll d% and cross-
reference the row and column on the 10’s and 1’s dice. For
The manlike species are sometimes called demi-humans, instance, rolls for a goblin of 91 + 79 on the Small table give snig
humanoids, or humanalia. They include goblins, orcs, ogres, + rok = Snigrok. A few pairs of rolls on the Medium table give
giants, dwarves, gnomes, elves, nymphs, faerykind, and near- Ugbash, Dogrot, and Muzgash (all names orcs might endorse
humans such as Neanderthals. The creation tables and lists are with: “Wicked! Extreme!”).
ordered loosely by general type: the Vile and the Crude

Table 5-3: Vile & Crude

Small (Goblins in d20, Trollkin in the LA game)

D% 1 2 3 4 5 6 7 8 9 0
blok
10 ach adz ak ark az balg bilg blid blig flug
ghak
20 blot bolg bot bug burk dokh drik driz duf grak
lig
30 ga gad gag gah gak gar gat gaz ghag naz
shrig
40 git glag glak glat glig gliz glok gnat gog snat
yad
50 grat guk hig irk kak khad krig lag lak ziz

60 likk loz luk mak maz miz mub nad nag 0
brog
70 nig nikk nogg nok nukk rag rak rat rok gash
gnub
80 shuk skrag skug slai slig slog sna snag snark grot
khag
90 snig snik snit sog spik stogg tog urf vark luk
rorg
00 yagg yak yark yarp yig yip zat zib zit shog
thak
Medium (Orcs) zog

D% 1 2 3 4 5 6 7 8 9
10 ag aug bad bag bakh bash baz blag brag
20 bruz dag dakk darg dob dog drab dug dur
30 ghaz glakh glaz glob glol gluf glur gnarl gnash
40 gob gokh gol golk gor grakh grash grath graz
50 grub grud gud gut hag hakk hrat hrog hrug
60 khar krag krud lakh lash lob lub lud luf
70 molk muk muz nar ogg olg rag rash rogg
80 rot rud ruft rug rut shad shag shak shaz
90 skar skulg slur snar snorl snub snurr sod stulg
00 trog ug umsh ung uth yakh yash yob zahk

BOOK OF NAMES 184

Book Five: Fantastic Names

Large (Ogres)

D% 1 2 3 4 5 6 7 8 9 0

10 argh barsh bog burz dof drok drub drug dub dug

20 dul dursh dush duz faug fug ghakh ghar ghash ghol

30 ghor ghukk ghul glub glud glug gluz gom grad grash

40 grob grogg grok grol gru gruf gruk grul grum grumf

50 grut gruz guhl gulv hai hrung hur hurg kai klob

60 krod kug kulk kur lorg lug lukh lum lurz lush

70 luz makh maug molg mud mug mul murk muzd nakh

80 narg obb rolb rukh ruz sharg shruf shud shug shur

90 shuz slub slud slug snad snog thrag thulk thurk trug

00 ulg ur urd urgh urkh uz yug yur zud zug

Add or remove letters between elements if it makes the name surrounding races. Giants from Norse myth include Baugir, Belir,
sounds better. If a name doesn’t work, or just for variety (1 in Bergelmir, Bolthorn, Fjalar, Fornjotnr, Gymir, Hrungnir, Hugir,
20), use one element, altering it if it needs bolstering. If the Mimir, Surtr, Thiassir, Thrudgelmir, Thrymr, Ymir; and females
element starts and ends with a consonant, precede it with i, a, o, Angrboda, Bestla, Gullveigr, Hagr, Iarnsaxa. Those from Greek
or u (I-krud, A-zog, O-gek, U-thul). Otherwise tack an optional l myth include Agrios, Alkyoneus, Anax, Antaeus, Briareus,
or r, and b, g, h, k, or z, to the vowel end (Br-az, H-umsh, Z-argh; Enkelados, Ephialtes, Eutytos, Gration, Gyges, Hippolytos,
Sna-rz, Gru-lg). Klytios, Kotos, Mimos, Pallas, Polybotes, Porphyrion, Rhoteus,
Thoas, Thoön, Tityos.
Vile and crude species have primitive social structures, and apart
from military ranks, are likely to have few titles, perhaps chief, Primitive
boss, and shaman. Use either those terms or an approximation in
their own guttural speech - for instance, G’rukth, G’rut, and Neanderthals and subhuman races are usually crude rather than
G’rak, or for a big-cheese shaman, G’ruyhir. Title-holders may bad. We want rough, thick speech, but different names from
instead add a prefix (for instance, G’ or Guh) and an extra part to goblins and all. To do this, we use some two_syllable elements,
their name. a less harsh sound, and name patterns with multiple stresses.

These beings may be magically created in breeding vats or pits To generate a name for a primitive caveman type, first determine
to serve as minions of evil. If in your world they not only have the number of elements in the name. For a female roll d6, for a
sexes, but the sexes can be told apart, you may want distinct male roll d10: one (1-3), two (4-8), or three (9-0). Then choose
names for females. If so, just add -ah, -ay, -gah, -ghy, -y, or -ya and hyphenate the parts from the Primitive table. To get a
(roll d6) to the end of generated names for female versions. random element from the table, roll d% and cross-reference the
row and column on the 10’s and 1’s dice. Add to the start or end
More Giants of a female name one of the following elements (roll d8): doh, rei,
mih, fah, soh, lah, tih, daoh (the females sing, you see… but the
Giants can sometimes be more dim than dire. For giants too thick names still work). For example, Giree, Heh-Ob, and Bul-Suhi-Yih
to be fully evil, try mixing ogrish elements with those from the would be males, Heh-Fah, Khaz-Peh-Tih, and Rei-Naoh would be
Comical Names section, or consider the Primitive table. More females.
intelligent giants might have names more like those of

Table 5-4: Primitive

D% 1 2 3 4 5 6 7 8 9 0

10 ahg baod beegh bohr bul buli burh buri chah dhak

20 digri dum eghi ehm faogh feehm ghad ghah gham ghan

30 ghat ghaw ghee ghish ghug giree gonkh goun goush guh

40 gunri hah hani haogh hatoo heghi heh hoo houm hree

50 ig kham khan khaz khee khem khuri logh lugh maoh

60 meh mogh mouh mugh naoh naroo nham nuh ob oli

70 orf ough ouh peh pogh pugh puh quagi rahoo rhoo

80 rifoo ronkh rouk saom saori shehi shlo shom shour shul

90 snaoh suhi suth teb thom toudh tregh tuhli ub urush

00 ush vuh wah wuh yaum yauth yeeh yih yuh zham

bOOK OF NAMES 185

Gary Gygax’s Book of Names

Doughty and Homely Homely 2 3 4 Male Fem
blanc falc mil ald a
Dwarves, gnomes, and halflings are solid citizens of many D1 boff ferd mung ard a
fantasy worlds, down to earth in both character and height. 01 ad bomb frob od ert a
Typically, Norse names suit dwarves and Medieval English 02 adel bram fulb oth fast a
names suit halflings. The tables below create names similar to 03 adr bung gam sab o a
the expected type. Gnomes seem to be between the two, so use 04 ail droc hald sam o ia
bits of each table. There are 60 prefixes for the doughty dwarves, 05 alb drog ham seg o ia
48 for the homely halflings; males and females have distinct 06 alm durl hasc serl o ice
suffixes. 07 amb emm hod tob o ily
08 band erd hug wan old ina
To generate a dwarf name, roll d20 for a prefix (and another die to 09 bard ern iv wig win wina
choose column 1, 2, or 3), and d20 for a suffix, either male or 10 ben ever mark wyd wise wisa
female to match the bearer’s sex. For a halfling name, roll d12 for 11 biff
a prefix (and another die to choose column 1, 2, 3, or 4), and d12 12 bild
for a suffix, either male or female to match the bearer’s sex. For a
gnome name, use a doughty prefix with a homely suffix (1 in 8 For a dwarf name, add or remove letters between elements if it
the other way around), adding an ‘l’ after a prefix ending in a makes it sound better. If a name doesn’t work, or just for variety
vowel. For example, for a male gnome, we roll 19(2) on the (1 in 8), use the prefix alone, altering it if you wish: if it ends with
doughty table and 11 on the homely table to get horn + win = a vowel, add an -r, else add an -i (or -ra and -a for females).
Hornwin. For his fiancée, we roll 1(3) and 1 to get Nala (after
adding an l). To make halflings homelier, give them rustic English family
names. Gnomes could do likewise, or perhaps use Scottish
Table 5-5: Doughty & Homely surnames (if they have clans) to keep them distinct. Either race
might use a few rustic family names as personal names, too.

Doughty 2 3 Male Fem Dwarves from Norse myth include Ai, An, Andvari, Annar, Austi,
durn na bor bis Austri, Bafur, Berling, Bifur, Bombor, Brokk, Dain, Delling,
D1 from nor din da Dolgthvari, Dori, Draupnir, Dufr, Duneyr, Durathror, Durin,
01 bal fror nord in dis Dvalin, Eikinskjaudi, Eitri, Fal, Fili, Fith, Fjalar, Frosti, Fundin,
02 bord fuld orm in dis Ginnar, Gloin, Grerr, Har, Haur, Hornbori, Ingi, Jari, Kili, Lit, Loni,
03 born fund skand in dis Mjodvitnir, Moin, Nain, Nali, Nar, Nibelung, Nidi, Nipingr, Nordri,
04 brim gim skond ir dis Nyi, Nyr, Oinn, Ori, Radsuithr, Radsvid, Regin, Rekk, Sjarr,
05 brod glo storn li ga Skandar, Skirfir, Sudri, Thekkr, Thorin, Thror, Thrurinn, Veigur,
06 brokk gond strom li hild Vestri, Vig, Virvir,Vithur,Yingi.
07 brom gord stur lin is
08 bru gorm sturl nir is Fair and Noble
09 bur grad sund or lif
10 burl grim thor ri lind The lios alfar, or light elves, of Norse myth appear in various
11 da grod thorn ri lis game systems as elves, alfs, ilfs, wylfs, and so on. For the fair
12 dal grom thra rin na folk, we use mostly clear, fluid, and clean sounds to produce
13 dolg guld thro rok nis refined, pleasant names. The table below lets you generate
14 dor gund throl ror ris names for two similar communities (races, clans) of such beings.
15 dorm gur thror rur rith There are two sets of prefixes, and males and females have
16 dral hord thru vi run distinct suffixes. If you wish, use one set (A or B) of 40 prefixes
17 drim horn thrur vir run on the table for a particular group, perhaps for high and wood
18 drom hra thund vor vis elves, or ilfs and wylfs.
19 dur
20 durm To generate an elf name, choose a prefix + middle + suffix, or (1
in 6) prefix + suffix from the table. Roll d20 for a prefix (and
another die to choose column 1 or 2, or just alternate between
them). Then d20 for any middle, and d20 for a suffix, either male
or female to match the bearer’s sex. For example, working with
group A, we roll 6(2), 6, and 2 for a female to get lir + as + el =
Lirasel. More rolls get her maid Ganamiel, and some male friends
Celendir and Gilthalion.

BOOK OF NAMES 186

Book Five: Fantastic Names

Table 5-6: Fair & Noble

Table 5-7: Small & Spry

D A1 A2 B1 B2 Mid Male Fem D 1 2 3 Male Fem

01 an im aeg lith ad ad edel 01 bris iphil opal bik dee

02 ar in ael maeg al dan el 02 cryl ispel oris brix kiss

03 cal ir aer mind am del eth 03 elsi istle orif frell la

04 car ist aes mith an dil ian 04 ember jat peri fret liss

05 cel lar aeth nith ar dir iel 05 esk jost sarm kin mee

06 cir lir bel rael as fal iel 06 feris jus sprin mist niss

07 clar lor ber rind eb ion ien 07 frimi lirra stith mit nyx

08 el mar cael saer ed ion loth 08 gan mali tansi rix ree

09 elb mel caer sar el lad mir 09 glink mink tirra tross riss

10 er mer cris seld em las rial 10 hal mirra trump twik sa

11 erl mir ear ser en lin rian 11 hel mistle whis win tiss

12 est nim elth sil er nar riel 12 hist ninka zando zisk ynx

13 far nin eol silm es or riel

14 fin nir faer sind ev orn rien Nymphs and Sirens

15 gal ral fean thael il ras ril

16 gan ran find thaer in rior roël Nymphs, nature spirits of sundry sorts in the form of

17 gar rel ith thal ir rod sil comely young women, are frequent in Greek myth. Sirens

18 gel ril laeg thel ol rond wë looked nice too but used their sweet song to lure sailors to

19 gil rin lend ther thal ros wen shipwreck. Most female Ancient Greek names can be used

20 ilm rim lind thir thon thir wen for either; a few sample names from myth are given for

quick reference.

This table has more options, so needs slightly more care. When Nymphs: Adrasteia, Aegina, Amaltheia, Ankhiale, Arethusa,
rolling up groups, it helps you stay in the right column if you roll Asterodeia, Bakkhe, Bromie, Daphne, Doris, Dryope, Dynamene,
up the prefixes and write them down, then add the middles, then Ekho, Elektra, Erato, Euryanassa, Eurythemista, Idaea, Io, Iynx,
add the suffixes for each sex. Remove double letters, and add, a, Kallirrhoë, Kallisto, Kalyke, Kalypso, Klytia, Kreusa, Linos,
e, l, or r between any parts if it makes the name sound better. You Makris, Nysa
may want occasionally (1 in 12) to allow some crossover

between groups and sexes, or add in an extra prefix or suffix Sirens: Aglaope, Aglaophonos, Leukosia, Ligeia, Molpe,
somewhere. Parthenopë, Peisinoë, Raidne, Teles, Thelxepeia, Thelxiope

Faerykind Evil but Elegant

The small, magical races of faerie, and this includes the LA game The svart alfar, or dark elves, of Norse myth have been
Kobold race, should have spry names. The tables below give developed in various game systems into foes with finesse: drow,
examples that might do for pixies, sprites, ellyllons, and so on. dockalf, huldra. For these we need refined names with a sinister,
There are 36 prefixes, and males and females have distinct shadowy touch. The table below lets you generate names for
suffixes. To generate a name, roll d12 for a prefix (and another die two similar communities (races, clans) of such beings. There are
to choose column 1, 2, or 3), and d12 for a suffix, either male or two sets of prefixes, and males and females have distinct
female to match the bearer’s sex. For example, on the first table, suffixes. If you wish, use one set (A or B) of 40 prefixes on the
we roll 9(2) and 4 for a male to get riff + ando = Riffando; another table for a particular group.
roll gets his sister Flissamer. From the other table, we get
Jattross and Minkla. To generate a dark elf name, choose a prefix + middle + suffix, or
(1 in 6) prefix + suffix from the table. Roll d20 for a prefix (and
Table 5-7: Small & Spry another die to choose column 1 or 2, or just alternate between
them). Then d20 for any middle, and d20 for a suffix, either male
D 1 2 3 Male Fem or female to match the bearer’s sex. For example, working with
01 dex gliss tink aldo afer group A, we roll 14(1), 5, and 15 for a female to get jer + id + ra =
02 flax goss tiss allo amer Jeridra. More rolls get Suspiria and Nilith, and for some male
03 flim hex trill amo anel allies, Morralim, Ruisuld, and Jerennaz.
04 fliss liss trist ando arel
05 flix min twill aroll asti bOOK OF NAMES 187
06 foss misk twiss aron efer
07 frisk raff twisp asto enti
08 friss ress twix endo erel
09 gess riff weft eroll ifer
10 glan rill wesk eron imer
11 glax saff winn esto inel
12 glim shim wisp ondo irel

Gary Gygax’s Book of Names Table 5-9: Nasty

Table 5-8: Sinister

D A1 A2 B1 B2 Mid Male Fem D 1 2 3 Male Fem

01 bal myr bur olg dyl ald bra 01 aag karg ulthu arag anil

02 ber ne chor on el eld dra 02 alur khark urz bru bau

03 char nel col or en id dril 03 arak krau uti drul diu

04 de nil dol org er ild ene 04 az kriv uznid inu dusla

05 div no dor oth id ird hel 05 azik kuaz virn lank giu

06 dri nyl drom pan il lim ia 06 bral kudu vlaaj lun ija

07 dul rel dur pel is naz il 07 braz luri vlag lurr izil

08 eil rha en por lav nid iln 08 bruh mulk vlash lurug jiul

09 ek ru er sek len nil ira 09 draan nau vluk nal lihyl

10 im sab gon sol lev nim istra 10 drulg nid vluzak rul lin

11 ins sin gul sun lin red ith 11 guz ninj vraz ruzuk lyrr

12 ist sul jend ten liv rid iza 12 haug nul vulk salk nalu

13 jeg sus kil thal pel rim lin 13 idru nym xau sul rhyl

14 jer tel lul tor pir riv na 14 jhaal ranag xid suruk rula

15 jys tul mab torm ra ul ra 15 jid rilthu xul ull skiu

16 lil ver maz vek ral uld rin 16 jiu ruk xuraj undak sula

17 mar vil mol vol ril vid sil 17 jur rulk zauv uvik ulla

18 mer vir nor vor rin vim tra 18 jurg ruz zug xulg xhiu

19 mez vril noth yel sin vir vra 19 jurz saag zuldu zu zihyl

20 mor yas ol yol syl viz vril 20 kaaz skaur zuv zuk ziu

This table has more options, so needs slightly more care. When suffix. Only male suffixes are shown; female dragons usually add
rolling up groups, it helps you stay in the right column if you roll -is to the male form, but bazius becomes bazia, and -os endings
up the prefixes and write them down, then add the middles, then become -ossa. Minor dragons and related species might use the
add the suffixes for each sex. same or similar prefixes, but less draconic endings (perhaps
faery or nasty, depending on type).
Malevolent
For example, we roll 11(2) and 18 for a male to get lazulo +
Some races in your world may be so cruel as to make dark elves zuthrax = Lazulozuthrax; another roll gets Barabazius. Female
seem kind - perhaps half-demons, ulfs, urls, or alien torturers. versions are Lazulozuthraxis and Barabazia.
Use the table below for names of rank malice. There are 60
prefixes, and males and females have distinct suffixes. To Table 5-10: Draconic
generate a name (seeTable 5-9, roll d20 for a prefix (and another
die to choose column 1, 2, or 3), and d20 for a suffix, either male D1 2 3 Male
or female to match the bearer’s sex. For example, we roll 10(2) and 01 abra har phrixu bazius
14 for a male to get nid + suruk = Nidsuruk. More rolls get us 02 adastra helio porphyro boros
Jiuuvik, and the pair’s mates, Rukulla and Alurrhyl. 03 adra huro pyra bradax
04 anca iul rhada calchax
Other Races 05 andra jalan rhe cordax
06 arag jarzem rhodo lagon
Name-bearing species in fantasy and science fiction can take 07 archo jazra rau malax
any form, from talking animals to human-animal composites to 08 atra jurga sar mandros
pure monsters. The following tables provide suitable names for 09 bar keruxa sarcu manthys
such beings, or elements that you can combine with names or 10 bara kralka sarda mordax
syllables elsewhere to get suitable names. The creation tables 11 beru lazulo scarva nadral
and lists are ordered by general type: Dragons, Serpents, 12 bhakri majuri sidereo nalux
Servants of Darkness, Servants of Light, Animal-like Creatures. 13 bia malacho skhia neriax
14 bra mar sulchru phylax
Dragons 15 brado marmora tchalcedo vorax
16 brima melkar tchazar vorung
The eastern dragon is magical, intelligent, often benign, and 17 cadra orgra trocho xenor
likely to have an oriental name. The western dragon, or drake, is 18 chro ouro vra zuthrax
more prone to ravaging the countryside. The name-bearing 19 chryso perido zalar zzebrax
dragons of legend are mighty and majestic (albeit arrogant and 20 glau phoro zerul zzemal
greedy). For a suitably impressive sound, some classical roots
help the mix. Use the table below for a few dragonish names.
There are 60 prefixes. To generate a name, roll d20 for a prefix
(and another die to choose column 1, 2, or 3), and d20 for a

BOOK OF NAMES 188

Serpents Book Five: Fantastic Names

The serpents here are demonic supernatural beings from the Servants of Darkness
Ancient Egyptian underworld and like creatures appear in other
ancient mythologies. (A few of these were alternative names for The infernal hordes of evil, demons, devils, onis, and so on, are
the same serpents.) often met with by player characters trying to thwart their plots
and predations. Some name types are suggested for these foul
Serpents: Ab-esh-imy-duat, Ab-she, Ab-ta, Akeneh, Akhen, Am, fiends, using ugly sounds. The elements are divided roughly
Aman, Ami-Hemf, Anapef, Ankhi, Antaf, Ap, Apap, Apep, Apepi, into Soft, Dull, and Sharp groupings, based on endings; the
Apophis, Ash-hrau, Bath, Beteshu, Bitje, Hau, Hau-hra, Heka, titles are meant to describe a creature’s nature as well as the
Hekret, Hemheti, Hemth,Henti, Iuba, Iubani, Kara-anememti, element’s sound (if that suits your game system).
Kenememti, Khak-ab, Kharru, Khepri, Khermuti, Khesef-hra,
Mehen, Nai, Neha-hra, Nesht, Pepi, Qerneru, Qettu, Saatet-ta, For minor beings, a single element from a suitable table will do
Sau, Sebv-ent-seba, Sekhem-hra, Senenahemthet, Serem-taui, for a name. To create a name for medial and major ones, roll for
Sesi, Sesshes, Setchek, Shemti, Sheta, Sisi, Tcheser-tep, Teka- an element each from two different tables and string the parts
hra, Tepi, Tethru, Tetu, Turrupa, Uai, Ufa, Unti together. There are six combinations. You can roll randomly for
which to use, assign the last element to a creature based on its
nature, or use particular combinations for certain types of
beings: one for devils, one for fiends, one for general abyss-
dwellers, and so on. To get a random element from a particular
table, roll d% and cross-reference the row and column on the
10’s and 1’s dice.

Table 5-11: Infernal

D6 Combination Examples Variants
1 Soft + Dull Rizboaj, Szulzug Ob-vulobb, Hrizvoag
2 Soft + Sharp Azazakk, Grogoch Rizuz-mox, Saaridek
3 Dull + Soft Frubduoi, Nyogtha Jub-vaathiss, Klegdrobla
4 Dull + Sharp Yeegnilv, Zubmuth Hrudjiul, Iug-ndolu
5 Sharp + Soft Nirrthalu, Ralkkul Akkuzhuu, Vooz-soaz
6 Sharp + Dull Nythlaug, Hraxurb Blikrrizzch, Yimp-gub

Soft & Spongy

D% 1 2 3 4 5 6 7 8 9 0
10 alu alz avu azaz baph baz cha fraz garl garu
20 gla hra mal nahu nal nasu paz raz tha thalu
30 bre dre gel gle gre hez rez rezu tze gzi
40 hriz hzi idrau itha ixu lilu riz yil dromu gro
50 lol moz olth oxu sco tho bu bul buz chru
60 dru ghu gura guz hruz huz kul lurhz muz ru
70 shu ssu szul thu ulchru utu vul zu zul baal
80 ghaa kraa phaal raal saa bial oazo soaz ruaz gya
90 yaa bael nee ziel yee aiaz shai reoz duoi drau
00 ghau glau mau sau tzau iuz juu rhuu vuul zuu

Dull & Heavy

D% 1 2 3 4 5 6 7 8 9 0
10 agh alg barg chag ghad glab grag hrag kag kwarg
20 mag nalb sag tharg brelg dergh dregh drelb felg heg
30 kleg igg rigg blog drog grolb kolg krolg lolg mog
40 morg nog obb ogg olb rogg strog thog trob tzolg
50 vogt bub bulg druj durg frub fulg gub hrud hurg
60 jub julb nud nug nulb rung shub stug sug szug
70 trulg ulb urb vub vulb xub zub zug zugt aab
80 aag glaag haag naag raag boaj moab uag leegh yeb
90 yeeg aig yibb iog droog nyog aug baug daurg draug
00 gaub laug maug naug raug saug thaug iub iug ruug

bOOK OF NAMES 189

Gary Gygax’s Book of Names

Sharp & Spiky

D% 1 2 3 4 5 6 7 8 9 0
10 ach akk ash azt bahor bar bas brax charn dak
20 hrax lach lazt mat nam nazt ralk rhast sark slarv
30 tash thak thalur thalk vach vap dek ech fesh gek
40 hrek lech met ner ter blik gith igm inax irsch
50 kir lis lisk lith nilv nirr tlizit bor chon goch
60 gor goth hoth khor kos loch lok loth moch moth
70 noc och oth rolk roth sot soth vrok dun gur
80 hun luth muth nur rutt sut sutt szut tur urt
90 utuk uzt krych nyth slyth gaan xaas boak ruaak yalm
00 haerx iex draum gaur glaur rauk saur duum nuur ruun

Glue. Vowel (d10): u (1-3), o (4-5), i (6-7), a (8-9), e (0). Consonant (d6): z, y, v, r, l, j.

Add letters between elements if it makes the name sounds To use two parts from the same table, choose them rather than
better: use hellish glue (as in the table) of a vowel and rolling randomly, to avoid rhymes and too-similar sounds. Each
consonant in whatever order works best. If a name isn’t quite table is arranged by initial vowels, with double vowels following
right, try adding a hyphen to change the stress pattern. on. You can thus choose particular patterns of vowel sounds as
desired for different species (perhaps combining this with ending
Greater and high-ranking beasties will have a hyphenated title patterns as well).
added as a prefix or suffix to their two-part name. Use a syllable
from the strange syllables selection, or take a pair of letters from Servants of Light
the name and use it or its reverse as a title (as in Ob-vulobb).
The champions of good, angelic beings, devas, and so on, tend
For more variety or specificity, try combining infernal elements to be fewer and more potent than the hordlings of evil, and
with those for other creatures, perhaps to fit particular attributes player characters meet them less often. They are more likely to
(toads for toad demons, slugs for slime devils, and so on). Mix chat, though. They can appear in manlike form, but are often
with the Vile & Crude table for more rank-and-file hordlings. For winged, beings of pure light, and the like. A few names are
human-like or elf-like demons and devils, use nasty and sinister suggested in the table below for such empyreal guardians, using
table elements respectively; for more specific cultures (African, clear, heroic sounds.
French, etc.), combine infernal parts with names and name
elements from those cultures to make horrible hybrids. (This can There are 72 prefixes, and males and females have slightly
also serve to distinguish the sexes; otherwise use parts with i’s different suffixes. To generate a name, roll d12 for a prefix (and d6
and l’s for females.) to choose the column) and d12 for a suffix. For example, we roll
12(1) and 11 for a male to get aran + athar = Aranathar; another
roll gets Jalanath. Female versions are Aranereth and Jalaneth.

Table 5-12: Empyreal

D 1 2 3 4 5 6 Male Fem

01 adan asan jasan palant sarnat valmar al el

02 adrast asarn jasarm palor solar valnar an en

03 alant astar javral raman talan valnor ar er

04 amad atar kalad ranal talar valon as es

05 aman atlan kalar ranar talas valor at et

06 amar avar kalas rasan talon vanar ath eth

07 amars avlant kalast ravan taran varal ath eth

08 amart avral kasal samar taval varam ath eth

09 ansam jalan katarn saran valant varan anth enth

10 arad jalkar kaval sarat valar varat athal eleth

11 aram jaran klaron sardan valdor vardar athar ereth

12 aran jasal palad sardar valkar voltar athas eseth

If a name doesn’t work, or just for variety (1 in 12), use the prefix alone with a hyphenated title before it: Ar-, Sar-, Tar-, Var-;
Jal-, Kal-, Pal-, Ral-, Tal- (choose one that doesn’t rhyme or alliterate with the prefix). For instance, we roll valar + ar: but don’t like the
repeated ‘ar’, and thus choose a syllable to give the name Tal-Valar. You might also consider changing more non-title a’s to e’s for
females.

BOOK OF NAMES 190

Animal-like Creatures Book Five: Fantastic Names

Such beings might include intelligent animals and those in For example, D&D gnolls are based on hyenas: vicious sneaking
bipedal shape with animal attributes: lizard men, cat people, scavengers with a distinctive giggling bark. Nasty laughing
veshoges. A few lists of sounds are given here, loosely based sounds provide suitable name elements. We might hyphenate
on noises made by or associated with real creatures - character- pairs of these, or combine them with syllables from the Vile &
istic cries; hissing or slithering sounds for reptiles; shrill, Crude table (Small, for a higher pitch) to get a range of
stridulent sounds for insects; bubbly noises for fish; slimy unpleasant names. On the other hand, a benign race could have
Lovecraftian squishes for molluscs. Just assign fitting ones as typical sounds combined with pleasant prefixes or suffixes from
name elements for related beings. For a handful of names, they other tables, in whatever order works best. You can of course
could be used alone, or two or three could be joined, perhaps add your own elements, reassign noises, and so on. If froggy
hyphenated for stress. For greater numbers, and better names, croaking still fails somehow to distill the heroic dynamism of
combine them with suitable elements from other lists or tables. your swamp-hoppers, say, the rest of the book must suffice for
choice. Epithet-like names may do: Goldenskin, Leapfar,
Croakloud.

Mammals

Apes: bah, beh, boh, bou, buhn, dah, deh, dih, dou, duhm, eehm, engah, fou, gah, goh, gohm, guhn, gwah, hahn, hou, hwah, huh,
jou, juh, kah, keh, keng, kihm, koh, kong, kreeh, lah, leh, mah, moh, mohm, muh, nah, nang, neh, nih, noh, nou, nyoh, ogh, ououh, roh,
sah, sahm, soh, tah, tahm, toh, ugh, ungoh, wah, wuhn, yah, yoh, zeh, zih

Rats: heek, histh, hisvit, ikit, itch, kree, kwee, kweev, kwik, neek, neekit, risik, skee, skiv, skree, skreek, skreelk, skrit, skriv, skwee,
sneek, sneetch, snik, snikit, snitch, tchee, tchirik, weesk, wisth, wreek

Squirrels: cheekk, chisk, chreej, eep, kishik, kreej, kwirrik, reep, thrisk, thriss

Dogs: ahou, auw, bow, garoo, growl, gruff, gruwl, gurr, haroou, howgh, hraugh, hrahou, hroou, hruff, hrusk, kaiyah, kurr, laroou,
lhaoouh, mutt, roagh, rriur, ruff, turr, tyke, whelp, yahoou, yaup, yelp, yiee, yike, yipe, yowh, yurr

Hyenas: bree, breekah, cachinn, chikaha, chree, eehya, eengi, eheh, ghee, gheu, ghnee, ghree, grigri, hee, hyee, ihih, jheer, nyaha,
snreeh, yeenh

Cats: hrish, lirr, liss, lith, lyau, mau, meer, mew, miah, miau, mihr, mirhl, mirr, miu, purrh, saf, sash, serr, sfee, shah, sharr, shau, shee,
sheer, shim, shurr, siyth, slif, swish, syau

Great cats: gharrh, gher, grihm, guarrh, hleogh, hrargh, hroarr, hrugh, hruhr, hurrh, mhuurr, parrn, rhauhl, rrowrr, sabor, shaor, shargh,
sheethah, taigh, thurr

Horses: bree, brhou, bwihi, gnayah, hbraa, hihn, hnai, hnee, hneh, hniwhi, hnuy, houyhn, hree, hrihih, huhnim, hwin, ilhya, maiah,
mhee, mhneh, mhwin, nhiwin, nyahey, nyihih, yhehi

Pigs: borcht, borgha, bucht, ghreeh, glutth, gris, gruh, grunkh, hirkh, hirkha, hoinh, hoinkh, hortha, hrigh, hrogh, hrugh, huerg,
hurnk, huunh, hween, mucht, oighn, pachn, pharho, pohr, shoat, snorgh, soueeh, squeeh, stoink, tuskh

Arthropods

Crustaceans: blak, blik, bluk, dikuk, karch, klakk, klatt, klik, kluk, klutt, kack, krak, krik, krub, kruk, krunk, kulch, kurch, kwik, kwuk,
schrab, schrib, schruk, tchelk, tchub, tchuk, tchulk, tchunk, tchutt, tunch

Spiders: grik, irrtt, kilss, kob, krig, krik, krip, ksob, lob, nik, sich, skik, skrik, snik, stig, spiv, stich, tchik, tigik, tik, vib, vip, vob, vrig,
wib, wik, wiv, yib, yig, yob

Insects: chirr, chirrk, hrikk, kikeek, kirrik, kizz, kree, kreex, krekk, krich, kutch, kzirr, rikik, rritz, rrizzch, shikirr, skeetz, skirr, skisk, skrak,
skrix, skut, strid, strix, tchik, thrih, thrix, tzirch, tzuk, tzurr

bOOK OF NAMES 191

Gary Gygax’s Book of Names

Molluscs

Octopus: chlugh, gohlb, ghoch, ghoth, globb, gloth, grish, grush, mieuch, mnelsh, ogh, ough, phlem, phlish, shgor, shob, shog,
shulb, slough, squelgh, yaagth, yoch, yog

Squid: ghagh, ghuch, glash, glup, glush, guth, lagh, lulgh, mauh, mlulgh, shluh, shubb, shug, shul, shum, shuph, slaugh, sluagh,
slud, sluph, snulg, ubb, yug

Slugs: ghish, gluh, gluig, glung, milgh, milsh, phlid, phlith, shabh, shelzh, shig, sith, slaa, slig, slithe, sphid, squilg, squirsh, yilg,
yish, yizh, zilgh

Birds (by sound)

Cries: breeer, eew, fee-bree, fieew, ih-ieee, ih-iii, kee-arr, kee-yer, keeerrr, kraaa, krr-eek, krrreeep, meeyah, peerr, peew, skweeurr, stree,
strii, tzah-wiii, weeeerr, wha-whii

Croaks: awoik, honk, hroank, kau-kau, kaw, kek, kluck, kraark, krarr, kroak, kronk, kwaa, oikaa, tcheck, tseck, tzuk, whaw, yenk

Tweets: dee-dee, jeef, kil-dee, klee-ip, klee-it, klee-klee, kleet, li-kwee, pee, peea-wee, peet-see, tee-ho, tee-whee, tee-you, teee-ur, tew,
tew-whee, towhee, tseet, twee, tweet, wheep, wreet, zweet

Chirps: a-a, a-oh, che-wink, chi-chi, chip, chirrup, chuh, chuhli, dri-drop, ikka-chi, kidick, piri-piro, trill, wheeo-chchi, whit-whit, wik-
wik

Hoots: hoo, hooho, hoohooo, hooroo, hoot, hru, koo-ah, koo-koo, mwah, pwah, ruru, tiroo, too-loo, toowit, tuwu, twoah, twoo, whill,
whipoor, whoo, whoo-ah

Fish

Fish: bilp, blib, blip, bloolgh, blub, blup, boolp, dilp, dool, floop, ghool, gloogh, glob, glop, glub, gluup, googh, guulgh, ool, plop,
polgh, poolp, quilp, quolp, sblop, shib, shup, thilp, thlup, thoop

Sharks: arllg, aurch, ferllch, frach, fragh, frauch, frrechk, grach, grallch, grech, grellch, gruch, grullch, kaurch, rauch, rechk, shkurr,
shralk, shregk, shrrukk

Eels: lool, mool, ooz, silv, slee, sleem, sleez, sliv, sliz, sloov, smee, sneel, snilv, snool, sool, szee, szoo, veez, vlee, vliz, vloo, vool,
voolm, vooz, zeev, zilv, zliv, zloo, zool, zoov

Reptiles

Turtles: haash, heem, ihxaan, inixh, kahxtu, kam, kiul, mahz, mierz, mursh, reehm, scux, shai, shar, sheel, siul, skeen, slaxas, strai, suliz,
sxur, taish, tur, tzenx, tzesh, tzuhan, tzur, xeem, xhan, xurelz

Lizards: ahsk, anakh, ikhsar, inkh, isith, izkur, kar, kisz, krah, krizil, lirisk, liszth, rah, rahk, rahn, rahst, rahz, rausz, salar, sar, sard, sarn,
skurr, skih, slith, sliz, surt, szaur, zahsu, zar, zark, zilakh

Snakes: aassp, hish, hisstah, issah, issh, kaa, kepesh, nepthiss, ness, nissp, peshep, shaash, shaah, shaass, shissk, ssaan, ssaath,
ssaah, ssashen, ssep, sseth, ssin, ssipth, ssnaah, ssnepth, vaass, vaathiss, viss, vissp, yaash, yiss

Amphibians

Frogs: bhirr, bhurr, bi-bugh, braarp, breek, brekk, brepp, brib, bripp, brooäkk, brrarp, bruurk, bulph, kek-kek, khroap, koärk, koäx,
krekkek, pheärp, pribbit, phrip-pip, ribbit

Toads: boag, bolg, brolg, gaarlb, goag, goalb, golg, goln, graal, roalb, roalg, rolg, rolv, slaag, slaan, slaar, slaav, sloag, slorg, slorv,
soag, vaarg, vlaar, vlaaz, voag, volg, vraag, vraal, vrog, vrol

BOOK OF NAMES 192

Book Five: Fantastic Names

Comical Names

Not every sentient race met in the campaign world will be farcical quality already. Adding as prefix or suffix a short word
bloodthirsty killers, wise healers, eldritch horrors from the chaos (with a short vowel, or /ee/ or /oo/ sound) makes names that just
beyond space-time, or aloof, elegant, and refined lords and sound funny.
ladies of Faerie. Some will fill the role of comic relief: funny,
frivolous, or foolish. The bathetic species will depend on your The lists below use real words and a few similar invented ones.
world, but might include the grotesques of Faerie, small or They are arranged by initial vowels (a, e, i, o, u, ee, oo) so that
trivial beings like brownies, perhaps gnomes, and even you can choose particular sounds as desired, perhaps using
leprechauns, who need not always be stuck with names like different combinations for different races. Combine a short and a
Flannery O’Hooligan. Names for members of such races should long element in any order to get thousands of possible names
sound anything but exotic or grand! like Drubtuffet, Boontribble, Wifflesnab, or Toppleflop. Try
other patterns too: the long-short-short Rumplestiltskin type
Names from fiction that seem intrinsically absurd - Dogberry, (Spackleflubnub), long-long (Snufflewidget), or short-short
Puddleglum, Rumplestiltskin, Prunesqualor, Beeblebrox, (Pugwash). Add or change a few letters or words, or add any
Pumblechook - are often combinations of familiar and unheroic sillier sounds that come to mind, if the name has a meaning you
words and sounds. Like names can easily be created for comical don’t want (Bollweevil, Rumtruffle) or isn’t ridiculous enough.
beings and persons. Some words (baffle, jiggle, wobble) carry a

Short: bab, ball, blab, blat, clab, clap, dab, drab, flab, flam, flap, gab, gaff, glad, grab, nab, naff, nap, sag, slab, slap, snab, snag, snap,
swab, tap, trap, wash, wrap, flegg, flerd, neg, nerf, swell, twerp, weff, bib, biff, blib, blimp, blip, chip, clip, dim, din, dip, drib, drip, fish,
flim, flip, glib, grig, jiff, miff, nick, nimp, nip, pip, plink, plip, primp, quip, rip, simp, sip, skiff, skin, skip, slink, slip, snib, sniff, snitch,
stilt, swill, swipe, swirl, swish, tip, titch, trip, twink, twirl, twisp, whiff, whim, whip, whirl, wimp, wish, wring, blob, blot, bob, boff, boll,
bop, bosh, chop, clod, clop, clot, dob, drop, flop, floss, fom, fomp, glob, gob, goff, gosh, grog, hob, honk, hop, lob, lop, mob, moff,
mop, nob, nop, plob, plonk, plop, poff, pom, pop, posh, prop, roll, sloff, slop, slosh, snob, sob, splot, top, twonk, woss, wrong, yob,
zob, zonk, zot, bluff, bub, bud, buff, bump, bung, club, crum, curl, drub, drum, dull, dun, flub, fluff, flumph, frub, frump, furl, fuss,
glum, grub, guff, hub, huff, lum, mum, murf, nub, nurb, plump, pub, pud, puff, pug, pup, rub, rum, rump, rung, slum, slump, slurp,
smurb, snub, stub, suds, sung, trull, tub, tum, wub, wuff, wurp, wurt, been, beep, bree, breen, cleep, deeb, dree, dweeb, fleep, freep,
glee, gleeb, gleep, leep, neep, peen, preen, seep, twee, wee, weep, yeep, zeen, boom, boon, boop, broo, chook, coop, droop, foom,
gloom, gloon, goon, hoon, loop, moog, moop, moot, poon, poot, proon, proop, sloo, snood, snooze, spool, spoon, swoop, toot,
tooth, vroom, whoop, whoosh, woob, yoop, zoon, zoot

Long: amble, babble, baffle, barrel, bramble, clampet, crackle, dabbet, dabble, dapple, dazzle, drabble, draggle, faddle, faffle,
frabble, fraggle, frazzle, gabble, gaffer, gaffle, gaggle, galoot, graffle, grapple, hackle, haggle, jaggle, paffle, rabble, raddle, raffle,
ratchet, razzle, saddle, scrabble, snabble, snaffle, snaggle, spackle, stammer, twaddle, waffle, waggle, wattle, whackitt, wrangle,
wrassel, yaffle, zaffle, belly, freckle, heckle, jelly, kettle, nettle, pebble, peddle, speckle, zeddle, bibble, biggle, diddle, dimple,
dribble, drizzle, fiddle, fidget, figgle, fitchet, fribble, frippet, friskit, frizzle, gidget, giggle, gimbal, glimmer, glister, glitter, griddle,
grimble, grizzle, jiggle, jizzle, limble, mizzle, nibble, niggle, nimble, ninny, piffle, ripple, scribble, scrimmage, sizzle, skittle, sniffle,
snippet, squiffle, squiggle, stipple, swivel, thimble, thistle, tickle, tipple, tittle, tribble, trickle, twiddle, twissel, twitchet, whippet,
whistle, wibble, widget, wiffle, wigga, wiggle, wimple, wriggle, wrinkle, zibble, zinkle, zinny, bobble, boffin, boffle, boggle, bottle,
clobber, coffle, dobbin, doggle, dollop, fossick, gobble, grommet, hobble, joggle, lolly, noddy, nozzle, oggle, poddle, poggin, poggle,
scroggin, snobble, snorkel, sozzle, stoffle, toggle, topple, wobble, zoddy, zossick, bluffer, bubble, bumble, butter, buttle, chuckle,
chuffy, crumble, crumple, cuddle, duffer, duffle, dumple, dupple, flubber, fluddle, frumper, fuddle, fuffle, fumble, fussock, futtock,
glumble, grumble, gullion, gummidge, hubble, huddle, huffle, juggle, jumble, muddle, muffet, muffle, muggins, mumble, muzzle,
puddle, puffle, pumble, pummel, pumpkin, purple, puzzle, rubble, rummage, rumple, rustle, scrumpy, shuffle, slubber, snuffle,
snuggle, stubble, stutter, sumple, truffle, tuffet, tumble, tussock, wurfle, wurzel, zubble, beeble, beedle, beetle, dweezil, feeble,
geezer, needle, weasel, weeple, weevil, yeeple, broodle, coodle, croodle, doodle, google, hoogle, noodle, pooble, snooker, yoodle,
zoofle

bOOK OF NAMES 193

Gary Gygax’s Book of Names

Appendix A - Spoof Names

Most role-playing games have some humour added as a Australian way to say “How much is it?”. Some puns are
seasoning, so the following spoof names are provided by way of bilingual, some rely on strained pronunciation or context, but it’s
amusing condiment. They might even be useful as a source of fun puzzling them out. With the rest of this book for inspiration,
dubious aliases. Most are puns on various words and phrases, you can come up with many more. Once you get started, though,
for instance, Rory Kroot is ‘raw recruit’ and Emma Chissitt is the it’s hard to stop!

A.V. Nooshan, Aaron C. Reskew, Abdi Kate, Ada Mant, Adam Antine, Adam Fool, Ahmed Sumtee, Aida Biglunch, Alfie Bett, Ally
Gater, Alma Mayta, Amanda Lynn, Ames Hyer, Angie O’Gramm, Anita Rangement, Ann Athema, Ann Thrax, Ann Tithesis, Anna
Litical, Anna Mossity, Anna Rexia, Anne Cuff, Anne Soforth, Annie Seade, Anya Toze, April Inparee, Art Deco, Art Ifiss, Barb Dwire,
Barbara Seville, Barbie Khan, Barry de Hatchett, Bea Flatt, Bea Holden, Bea Tiffick, Bell E. Acre, Bella D’Aball, Bella Kose, Belle
Weather, Ben Dover, Benny Factor, Bess Beefor, Betty Bighs, Biddy Dew, Bjorn Toby Wilde, Blaise Aweigh, Bo Naidal, Bunny
Warren, Buster Gutt, Butin Zador, C.U. Layter, Candy La Bras, Cara Cell, Cardinal Syn, Carole Singa, Carrie On, Carson O’Jenn,
Caynan Nable, Chance A. Quaintance, Charity Kaice, Charlie Tan, Cheri D. Canta, Chester Droars, Chester Minnit, Chris Cross, Claire
Voyant, Clara Fie, Claude Anbitt, Cliff Fangah, Coco Vann, Con Stappait, Constance Noring, Corrie Dryce, Count R. Plotz, Count
Enance, Count Urfeat, Dame Aedmi de Witt, Dame Ann D’Blassd, Dame Dhrai Bhones, Dame Nay Shun, Dame Theta Peadoze, Dame
Yan Kees, Dan D. Lyon, Dee Sceptive, Delia Kards, Della Katessin, Delores Mae Shepherd, Di Arrear, Diane D. Kay, Diane
Toomeetcha, Dick Tater, Dinah Mite, Dinah Sorrs, Don John, Don Key, Donna E. Mowblay, Donna Kebab, Doris Shutt, Doug Pitts,
Duane Pipe, Dulcie Murr, Dustin Down, E. Odle Leahy, Earl E. Bird, Ed Ifiss, Eileen Dover, Ella Menterry, Ella Vater, Ellie Gant, Ellie
Mosinary, Emilio Rate, Emma Blue, Emma Chissitt, Emma Naite, Emma Sari, Ensign Ondalyne, Erna Fortune, Ernest N. Devver, Esther
Bahni, Etta Mology, Etta Napple, Eunice X., Eva Brick, Eva Dence, Evan Ess, Evan Kiel, Eve Aysive, Eve R. Green, F.R. Vess, Fairlie
Good, Farmer Suiticals, Farrah Nacious, Fati Al’ofa, Fay Sake, Faye Derway, Felix Sited, Flora Dation, Fran Chyse, Frank N. Stine,
Freda Kaptivz, Gail Forswind, General Al Arm, Gerry Atrick, Gerry Bilt, Gilda Lillie, Ginger Vitis, Gladys Canbee, Gladys Seeya, Glor
Eebie, Gloria Mundy, Godiva Payne, Goober Mensch, Gor Delpus, Gordie N. Knott, Gottfried Atlast, Gustav Wind, Haile Delighted,
Hairee Guard, Hank E. Pankie, Hans Zoffer, Hans Zupp, Harry Cain, Harry Cobene, Hazel May Call, Hedda Hare, Heddy Wein, Hein
Zeitt, Helen Hywater, Helen Wheels, Helena Hanbaskitt, Helmut Leiner, Henry Will Burst, Herbie Hind, Herr Brusch, Hiram Cheep,
Hoo Flung Dung, Horace Cope, Hugh Betcha, Hugh Jedd, Hugh Raye, I. Ken Hackett, I.C. Ewe, I.M. Superior, Ida Claire, Ida Down,
Igor Beaver, Igor Blymee, Ilsa Pell, Ima Hogg, Indra Doldrums, Iona Minque, Iris Tew, Isabel Tolling, Isla Mews, Isolde Carr, Ivan
Edge, Ivor Heddaik, Jack Pott, Jaye Esbach, Jean Jeraile, Jennie Sayqua, Jerry Mander, Jim Naiseum, Joe King, Joyce Goods, Juan
Tanamera, Jules Angold, Juliet Lotts, June Yerprom, Justin Eidelburger, Justin Thyme, Kay Oss, Kay Sara Cirrah, Kaye Passah,
Kirsten Swoar, Kofi Tugo, Kurt Andrewd, Lady Mandown, Lana Lynn, Lance Boyle, Laura Norder, Laurie Dryver, Leah Tard, Lee
Vitouht, Lena Genster, Letta Sprey, Levy Tate, Libbie Doe, Lily Livird, Lionel Rohr, Liza Wayke, Lois Price, Lolly Gagging, Lorne
Moërs, Lotta Bottle, Lucinda Joynts, Lydia Dustbin, Lynn C. Doyle, M.R. Shun, Mae B. Dunn, Mahatma Cote, Maisie Starrs, Major
Paine, Mal Apropizm, Manov Stror, Marcia Mello, Marian Haste, Marie Juana, Marsha Law, Marva Luss, Matt Adore, Maude Lynn,
Max Imam, May Pohl, Mayette Bloom, Mel N. Collie, Melody Lingersson, Mersie Killan, Mia Culpa, Miles A. Head, Millie Grazie,
Minna Skewel, Miss Ann Thrope, Miss Fitt, Miss Print, Miss Take, Moira Less, Molly Coddle, Molly Fie, Mona Lott, Mona Moore,
Mosely Fine, Mousey Dung, Ms Andry, Mustafa Beere, N. Sayne, N. Sipid, Nan Tucket, Natalie Attired, Nora Boan, Norman
Conquest, Oliver de Plaice, Ophelia Reers, Orson Kart, Owen Moore, Paddy Fields, Paddy O’Furniture, Paige Turner, Paladin Sain,
Pastor Buck, Pat Ernal, Patty Defwahgrah, Paul Bearer, Pearl Button, Pearl E. Gates, Percy Flarge, Percy Vere, Persis Fuller, Pete Moss,
Peter Out, Phil Landers, Phyllis Stein, Piers Ensyde, Polly Glott, Polly Morfuss, Quincey Dental, R. Ketipe, R. McGedden, Rachel
Prejudiss, Ragnar Rock, Ramon Lyme, Ray Gunn, Reg Oyce, Rhoda Dendrin, Rhonda Laye, Rick O’Shea, Ripov Zarus, Rip ze
Korsettoff, Rob Burr, Robyn Banks, Romana Clay, Rory Kroot, Rose Sharpish, Roxanna Harplaice, Russ Teenayle, S. Cargo, Sal
Monella, Saladin Abun, Sally Forth, Sally Mander, Salome Downe, Sandy Beech, Sarah Nader, Seymour Squintin, Shaun Sheep,
Shirley Eugeste, Shirley Knott, Sir Eebril, Sir Ender Yawepponz, Sir Fass Noyes, Sir John Jenneril, Sir Kim Scribe, Sir Kim Navagait, Sir
Kumf Ferrenz, Sir Loin de Boeuf, Sir Parr Stitt, Sir Pentin Eden, Sir Plust Ock, Sir Port Ersclub, Sir Ree Allisst, Sir Rendar Ordye, Sir
Rhosisov de Liver, Sir Q. Layshun, Sir Tan de Feete, Sir Tendoom, Sir Tenleigh Knott, Sir Tiff Iyabull, Sir Toryalel le Gance, Sir Vere
de Pression, Sir Viss Stachinne, Sir Vomek Anism, Sir Yussin Jewry, Sonia Buttons, Spender Penny, Stan Dupp, Sue M. Orle, Sue Flay,
Sy Kloan, Tamara Knight, Tanya Hyde, Tara Rabuhm D.A., Thayer Orff, Tint Axe, Titus Anute, Tommy Gunn, Troy Waite, Ty Foyd,
U. Bliette, U.R. O’Fish, Upton O’Goode, V. Gates, V. Hickel, Vera Similitude, Vi O’Lent, Vick Arius, Vonda Gize, Wade Lesce, Wanda
Farr, Wanda Lussed, Wava Whyte-Flagg, Will Paua, Willy Nillie, Won Lump Sum, Wynne Daupaigne, Yul Beefine

Those miffed by having their real names used here should see our legal representatives, Suemm, Grabbit, and Runn.

BOOK OF NAMES 194

Appendixes

Appendix B - Name

Distribution

These lists show the percentage distributions of names in the Ethiopia (64m):Arabic (01-45), Native (46-95),
world’s more populous countries (year 2000 populations in British (96-00).
millions noted), based on ethnic, linguistic, and religious make-
up. These figures are approximate at best! Some differences and Kenya (30m): Swahili (01-40), British (41-50),
dialects have been ignored. Local variations also occur: large Kikuyu (51-65), Kisii (66-70), Luo (70-79),
cities will be more cosmopolitan, certain places will have more Native (79-95), Arabic (96-00).
names of one sort than another (more French names in Louisiana
than in the rest of America, for instance). Madagascar (15m): French (01-50), Malay (51-75),
Indonesian (76-95), Arabic (96-00).
People will usually (90%+) have forenames and surnames from
the same source, where such a naming pattern is used; but mixes Mozambique (19m): Portuguese (01-40), Native (41-95),
occur, notably in America (70% from same source). The notation Arabic (86-00).
‘Native’ means languages or tribes indigenous to the region,
either too small and numerous to record or whose naming Rwanda(7m): Native (01-79), Twa (80), French (81-90),
practices are unknown. ‘British’ means a typical mix for British (91-95), Swahili (96-00).
Anglophone countries: mostly English names, with some
Scottish, Irish, and Welsh, as in the United Kingdom listing; use Somalia (7m): Arabic (01-45), Somali (46-96),
English if the number is small or you are pressed for time. Italian (97-98), British (99-00).

To determine a name randomly, roll d% and read across to find Sudan (35m): Arabic (01-45), Native (46-97),
its source. British (98-00).

Africa Tanzania (35m):Arabic (01-30), Swahili (31-50),
Native (51-90), British (91-00).

North Africa Uganda (23m): Baganda (01-15), Karamojong (16-25),
Native (26-70), British (71-94),
Algeria (31m): Arabic (01-85), Berber (86-95), Swahili (85-95),Arabic (96-00).
French (96-00).

Egypt (68m): Arabic (01-90), British (91-96), South Africa
French (97-99), Italian (00).
Botswana (1m): British (01-40), Tswana (41-00).

Libya (5m): Arabic (01-90), Berber (91-95), Lesotho (2m): British (01-30), Sesotho (31-00).
Italian (96-98), British (99-00).

Morocco (30m): Arabic (01-85), Berber (86-95), Malawi(10m): British (01-30), Native (31-85),
French (96-00). Arabic (86-00).

Tunisia (9m): Arabic (01-90), Berber (91-95), French (96-00). Namibia (1m): German (01-20), Dutch (21-40),
Native (41-95), British (96-00).

East Africa South Africa (43m): Dutch (01-20), British (21-30),
Native (31-95), Indian (95-98),
Burundi (6m): Native (01-50), French (56-90), Swahili (91- Arabic (99-00).
95),Arabic (96-00).

Central African Native (01-45), French (46-89), Swaziland (1m): British (01-30), Native (31-00).

Republic (3m) Swahili (86-90),Arabic (91-00). Zambia (9m): British (01-30), Native (31-81),
Indian (81-90),Arabic (91-00).

Chad (8m): Arabic (01-45), French (46-70), Zimbabwe (11m): British (01-20), Shona (21-75),
Native (71-00). Native (76-00).

Eritrea (4m): Arabic (01-45), Native (46-00).

bOOK OF NAMES 195

Gary Gygax’s Book of Names America

West Africa

Angola (10m): Portuguese (01-30), Native (31-00). North America

Benin (6m): French (01-30), Yoruba (31-40), Canada (31m): British (01-65), French (66-90),
Native (41-90), Arabic (91-00). German (91-94), Italian (94-95),
Amerindian (96-97), Russian (98),
Burkina Faso (11m): French (01-30), Native (31-70), Chinese (99), Dutch (00).
Arabic (71-00).

Cameroon (15m): Native (01-70), British (71-80), Mexico (100m): Spanish (01-95), Native (96-00).
French (81-90), Arabic (91-00).
United States (275m): British (01-76), Spanish (77-82),
Congo, Democratic Republic (21m): Native (01-70), Italian (83-86), Irish (87-88), German (89-90),
French (71-90), Swahili (91-95), French (91-92), Jewish (93-94), Chinese (95),
Arabic (96-00). Arabic (96), Norwegian (97), Dutch (98),
Indian (99), Amerindian (00).

Congo, Republic (2m): Native (01-75), French (76-97), Central America
Arabic (98-00).

Gabon(1m): French (01-30), Native (31-00). Costa Rica (3m): Spanish (01-96), British (97-98), Native (99),
Chinese (00).

Gambia(1m): British (01-20), Native (21-70), Cuba(11m): Spanish (01-99), Chinese (00).
Arabic (71-00).

Ghana(19m): British (01-20), Ewe (21-30), Native (31-84), Dominican Republic (8m): Spanish (01-00).
Arabic (85-00).
El Salvador (6m): Spanish (01-99), Native (00).

Guinea-Bissau (1m): Portuguese (01-15), Native (16-75), Guatemala (12m): Spanish (01-60), Native (61-00).
Arabic (76-00).

Ivory Coast (15m):Arabic (01-40), French (41-65), Haiti (6m): French (01-00).
Native (66-00).
Honduras (6m): Spanish (01-94), Native (95-00).

Liberia (3m): British (01-15), Native (16-90), Jamaica (2m): British (01-97), Indian (98-00).
Arabic (91-00).

Mali (10m): French (01-15), Native (16-70), Nicaragua (4m): Spanish (01-95), Native (96-00).
Arabic (71-00).
Panama (2m): Spanish (01-80), British (81-95), Native (96-00).

Mauritania (2m): French (01-05), Native (06-65), Puerto Rico (3m): Spanish (01-85), British (86-00).
Arabic (66-00).

Niger (10m): French (01-20), Native (21-70), Trinidad & Tobago (1m): British (01-55), Indian (56-95),
Arabic (71-00). Arabic (96-99), French (98), Spanish (99),
Chinese (00).

Nigeria (123m): British (01-15), Yoruba (16-30), Ibo (31-45), South America
Native (46-70), Arabic (71-00).

Senegal (9m): French (01-20), Native (16-70), Argentina (36m): Spanish (01-75), Italian (76-84),
Arabic (71-00). German (85-89), British (90-92),
French (93-95), Native (96-98), Jewish (99-00).

Sierra Leone (5m): British (01-30), Native (31-80), Bolivia (8m): Spanish (01-45), Quechua (46-75),
Arabic (81-00). Aymara (76-00).

Togo (5m): French (01-20), Ewe (21-28), Native (29-95),
Arabic (96-00).
Brazil (172m): Portuguese (01-80), Spanish (81-89),
British (90-91), French (92-93),
German (94-95), Italian (96-97),
Polish (98-99), Native (00).

BOOK OF NAMES 196

Appendixes

Chile (15m): Spanish (01-96), German (97), Native (98-00). Laos (5m): Lao (01-85), French (86-97), British (98-99),
Chinese (00).

Colombia (39m): Spanish (01-97), Native (98-00).

Ecuador(12m): Spanish (01-80), Quechua (81-97), Malaysia (21m): Malay (01-45), Arabic (46-71),
Native (98-00). Chinese (72-88), Indian (89-95),
British (96-00).

Paraguay (5m): Spanish (01-90), Guarani (91-00). Mauritius (1m): British (01-20), French (21-40),
Indian (41-90),Arabic (91-00).

Peru (27m): Spanish (01-55), Quechua (56-85),
Aymara (86-97), Japanese (98-99),
Chinese (00). Nepal (24m): Indian (01-75), Tibetan (76-95),
Native (96-99),Arabic (00).

Uruguay (3m): Spanish (01-90), Portuguese (91-00). Pakistan (141m): British (01-05), Indian (06-25),
Native (26-35), Arabic (36-00).

Venezuela (23m): Spanish (01-97), Native (98-00).

Asia Philippines (81m): Pilipino (01-70), British (71-95),
Arabic (96-99), Chinese (00).

North Asia Singapore (4m): Chinese (01-65), British (66-80),
Malay (81-89), Indian (90-95),
China (1261m): Chinese (01-95), Tibetan (96-97), Korean Arabic (96-00).
(98), Mongol (99), Arabic (00).
Sri Lanka (19m): British (01-05), Sinhala (06-80),
Japan (126m): Japanese (01-99), Korean (00). Tamil (81-95),Arabic (96-00).

Hong Kong (7m): Chinese (01-85), British (86-00) Thailand (61m): Thai (01-80), Chinese (81-95),
British (96-97),Arabic (98-00).
Korea, North (21m): Korean (01-99), Chinese (00).
Vietnam (78m): Vietnamese (01-90), Chinese (91-93),
Korea, South (47m): Korean (01-99), British (00). Khmer (94-97), French (98-99), British (00).

Mongolia (2m): Mongol (01-90), Russian (91-95), Britain
Tibetan (96-99), Arabic (00).
Ireland (3m): Irish (01-85), English (86-00).
Taiwan (22m): Chinese (01-99), British (00).
United Kingdom (59m): English (01-82), Scottish (83-91),
South Asia Irish (92-95), Welsh (96-97), Indian (98-99),
Arabic (00).
Afghanistan (25m):Arabic (01-95), Native (96-00).
England, Scotland, Wales, Northern Ireland: Assume England
Bangladesh (129m): British (01-05), Indian (06-35), has about the same breakdown as the UK overall; and that the
Arabic (36-00). others are Scottish, Welsh, or Irish (01-70), English (71-00).

Bhutan (2m): Indian (01-45), Tibetan (46-00). Europe

Burma (41m): Burmese (01-80), Native (81-95), West Europe
Chinese (96-98), Arabic (99-00).
Albania (3m): Albanian (01-85), Arabic (86-92),
Cambodia (12m): Khmer (01-95), French (96-98), British (99), Greek (92-96), Serbo-Croat (97-98),
Chinese (00). Gypsy (99-00).

India(1014m): British (01-10), Indian (11-85), Sikh (86-87), Austria (8m): German (01-97), Hungarian (98-99),
Mongol (88-89), Arabic (91-00). Gypsy (00).

Indonesia (224m): Malay (01-45), Arabic (46-87), Belgium (10m): Dutch (01-58), French (59-90),
Indian (88-95), Dutch (96-98), German (91-00).
British (99-00).

bOOK OF NAMES 197

Gary Gygax’s Book of Names Bulgaria (7m): Bulgarian (01-90), Turkish (91-97),
Gypsy (98-00).
Bosnia-Herzegovina (3m): Serbo-Croat (01-00).

Croatia (4m): Serbo-Croat (01-99), Hungarian (00).

Estonia (1m): Estonian (01-66), Russian (67-99),
Finnish (00).
Czech Republic (10m): Czech (01-95), Slovak (96-00).

Denmark (5m): Danish (01-99), Turkish (00). Finland (5m): Finnish (01-94), Swedish (95-00)

France (59m): French (01-99), Arabic (00). Georgia (5m): Russian (01-83), Armenian (84-90),
Arabic (91-00).

Germany (82m): German (01-95), Turkish (96-97), Italian (98), Kazakhstan (16m): Kazakh (01-40), Russian (41-70),
Serbo-Croat (99), Arabic (00). Arabic (71-94), German (95-97), Uzbek (98-00).

Greece (10m): Greek (01-99),Arabic (00).

Hungary (10m): Hungarian (01-91), Gypsy (92-95), Kyrgyzstan (4m): Kirghiz (01-50), Russian (51-68),
German (96-98), Serbo-Croat (99-00). Uzbek (69-80), Arabic (81-99), German (00).

Latvia (2m): Latvian (01-58), Russian (59-98),
Polish (99-00).
Italy (57m): Italian (01-99), German (00).

Macedonia (2m): Bulgarian (01-67),Albanian (68-90), Lithuania (3m): Lithuanian (01-83), Russian (84-93),
Arabic (91-92), Turkish (93-96), Polish (94-00).
Serbo-Croat (97-98), Gypsy (99-00).

Netherlands (15m): Dutch (01-97), Turkish (98-99), Moldovia(4m): Romanian (01-75), Russian (76-97),
Arabic (00). Bulgarian (98-99), Jewish (00).

Norway(4m): Norwegian (01-00). Romania (22m): Romanian (01-88), Hungarian (89-96),
Gypsy (97-99), German (00).

Poland (38m): Polish (01-98), German (99), Russian (00). Russia (146m): Russian (01-95), Mongol (96-99),
Arabic (00).

Portugal (10m): Portuguese (01-00).

Serbia & Montenegro (10m): Serbo-Croat (01-95), Tajikistan (6m): Tajik (01-65), Uzbek (66-90),Arabic (91-97),
Albanian (96-99), Arabic (00). Russian (98-00).

Slovakia (5m): Slovak (01-88), Hungarian (89-98), Turkmenistan (4m): Turkmen (01-77),Arabic (78-83),
Czech (99), Gypsy (00). Uzbek (84-92), Russian (93-98),
Kazakh (99-00).

Slovenia (1m): Slovenian (01-93), Serbo-Croat (94-99), Ukraine (49m): Russian (01-95), Romanian (96-97),
Hungarian (00). Polish (98), Hungarian (99), Jewish (00).

Spain (39m): Spanish (01-98), Basque (99-00). Uzbekistan (24m): Uzbek (01-80), Russian (81-85),
Tajik (86-90), Kazakh (91-93),Arabic (94-00).

Sweden (8m): Swedish (01-97), Finnish (98-00).

Switzerland (7m): German (01-70), French (71-89), Middle East
Italian (90-99), Spanish (00).
Gaza Strip (1m): Arabic (01-99), Jewish (00).

East Europe Iran (65m): Arabic (01-99), Turkish (00).

Armenia (3m): Armenian (01-95),Arabic (96-98), Iraq (22m): Arabic (01-99), Turkish (00).
Russian (99-00).

Azerbaijan (7m):Arabic (01-92), Russian (93-98), Israel (5m): Jewish (01-82),Arabic (83-96),
Armenian (99-00). Russian (97-98), Romanian (99), German (00).

Belarus (10m): Byelorussian (01-79), Russian (80-96), Jordan (4m): Arabic (01-99), Armenian (00).
Polish (97-00).
Kuwait(2m): Arabic (01-91), Indian (92-00).

BOOK OF NAMES 198

Lebanon(3m): Arabic (01-70), French (71-96), Yemen (17m): Appendixes
Armenian (97-00).
Arabic (01-98), Somali (99), Indian (00).
Oman (2m): Arabic (01-85), Indian (86-00).
Oceania
SaudiArabia (22m):Arabic (01-00).
Australia (19m): British (01-92), Irish (93), Chinese (94-95),
Syria (16m): Arabic (01-96),Armenian (97-00). Indian (96), Greek (97), Serbo-Croat (98),
Italian (99), Arabic (00).
Turkey (65m): Turkish (01-80), Arabic (81-00).
New Zealand (3m): British (01-84), Maori (85-90), Irish (91),
UnitedArab Emirates (2m):Arabic (01-87), British (88-89), Chinese (92-94), Dutch (95), Indian (96-97),
Chinese (90), Indian (91-00). Polynesian (98-00).

West Bank (2m): Arabic (01-83), Jewish (84-00). Papua New Guinea (4m): British (01-15), Chinese (16-17),
Indian (18-19), Spanish (20), Papuan (21-00).

bOOK OF NAMES 199

Gary Gygax’s Book of Names

Appendix c - More

Methods

Despite all the made-up names in this book, it may be found This method has advantages in producing generally pronounce-
wanting. “A paltry assortment,” one might drawl, eyes drooping able and unfamiliar names, but it is too random overall.
languidly as he flicks an imaginary speck of dust from a spotless Sometimes the names just don’t sound right, and you can’t get
lace cuff. “I am a Game Designer, and create two-score fantastic strings of consonants or vowels (‘str’, ‘th’, ‘ae’) unless you add
names before breakfast.” He sighs. “I had expected… more.” them yourself. What’s more, those rolled up fit no particular
flavour, so you can’t easily produce similar-sounding groups of
Well, there’s no pleasing some people. But there are other ways names for specific groups.
of making up names if you happen to run short. Some such
methods are furnished here for your interest and possible use. To restrict possible combinations, you might want to remove
some vowels and consonants and make some more frequent
Random Letters than others, add a selection of digraphs (double letters), and so
on. It helps if you have something specific in mind. The written
This roll-your-own method can create good names, although form of the Maori language, for instance, uses the five short
you may need to give it a bit of help. We treat ‘y’ as a vowel to vowels and five long (the latter often written double) and ten
help divide the alphabet neatly between dice, and alternate consonants (h, k, m, n, ng, p, r, t, w, wh): this can easily be put
vowels and consonants to avoid unpronounceable clumps of into two tables of ten entries to generate real-sounding words.
letters. Revised tables can work agreeably, but the more rules you add
(starting letters, the times a letter can recur, distance between
First, decide the rough length of the name to be created. For certain letter groups), the more it becomes suited to a computer
random assignation, roll d10 and check the table below to get program than dice and tables.
from one to five syllables (roll d8+1 for typical names). This is
the number of vowels in the name. Start a quarter of names with Alphabet Dice
a vowel, and end a quarter of names with one (roll a pair of d4s
with each name to check beginnings and endings). Now just One way to speed up the process above, or to choose random
alternate rolling a d6 for vowels and a d20 for consonants, starting letters for names, is to create alphabet dice. Self-
consulting the tables below and writing down the letters until adhesive labels from stationery suppliers in the form of small
the name is finished. Then, if you wish to improve it, add extra ‘dots’ the size a hole-punch makes should fit nicely on the faces
vowels or consonants to syllables, transpose letters, or of a standard d20 or d30 (and in the middle of d6 faces).
otherwise alter it as you see fit. Roll up names in groups: if a few Alternatively, you can use a hole-punch to create paper ‘dots’,
are hopeless, you can probably still stick bits of them together to and then glue them on. Label with letters as desired. You can fit
get a reasonable name. the whole alphabet on a d30, with four faces left over - for your
choice, perhaps (if you use the d30 to select list names, a blank
Table D-1: Syllables (d10) face might mean ‘pick a common one’).

One (1), two (2-5), three (6-8), four (9), five (0). Variations on a Theme

Consonants (d20) Sometimes you may want to ring the changes on an existing
name. Perhaps you like the sound of one of the names in this
1 b 6 h 11 n 16 t book, but want something slightly different. To do this, you
could tweak a few letters here and there, or go through and
2c 7j 12 p 17 v replace all instances of a particular letter with another rolled
randomly on the Consonants or Vowels table. You can stay
3 d 8 k 13 q 18 w closer to the original by replacing letters with similar-sounding
ones. Find the letters to change in the Related Letters table
4f 9l 14 r 19 x (based loosely on phonetics), and choose a letter from that
group (randomly if you’re checking them all, so some may end
5 g 10 m 15 s 20 z up the same). Note: treat ‘ch’, ‘ph’, ‘qu’, and ‘th’ as single letters
for this purpose; ‘y’ can be a vowel or consonant, and ‘c’ hard or
Vowels (d6) soft, depending on the original. Include an adjacent group on
the line for more leeway. Alter as you see fit if the result lacks
1a3i 5u élan.

2e 4o6y

For example, we roll 6 on a d10 for a three-syllable name; d4 rolls
of 2 and 4 mean it starts and ends with consonants. Rolling
alternately on the Consonants and Vowels tables, we end up
with Hijavox. Not quite dramatic enough for what we needed, so
we add a vowel to one syllable, a consonant to another, and a
hyphen for emphasis to give Hai-javrox. Rolling a few more, we
get Jagot and Verizi, which we decide are fine for a pair of
henchmen, and some weird things we put to one side for use by
squid-people.

BOOK OF NAMES 200


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